Pikmin Mafia (Full! Replacements welcome!)

For archiving signup threads after their corresponding games are complete.
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Pikmin Mafia (Full! Replacements welcome!)

Post Post #0 (isolation #0) » Mon Feb 18, 2013 7:20 am

Post by dramonic »

P
i
k
m
i
n
Mafia!


Playerlist:

1. Oversoul
2. DrippingGoofball
3. Zajnet
4. Cheery Dog
5. Human Destroyer
6. Arcangel9
7. Xisiqomelir
8. Qwints
9. PeregrineV
10. Gollum
11. Fire
12. bacde
13. Orcinus_theoriginal
14. TheTrollie
15. Kuribo
16. Leviathan
17. Mastin2
18. pirate mollie
19. katsuki
20. zdenek
21. mantisdreamsz
22. majiffy
23. CF Riot
24. Dry-fit
25. Actiondan


Undeniable Facts:

1. There are VTs in this setup
2. This is not a bastard game
3. In order to signup, you need to have at least 1 year of on-site experience. Because fuck replacements.
4. Flavor Knowledge is not mandatory, but if you don't have flavor knowledge of Pikmin you live a sad life and should go play it instead of signing up.
Last edited by dramonic on Fri Mar 08, 2013 8:48 am, edited 24 times in total.
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Post Post #1 (isolation #1) » Mon Feb 18, 2013 7:21 am

Post by dramonic »

General Rules

Modified, but stolen from Vi with... its... permission.

1)
Starting and Ending States:
The game starts during the DAY. All roles that can communicate at Night may do during pregame. The game will end when one faction has fulfilled its win condition, unless otherwise specified.
2)
Day Procedures:
Each player may discuss the game and cast a single vote at a time against people they want to lynch. Day ends when either the deadline hits or a strict majority of the votes are on one person.
3)
Voting:
Votes should be in
bold
in order for them to count, for instance:
Vote: Reckamonic
. If you wish to vote for a different player, you don't need to unvote. As long as we can tell who you're voting for, we don't care if you abbreviate someone's name when you vote them.
4)
No Lynch:
As an alternative to voting for someone, you may
Vote: No Lynch
, but for it to take effect, enough players must vote No Lynch that it would be impossible to form any other majority.
5)
Deadlines:
Deadline will be 2 weeks, unless otherwise specified.
6)
Mass Inactivity:
In an act of pure villainy, I may shorten the deadline if we deem the activity level is unsatisfactory. You will be warned if I want you fellows to pick up the pace.
7)
Deadline Lynches:
If no single player has enough votes for a lynch at the deadline, the result is
No Lynch
and the game proceeds to Night. Deadlines are there for a reason.

8)
Twilight:
After someone receives the majority vote, everyone may still discuss the game, but votes and unvotes will not be considered - the person voted for by the majority will be lynched regardless. Twilight will last until I waltz in and post a death scene.

9)
Night Length and Procedures:
The topic will be locked at Night. If your Role PM specifies that you have a Night Action, you may follow the instructions on that PM to use one. Barring extenuating circumstances, Nights will not last longer than 72 hours, but will not be shorter than 48. If I receive all actions before 72 hours have passed I will open the thread. In the case of scum, you may post your faction's night actions in your QT using <b></b> tags
10)
Night Action Resubmission:
You are free to resubmit a different night action as long as the night deadline hasn't been passed. The last action sent will be honored.
11)
Role Overlap Policy:
In the event of overlapping and/or contradictory Night Actions (i.e. a mutual roleblock), priority is given to whoever PMs the mods with the action first. However, if two kills are submitted on the same target, the most damaging death will be the one displayed (You can slit someone's throat first, but if he got blown to smithereens no one will care about his throat...). Finally, if two vote modifying actions affect you, the lower amount takes priority.

12)
Bolding Stuff:
Bolding something is how you get the mods to notice it. It's that simple.
13)
Mod Color:
If the mods need to edit your post, it will be done in
brown,
italicized and/or bolded. Don't impersonate me.
14)
Activity, Prods, and Replacements:
You will be prodded if three days have passed since your last post. You will be replaced if you do not post after another two days, or if you need to be prodded too many times throughout the game. If you know ahead of time that you will not be able to participate for at least 48 hours, go ahead and announce it in-thread so nobody (such as
the mods
) thinks you're lurking. I reserve the right to blacklist flakers or people who maliciously replace out.
15)
"Last Words" for replacements:
If you request replacement, you may PM me a message that you would like to have passed on to the person who replaces you.
16)
"Bah!" Posts:
If your player slot is killed off, it's probably because people don't want you around. Unless your role specifically states you can keep talking/voting/play parcheesi with us, you are allowed one informationless "bah" post and then scram til endgame. Special mechanics can of course overlap
17)
Outside Discussion:
Don't discuss this game outside of this thread with anyone unless your Role PM lets you do otherwise. Note that all QTs are open to use at any time.
18)
Post Edition:
Editing or deleting posts is not allowed (and usually not possible). Doublepost with your changes instead.
19)
Mod and PM quoting:
You cannot post your role PM and quoting any other communication with me is forbidden. This includes copying links to a quicktopic or any other variant on this. Don't try to fuck with me here. You can paraphrase and I'm a very relaxed mod in that aspect, but don't push the limits.
20)
Modkills:
Breaking any of the above three rules (or flagrantly violating Rule 16) will result in you getting modkilled. Modkills can be retroactive. If a living player breaks any of these rules, the day may or may not end, depending on what would disadvantage that player's faction the most. A dead player breaking any of these rules will result in someone from the same faction getting modkilled. In addition, getting modkilled results in an instant loss for that player, along with our general hatred. In short, follow the rules. Note that I'm not planning to keep a blacklist of people to refuse in my games, but I CAN make an exception if you piss me off.

21)
Win Mentality:
Play to win.
22)
Policy:
Have fun. Or else. And remember, it's a game - keep it classy and don't take things personally; everyone's doing what they have to to win.
23)
Setup Design:
Please do not attempt to outguess me as the mod or the setup designer. I have... a very fertile mind, even if this is a normal.

24)
Special Rule: Mostly Open Setup
The setup will be comprised of the following roles;

Spoiler: Dawn Civilan x X
X wrote:Welcome to Lights and Shadows Mafia!

You are a
Dawn Civilian


Passive Abilities

None

Active Abilities

None

You win if
all threats to the town are eliminated.

confirm in thread.

Spoiler: Dusk Civilian x 7-X
X wrote:Welcome to Lights and Shadows Mafia!

You are a
Dusk Civilian


Passive Abilities

None

Active Abilities

None

You win if
all threats to the town are eliminated.

confirm in thread.

Spoiler: Shadow Beacon x 1
X wrote:Welcome to Lights and Shadows Mafia!

You are a
Shadow Beacon


Passive Abilities

Eclipse:
If at any point in the game the entire Shadow faction is eliminated and the entirety of the Light faction remains, you will automatically suicide-bomb with the
Light Propagator
as your target.

Active Abilities

None

You win if
all threats to the town are eliminated.

confirm in thread.

Spoiler: Light Beacon x 1
X wrote:Welcome to Lights and Shadows Mafia!

You are a
Light Beacon


Passive Abilities

Zenith:
If at any point in the game the entire Light faction is eliminated and the entirety of the Shadow faction remains, you will automatically suicide-bomb with the
Shadow Propagator
as your target.

Active Abilities

None

You win if
all threats to the town are eliminated.

confirm in thread.

Spoiler: Shadow Cop x 1
X wrote:Welcome to Lights and Shadows Mafia!

You are a
Shadow Cop


Passive Abilities

None

Active Abilities

Detect Light:
Each night you may investigate a player to find out if he his powers are drawn from the
Light
or not. Light Goons, Shadow Blockers and Light Cops draw their power from the Light.

You win if
all threats to the town are eliminated.

confirm in thread.

Spoiler: Light Cop x 1
X wrote:Welcome to Lights and Shadows Mafia!

You are a
Light Cop


Passive Abilities

None

Active Abilities

Detect Shadow:
Each night you may investigate a player to find out if he his powers are drawn from the
Shadow
or not. Shadow Goons, Light Blockers and Shadow Cops draw their power from the Shadows.

You win if
all threats to the town are eliminated.

confirm in thread.

Spoiler: Shadow Blocker x 1
X wrote:Welcome to Lights and Shadows Mafia!

You are a
Shadow Blocker


Passive Abilities

None

Active Abilities

Blinding Light:
Each night you may roleblock a player, unless his powers are drawn from the
Light
.

You win if
all threats to the town are eliminated.

confirm in thread.

Spoiler: Light Blocker x 1
X wrote:Welcome to Lights and Shadows Mafia!

You are a
Light Blocker


Passive Abilities

None

Active Abilities

Blinding Darkness:
Each night you may roleblock a player, unless his powers are drawn from the
Shadow
.

You win if
all threats to the town are eliminated.

confirm in thread.

Spoiler: penumbral doc x 1
X wrote:Welcome to Lights and Shadows Mafia!

You are a
Penumbral Doctor


Passive Abilities

None

Active Abilities

Twilight Cloak:
Each night you may protect a player from any nightkill attempt.

You win if
all threats to the town are eliminated.

confirm in thread.
[/quote]

Spoiler: shadow goon x 3
Y wrote:Welcome to Lights and Shadows Mafia!

You are
Shadow Goon


Passive Abilities

Shadow Council:
You share a quicktopic with qwe and ewq, fellow
Shadow Goons
.
Meld into Shadows:
You have protection from
Light
kills.
Snuff:
If at any point there are more
Shadow Goons
than
Light Goons
alive, your kill goes through protections.
Nocturne:
Once there are no more
Light Goons
, you are immuned to investigations and roleblocks.

Active Abilities

Shadow Propagator:
You may perform the factionnal Mafia Kill. If you do, you will become the Shadow Propagator until one of your allies perform the factionnal kill.


Your quicktopic is here

You win if
Shadows can no longer be prevented from winning.

confirm in thread.

Spoiler: light goon x 3
Z wrote:Welcome to Lights and Shadows Mafia!

You are
Light Goon


Passive Abilities

Light Council:
You share a quicktopic with asd and dsa, fellow
Light Goons
.
Dissipate Shadows:
You have protection from
Shadow
kills.
Sear:
If at any point there are less
Shadow Goons
than
Light Goons
alive, your kill goes through protections.
Aubade:
Once there are no more
Shadow Goons
, you are immuned to investigations and roleblocks.

Active Abilities

Light Propagator:
You may perform the factionnal Mafia Kill. If you do, you will become the Light Propagator until one of your allies perform the factionnal kill.


Your quicktopic is here

You win if
Lights can no longer be prevented from winning.

confirm in thread.
Last edited by dramonic on Wed Jul 31, 2013 2:49 pm, edited 1 time in total.
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Post Post #6 (isolation #2) » Tue Feb 19, 2013 5:40 am

Post by dramonic »

i have investigated your track record and am willing to give you a chance.
feel free to worship me.
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Post Post #11 (isolation #3) » Tue Feb 19, 2013 11:59 am

Post by dramonic »

All of you appear to have decent track records.
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Post Post #15 (isolation #4) » Fri Feb 22, 2013 7:29 am

Post by dramonic »

YOU'RE BAD


also xis is in
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Post Post #28 (isolation #5) » Thu Feb 28, 2013 1:02 pm

Post by dramonic »

zuca are you an alt?
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Post Post #38 (isolation #6) » Mon Mar 04, 2013 10:50 am

Post by dramonic »

it will, if needed ill recruit.
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Post Post #42 (isolation #7) » Mon Mar 04, 2013 5:13 pm

Post by dramonic »

In post 40, Kise wrote:Come on guys! I haven't played a dram game in a while and it's pikmin too!

I just PMed 30 people, let's assume that at least 33% of them want to play in my game :D
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Post Post #45 (isolation #8) » Mon Mar 04, 2013 5:29 pm

Post by dramonic »

I did not. You can scream at him if you want.
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Post Post #47 (isolation #9) » Mon Mar 04, 2013 5:41 pm

Post by dramonic »

have you ever replaced out of a game/how many games have you played on site?
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Post Post #53 (isolation #10) » Wed Mar 06, 2013 6:08 am

Post by dramonic »

...whut?
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Post Post #64 (isolation #11) » Wed Mar 06, 2013 9:29 am

Post by dramonic »


is that you inning?
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Post Post #66 (isolation #12) » Wed Mar 06, 2013 9:57 am

Post by dramonic »

...arent you and kise the two halves of gollum?
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Post Post #78 (isolation #13) » Wed Mar 06, 2013 3:56 pm

Post by dramonic »

In post 77, Aj The Epic wrote:Pre-game wifom, I sense. Early scumhunting, he is.

do you want to /in?
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Post Post #90 (isolation #14) » Thu Mar 07, 2013 4:38 pm

Post by dramonic »

holy crap dry-fit
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Post Post #96 (isolation #15) » Fri Mar 08, 2013 5:34 am

Post by dramonic »

The game is full, but I'm gonna let chkflip find himself a friend. Or give him a bit of time for that nyways.
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Post Post #106 (isolation #16) » Fri Mar 08, 2013 9:33 am

Post by dramonic »

pfft, lynchproof action-immune lightning rod is where it's at.

ANYWAYS
All PMs have been sent, so yall in hydras should check your hydraccounts.
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