Large Theme Game List (Moderators) (Former)

For archiving signup threads after their corresponding games are complete.
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Post Post #57 (isolation #0) » Wed Dec 15, 2004 8:57 am

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I chatted with FD and he cleared me to mod a game (have modded elsewhere). It will be themed Famous Canines. Will work on getting signups going sometime soon.
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Post Post #132 (isolation #1) » Thu Mar 31, 2005 6:33 pm

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FYI- BJ has modded a few games. His games have been fun and creative and usually well enjoyed. He meets clearly the mafiascum guidelines for modding. Just wanted to get that out there.
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Post Post #135 (isolation #2) » Thu Apr 14, 2005 2:18 am

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Pheobus, it is actually the set-up of that game he planned to use. He would run it open role. I can attest to the set-up and game balance. I also will gladly serve as co-mod.
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Post Post #137 (isolation #3) » Thu Apr 14, 2005 12:19 pm

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LOL-- sorry Phoebus-- I always want to put the E first... my brain is weird like that.
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Post Post #140 (isolation #4) » Fri Apr 15, 2005 2:39 am

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Hmm, unless I am not mistaken Nanook's game is a mini based on quick and the dead-- is there any problem with a full game running with WW theme around the same time?
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Post Post #177 (isolation #5) » Thu May 19, 2005 8:22 pm

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Crola wrote:
Phoebus wrote:Please find a backup mod in that time as well :)
That was quick verification, when do Sycko and I figure out if we can start? Not that time's an issue, we're probably gonn need a week or two to type up roles and figure out all the nitty gritty bits.
I would say if the game gets a approval let them have their chance. Especially when you consider the # of abandoned games by respected mods that have happened. Give the kids an opportunity.
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Post Post #267 (isolation #6) » Wed Sep 21, 2005 3:06 am

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actually they just need to give you mod powers for the Themed area.
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Post Post #281 (isolation #7) » Mon Oct 10, 2005 6:15 am

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Well, I see SSB! tried to start a game without going through things properly. I will work things out with him and since I am qualified to mod, I would be willing to "co-mod" and oversee the game to make sure SSB! manage it per Scum standards, if he is willing. SSB! has modded before.

It is an attempt at a 60 player game, so it might be worthwhile.
I will see what he wants to do.
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Post Post #284 (isolation #8) » Mon Oct 10, 2005 6:28 am

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Phoebus wrote:Actually, I PM'ed him and making it a 60 player game is exactly what might not make it worthwhile for scum. Quagmire had a torrid time seeking replacements in his 40 player game.
I suggested putting up a notice in MD asking for scummers to visit FBG. I know there are a few players who would be interested and it would be easier than bringing half of FBG over.

Iammars, I will get back to you ASAP.
60 players is a big number and the game could be run "elsewhere" but I think the deal is to actually get 60 players.

I will chat with SSB!- I know replacements can be an issue. I think it would be basically combining players from various sites, and I think it could be interesting. I believe the #s would be whilttled down fairly quickly. I haven't seen set up yet but you may have some "fears" that wouldn't be realized. I will talk with SSB!
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Post Post #285 (isolation #9) » Mon Oct 10, 2005 6:30 am

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oh and no one would go to MD to sign up for a game, the deal would be to get folks interested in playing. FBG's are more likely to move to another site rather then Scummers. Drop me a PM to discuss this more. I don't think "replacements" will be a major issue.
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Post Post #286 (isolation #10) » Mon Oct 10, 2005 6:43 am

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as to quagmires game, there were surprisingly few replacements from what I saw. It is an active game still going on. THeme games are for experimentation and I can assure you a well run game which will have a way of dealing with the "replacement" issue. And pace and timing of game won't be an issue. I will gladly chat with you via AIM when home if need be.
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Post Post #288 (isolation #11) » Mon Oct 10, 2005 7:26 am

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the silent speaker wrote:For what it's worth, Simpsons Mafia (on the largish side but not insane at 31) was a replacement nightmare. Twenty people dropped out. TWENTY.
i ran my normal with 30. I had to replace a few but handled it no problem. TSS, part of the issue with simpsoms FYI was the long delays between night and day.
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Post Post #289 (isolation #12) » Mon Oct 10, 2005 7:29 am

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Talking with SSB! It could be run with 50. I have shown I can handle a game, keep it well timed and manage replacements. Like I said I will discuss more via AIM when around but this game should be interesting without even seeing the setup yet.
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Post Post #322 (isolation #13) » Thu Oct 20, 2005 3:34 am

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mith wrote:Silent Mafia 2, signups starting later today.

20 players, Open Setup (roles to be revealed when game starts, to prevent pre-game discussion).

No discussion is allowed at any time. Only votes are allowed (more details later).
OUT!

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