Large Theme Game Queue (Moderators) (OLD)

For archiving signup threads after their corresponding games are complete.
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Post Post #625 (ISO) » Wed Aug 26, 2015 5:54 pm

Post by Salamence20 »

^What the fuck
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Post Post #626 (ISO) » Mon Aug 31, 2015 11:01 am

Post by singersigner »

FakeGod / Antihero's game may begin sign ups.
Glork and quadz08 are my favorite.

I like tomatoes.
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Post Post #627 (ISO) » Thu Sep 03, 2015 3:19 am

Post by Cheetory6 »

Disney UPick Mafia has ended in a
Town Win
.
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Post Post #628 (ISO) » Mon Sep 07, 2015 7:45 pm

Post by fferyllt »

  1. Game Name
    - Tarot uPick II
  2. Flavor
    - Game will be based on the Steampunk Tarot Deck. The game will feature some unique tarot-inspired mechanics. Players will choose three cards, and I will design roles based upon those choices.
  3. Number of Players
    - 21
  4. Your Experience
    - Mini 1630: Edgar Allan Poe uPick, Mini 1597: Runecast Mafia, Open 514 - Monks and Masons in Serona
  5. Current Modding Commitments
    - None (aside from a Newbie game)
  6. Reviewers
    - BorkJerfkin
  7. Reviewers Agreed to FINAL version?
    (Y/N) - It's a uPick! General premise has been reviewed, but the final game design is dependent on player choices and can't be reviewed until sign-up is completed.
  8. Backup or Co-Mod
    - borkjerfkin
  9. Backup or Co-Mod's Experience
    - Final Fantasy 10 AU Mafia, Xenosaga, Xenogears
  10. Backup or Co-Mod's Commitments
    - FF7 Mafia
  11. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? [Yes/No]
    No.
Amid the pressure of great events, a general principle gives no help.

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Post Post #629 (ISO) » Mon Sep 07, 2015 11:29 pm

Post by GuyInFreezer »

fferyllt's game may begin sign up.
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"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
~fferyllt

"who the fuck fakeclaims Tracker like that
WHO THE FUCK DOES THAT"
~Alisae
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Post Post #630 (ISO) » Thu Sep 10, 2015 12:55 am

Post by GuyInFreezer »

Some of the rule has been updated to the following:

  • Moderators excluding the new moderators may mod up to two large THEME games. However, you can only enter one game on queue for sign up. The first game must have 9 players or less left in order to apply to mod a second game.
  • A qualified back-up or co-mod must meet all the requirements to mod the game independently. Additionally this means that a back-up mod must not be currently backing up more than one Large game and a co-mod must not be currently running more than one Large game. If you are unsure whether you or your co or back-up mod are qualified, please PM the list mod (currently GuyInFreezer).
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"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
~fferyllt

"who the fuck fakeclaims Tracker like that
WHO THE FUCK DOES THAT"
~Alisae
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Post Post #631 (ISO) » Sun Sep 13, 2015 6:42 pm

Post by ika »

  1. Game Name
    - Greater Idea
  2. Flavor
    - greater idea
  3. Number of Players
    - 21
  4. Your Experience
    - NY180, mini 1638, and sevral micros
  5. Current Modding Commitments
    - N/A
  6. Reviewers
    - GIF
  7. Reviewers Agreed to FINAL version?
    (Y/N) - Greater idea
  8. Backup or Co-Mod
    - GIF
  9. Backup or Co-Mod's Experience
    - Its GIF
  10. Backup or Co-Mod's Commitments
    - Monogamri, PIes larage normal
  11. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? [Yes/No] - yes
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Post Post #632 (ISO) » Sun Sep 13, 2015 6:46 pm

Post by GuyInFreezer »

ika's game may begin sign up.
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"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
~fferyllt

"who the fuck fakeclaims Tracker like that
WHO THE FUCK DOES THAT"
~Alisae
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Post Post #633 (ISO) » Fri Sep 18, 2015 3:53 pm

Post by StrangerCoug »

  1. Game Name
    - Trouble in The Cougar's Den
  2. Flavor
    - Thursday, August 27, 2015. Earlier in the month, StrangerCoug had built a special hangout for some of his closest friends called The Cougar's Den. And you—yes, you!—were among those friends. None of you guys seemed to know much about the building code, so it was hard to keep standing, but it was still a home away from home.

    StrangerCoug had just gone back to The University of Texas at El Paso to continue his computer science studies. He wished he didn't have to take Calculus II again, but he otherwise seemed very excited about his classes.

    On his way back to the Den from class, he was ambushed. You find his bound, gagged, and blindfolded body on the front step, lifeless and stained with blood. You break down in tears, crying over his body. Nobody like losing friends, especially this way.

    Nearby, you find his
    Ozy and Millie
    tote bag. You pull out his binder from and open it up. You unzip the pencil pouch and take out a mechanical pencil from it. You take a piece of paper out of the binder as well before closing it. On the paper, you write "R.I.P. Jeffrey 'StrangerCoug' Hope, 12/26/89–8/27/15," and leave it next to his body, weighed down by a rock.

    You later learn that the prime suspects are all people from the Den. StrangerCoug had been betrayed.

    Now you wonder about the kind of crowd you're hanging around. Who had a reason to kill the leader of the pack, and why? Tensions rise as you root out the killers: you didn't all come from the same place, after all!
  3. Number of Players
    - 20
  4. Your Experience
    - Street Racers: London should prove sufficient.
  5. Current Modding Commitments
    - None on the Mafia side.
  6. Reviewers
    - DeasVail, GuyInFreezer
  7. Reviewers Agreed to FINAL version?
    (Y/N) - Yes
  8. Backup or Co-Mod
    - DeasVail
  9. Backup or Co-Mod's Experience
    - NY 160: Terrible Melodrama Mafia should prove sufficient.
  10. Backup or Co-Mod's Commitments
    - None.
  11. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? [Yes/No]
    - No
STRANGERCOUG: Stranger Than You!

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What Were You Thinking XV! is in progress.
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Post Post #634 (ISO) » Fri Sep 18, 2015 6:07 pm

Post by GuyInFreezer »

StrangerCoug's game may being signup.
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"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
~fferyllt

"who the fuck fakeclaims Tracker like that
WHO THE FUCK DOES THAT"
~Alisae
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Post Post #635 (ISO) » Thu Sep 24, 2015 12:32 pm

Post by Porochaz »

  1. Game Name
    - Basic Theme 4 - Murder in Marlowe
  2. Flavor
    - Want flavour without having to know things like that obscure anime, 1968 FA Cup or jeeps extended family on his mother's side? Want fun, non normal roles that aren't so complex that you need a degree in nuclear physics to understand?

    Then this is a game for you!

    Set in a quiet ideal village, away from the hustle and bustle of city life, with beautiful sparkling beaches, little cobbled lanes and lovely, charming locals, this holiday should be relaxing and a happy affair. However all this is SHATTERED, when bits of entrails of one of the tourists are sprawled over the front of the local 5 star hotel.

    Now locked in a hotel, the remaining guests must figure out who the murderers are before they end up being brutally dispatched.
  3. Number of Players
    - 18
  4. Your Experience
    - Basic Themes 1, 2 and 3 plus a plethora of others
  5. Current Modding Commitments
    - None
  6. Reviewers
    - Patrick, Quadz and Farside. Ether reviewed a previous version.
  7. Reviewers Agreed to FINAL version?
    (Y/N) - Y
  8. Backup or Co-Mod
    - Patrick
  9. Backup or Co-Mod's Experience
    - More experience than any other mod in human history most recently NY174 - Oldy Mafia 2
  10. Backup or Co-Mod's Commitments
    - None
  11. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game?
    - No.
Mostly retired. Unless you ask or it's something interesting.
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Post Post #636 (ISO) » Thu Sep 24, 2015 2:28 pm

Post by GuyInFreezer »

Porochaz's game may begin sign up.
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"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
~fferyllt

"who the fuck fakeclaims Tracker like that
WHO THE FUCK DOES THAT"
~Alisae
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Post Post #637 (ISO) » Sat Sep 26, 2015 5:12 am

Post by Quilford »

  1. Game Name
    - Secret Alt Mafia 2
  2. Flavor
    - None
  3. Number of Players
    - 15
  4. Your Experience
    - Secret Alt Mafia, Mafia in La-La Land, and many Minis
  5. Current Modding Commitments
    - None
  6. Reviewers
    - Faraday, chamber
  7. Reviewers Agreed to FINAL version?
    (Y/N) - Y
  8. Backup or Co-Mod
    - Equinox
  9. Backup or Co-Mod's Experience
    - Mini 1665: Papers, Please Mafia, countless others
  10. Backup or Co-Mod's Commitments
    - Newbie 1644: Come Meet the Mafia
  11. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? [Yes/No]
    - No
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Post Post #638 (ISO) » Tue Oct 06, 2015 1:36 pm

Post by borkjerfkin »

ff7 mafia has ended in a

Spoiler:
Meteor
win!
beefycheese
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Post Post #639 (ISO) » Thu Oct 08, 2015 6:15 am

Post by GuyInFreezer »

Quilford's game now may begin signup.
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"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
~fferyllt

"who the fuck fakeclaims Tracker like that
WHO THE FUCK DOES THAT"
~Alisae
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Post Post #640 (ISO) » Tue Oct 13, 2015 5:49 pm

Post by ika »

Greater idea has eneded in a
Werewolf win --------------------------------------
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Post Post #641 (ISO) » Tue Oct 13, 2015 5:51 pm

Post by ika »

  1. Game Name
    - SC2 Legacy of the Void Upick
  2. Flavor
    - Sc2 Upick
  3. Number of Players
    - 21
  4. Your Experience
    - Greater idea large
  5. Current Modding Commitments
    - N/A
  6. Reviewers
    - GIF, antihero
  7. Reviewers Agreed to FINAL version?
    (Y/N) - Upick
  8. Co-Mod
    - GIF
  9. Co-Mod's Experience
    - GIF
  10. Co-Mod's Commitments
    - Monogamri
  11. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? [Yes/No] - No
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Post Post #642 (ISO) » Tue Oct 13, 2015 6:57 pm

Post by Flameaxe »

No offense, genuinely curious how you're even still allowed to mod a large after that last travesty.
Defined by who I dislike, not who I like~
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Post Post #643 (ISO) » Wed Oct 14, 2015 1:50 am

Post by Papa Zito »

hint:
In post 641, ika wrote:
Reviewers
- GIF, antihero
Co-Mod
- GIF
Co-Mod's Experience
- GIF
Kappa
Just Monika
Age is a very high price to pay for maturity.
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Post Post #644 (ISO) » Wed Oct 14, 2015 6:04 am

Post by GuyInFreezer »

ika's game may begin signup.
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"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
~fferyllt

"who the fuck fakeclaims Tracker like that
WHO THE FUCK DOES THAT"
~Alisae
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Post Post #645 (ISO) » Fri Oct 16, 2015 5:22 am

Post by Cabd »

/in to mod Metal Gear Solid V: A Phantom Pain Mafia
Game Name - Metal Gear Solid V: A Phantom Pain
Flavor - MGS5
Number of Players - 16
Your Experience - Tons of It; Tales of You should suffice
Current Modding Commitments - none
Reviewer - Penguin_Alien
Reviewers Agreed to FINAL version? (Y/N) - OFC
Co-Mod - P_A
Co-Mod's Experience - Tales of You should suffice for her as well, we both have plenty of EXP
Co-Mod's Commitments - None
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? [Yes/No] - No
Show
Have retired for good; Life is too busy to have time or energy for mafia. It was fun~


And then, a Miracle, a Dance Game and a flight of fancy struck, one more game into the abyss
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Post Post #646 (ISO) » Fri Oct 16, 2015 6:32 pm

Post by GuyInFreezer »

Cabd's game may being signup.
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"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
~fferyllt

"who the fuck fakeclaims Tracker like that
WHO THE FUCK DOES THAT"
~Alisae
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Post Post #647 (ISO) » Sat Oct 17, 2015 5:14 pm

Post by Skullduggery »

Persona 4 Mafia has ended in a victory for...
the Town team!
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Post Post #648 (ISO) » Wed Oct 21, 2015 11:22 am

Post by Glork »

  1. Game Name
    - MAFIACEPTION
  2. Flavor
    - "Game within a game within a game" mechanic based loosely on the movie INCEPTION
  3. Number of Players
    - 20
  4. Your Experience
    - A multitude of games, including Weather Mafia, Board Games Mafia, and Weather Mafia II
  5. Current Modding Commitments
    - None.
  6. Reviewers
    - quadz08
  7. Reviewers Agreed to FINAL version?
    (Y/N) - Y(quadz08)
  8. Co-Mod
    - quadz08
  9. Co-Mod's Experience
    - Numerous games
  10. Co-Mod's Commitments
    - None.
  11. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? [Yes/No] - No
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Post Post #649 (ISO) » Wed Oct 21, 2015 11:27 am

Post by Glork »

EBWOP: Typo correction -- this game has 21 players, not 20.
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