Which can be found
here.
Dayphases last 12 days.
Nightphases last 48 hours.
Deadlines will generally be at 00:00 CEST (which is GMT + 1 + 1).
If an absolute majority is reached during the dayphase, I'll add the remainder of the current (actual) day to the following nightphase, keeping deadlines at 00:00.
If I have plans in the evening (and I have some film marathons / festivals coming up..) deadline will be somewhat later, which you're free to use to use to your advantage.
In fact, I'm busier than I was a few months ago, so updates may be be irregular on certain days.
Also, just so you know, for convenience I'n naming day- night cycles
turns
. This may come up when reading your ability descriptions. Turn 1 for example, includes day(phase) 1 and night(phase) 1.
Your role PM will state the following:
-The name of your role.
-Your alignment, which may be
town
(#
8cb7c5
) or
mafia
(#
ee3a77
).
-Any abilities you may have, with the name I've given it, and an explanation as to how to use it.
-Your win condition.
Examples role PMs will be given at the start of the game (though they'll follow my usual formatting).
Town
: You win when all players not aligned to town are eliminated, and at least one player aligned to town survives.
Mafia
: You win when nothing can prevent the mafia from eliminating all other players who are not aligned to mafia.
During the dayphase, you may vote to remove one player from the game (i.e. "lynch"). You do this by bolding
or using the vote tags.
No lynch
is an acceptable vote, and is used if you want to end the day without a lynch. You may post
remove vote
(or unvote) to remove your vote altogether.
Do not unvote if you simply want to change your vote, I prefer to see only a single vote-related statement per post, so simply vote another player. If you do unvote to remove your vote, please don't add a name behind it.
Lynches (or no lynches) require absolute majority of the votes to go through, meaning a number of votes equal to 50% of the number of active players, rounded down, plus 1.
Once an absolute majority has been reached, the (no) lynch is locked in, and no new votes will be counted. The player to be lynched may talk until the write-up for the end of the day has been posted.
Your role PM will state if you have any abilities, what their effects are, and how to use them.
If you have an active ability, you may PM me any time during the turn with the required parameters (generally just your target). You may change this any time before the nightphase deadline. Unless your role PM states otherwise, you may use your ability once each nightphase. Some abilities may be limited in how often they can be used, or when.
Unless your ability is investigative, you will receive no feedback from the results of your abilities. If you're due some feedback, you will receive a PM from me with the subject:
Micro xxx: report
.
What's in the box?
So, the theme of the game is the mysterious mystery box. All players are free to exchange their current role for the contents of the mystery box. You may get something better. You may get something worse.
The rule: you may only exchange your current role once per turn (day-night cycle).
You do this by sending me a PM with the subject
Micro xxx: exchange role
. What's in the body is not important. I will handle requests on a first come, first served basis. You hget a new role PM for every request, so make sure to check your inbox before you start posting.
Also, keep in mind that the use of active abilities remains the same: you can only use one each turn (unless the role PM states otherwise). You can use an ability and exchange your role, but then you won't be able to use any abilities you may have gotten for the remainder of the turn.
I myself will exchange the current contents of the mystery box for a new role regularly. Depending on the timing of your request, you may end up with a new role, or someone else's discarded role. I have no hard rule for how often and at what times I exchange the contents of the box, but it's probably going to be roughly once a day at variable times.
Roles I put in the box, and the ones you start with, are randomly generated. I won't go into detail, but in general: there is a pool of roles / abilities, and a pool of modifiers. They're rolled separately, so you will get a role, which may be vanilla, with a good chance of a modifier, though you can end up with no modifier. The majority of roles and mods are familiar, though there are a few original and set-up specific ones. I'm not going crazy for the first mystery box mafia, I'll save my grand idea roles for a potential sequel. The mods range from beneficial, to restrictions, to negative utility.
I intend to be flexible with the actual role and mod pool, and the chance percentages. I'll disclose full details in the dead thread, so if you're dead, and feel like discussing the mechanics, you may end up help tweaking the mystery box.
Before you die, you may determine the flavour surrounding your death. Keep it simple (you can't use this to incriminate someone). I will incorporate it in the casualty report, though if I can find the spare time (not likely at the moment) I may draw something.
At game start, you confirm by the way stated in your welcome PM. When
all
players have confirmed, the game starts.
You will be prodded after 48 hours of not posting, although I'll be flexible right before and after nightphases.
I'll look for a replacement in the following cases:
- When you don't confirm within 48 hours.
- When you have received 3 prods.
- When you don't respond to a prod within 24 hours.
- When you ask to be replaced.
I may or may not allow you to continue to play after I've requested a replacement, but haven't found one yet.
Mostly the usual:
- Be cool, be nice.
- Don't edit your posts (if you can).
- Don't post when dead.
- Don't quote PMs.
- Don't talk about the on-going game outside the game thread.
- If your role PM contradicts anything mentioned in the rules & mechanics here, the role PM takes precedence.
- Apart from the mystery box, most of the game works as usual.
- The mystery box doesn't contain any 3rd party shenanigans. Your alignment is permanent, the box will only give you new abilities or mods, or take them away.
- Daytalk is enabled.
If you have any questions or comments, or want to point out possible mistakes, you can send me a PM with something along the lines of "micro xxx: question / comment / mistake" in the subject, or you can get my attention in the thread with
@mod
or similar statements.
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