Micro Queue (Players & Moderators) (OLD)

For archiving signup threads after their corresponding games are complete.
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SleepyKrew
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Post Post #1475 (ISO) » Wed Apr 29, 2015 2:58 pm

Post by SleepyKrew »

In post 1465, SleepyKrew wrote:Cool. It'll be up later today.

Pretend I said this on whatever day it officially fills (Friday probably?).
To be clear: quack
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Post Post #1476 (ISO) » Wed Apr 29, 2015 4:00 pm

Post by Bins »

In post 1474, Bins wrote:/in 472

change that to

/in hydra with marquis
is this where I tell you to swipe right

gtkas
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Post Post #1477 (ISO) » Wed Apr 29, 2015 5:21 pm

Post by Aronis »

/in 472
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Happy Tears
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Post Post #1478 (ISO) » Fri May 01, 2015 6:59 am

Post by Happy Tears »

In post 1476, Bins wrote:
In post 1474, Bins wrote:/in 472

change that to

/in hydra with marquis


here we go
Roy Lichtenstein
1964
Pop art
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Storyteller
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Post Post #1479 (ISO) » Fri May 01, 2015 5:31 pm

Post by Storyteller »

/In to mod

Game Name: Vengeful Mafia
Game Type: Open
Game Size: 5 players

It's been a while.
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Not_Mafia
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Post Post #1480 (ISO) » Fri May 01, 2015 10:33 pm

Post by Not_Mafia »

Micro 467 has ended

Spoiler: result
Town and Lyncher win
Last edited by Not_Mafia on Sat May 02, 2015 4:58 am, edited 1 time in total.
Also, what is NM doing? Worst play I’ve ever seen.
I can't remember the last N_M post that wasn't bland, unimaginative and lame. Some shitposters are at least somewhat funny. You are the epitomy of the type of poster that nobody would miss if you were to suddenly disappear. You never add anything of value.
I'm guessing you haven't read the game and probably never will? Why even sign up to play?
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Post Post #1481 (ISO) » Sat May 02, 2015 12:03 am

Post by Not_Mafia »

One more for 472, someone join before Quadz updates
Also, what is NM doing? Worst play I’ve ever seen.
I can't remember the last N_M post that wasn't bland, unimaginative and lame. Some shitposters are at least somewhat funny. You are the epitomy of the type of poster that nobody would miss if you were to suddenly disappear. You never add anything of value.
I'm guessing you haven't read the game and probably never will? Why even sign up to play?
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Larry David
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Post Post #1482 (ISO) » Sat May 02, 2015 12:35 am

Post by Larry David »

/in 472
Newbie 1235: MattP: [Larry David] is so fuckin town that I would buy a vacation home in him.
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quadz08
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Post Post #1483 (ISO) » Sat May 02, 2015 3:02 am

Post by quadz08 »

Micro 471:
We Need a Fifth has filled for SleepyKrew!
Not_Mafia
Aeronaut
kyndy101
Larry David

Micro 472:
Kids With Guns has filled for Flames682!
Not_Mafia
kyndy101
elusive
BlueBloodedToffee
McMenno
Happy Tears (Marquis + Bins)
Aronis
Larry David



NOW ANNOUNCING SIGNUPS:


Micro 473:
Grey Flag Nightless
Mod:
Equinox
Game Type:
Open
Status:
0/9
No hydras, please.


Micro 474:
Over the Garden Wall Mafia
Mod:
Kagami
Game Type:
Theme
Status:
0/9
2 scum, 7 town setup. Non-normal, but not bastard. Flavor knowledge may be useful to some roles. There are only 5 episodes at 20m each, and they're great.
Current Avatar: Kronk. Duh.
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Post Post #1484 (ISO) » Sat May 02, 2015 6:02 am

Post by Kagami »

I've made a change to flavor-relevance for the setup, such that flavor knowledge is still non-useless, but is much less relevant.

Honey Bee has pre-inned to 474.
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Honey bee
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Post Post #1485 (ISO) » Sat May 02, 2015 6:29 am

Post by Honey bee »

confirm
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SleepyKrew
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Post Post #1486 (ISO) » Sat May 02, 2015 7:55 am

Post by SleepyKrew »

/in Grey Flag

My game'll be up later today.
To be clear: quack
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Marquis
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Post Post #1487 (ISO) » Sat May 02, 2015 5:22 pm

Post by Marquis »

/in to mod

Game Name: Marquis Promises Not To Use Any BBCode But Other Than That And One Other Experimental Bastard Element This Game Is Pretty Much Normal
Game Type: Micro Theme
Game Size: 9p

desperately accepting pre-/ins
link in bio
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Flames682
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Post Post #1488 (ISO) » Sun May 03, 2015 10:24 am

Post by Flames682 »

Thread will be up either tomorrow or Tuesday.
Stop using gut as a reason to state someone is scum. Now.

If you want my meta click my wiki for a list of all my games. Warning: my meta changes.
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Pegasus30
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Post Post #1489 (ISO) » Sun May 03, 2015 12:18 pm

Post by Pegasus30 »

/in 473
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quadz08
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Post Post #1490 (ISO) » Mon May 04, 2015 3:29 am

Post by quadz08 »

STILL IN SIGNUPS:

5 Days Left!

Micro 473:
Grey Flag Nightless
Mod:
Equinox
Game Type:
Open
Status:
2/9
No hydras, please.

SleepyKrew
Pegasus30

5 Days Left!

Micro 474:
Over the Garden Wall Mafia
Mod:
Kagami
Game Type:
Theme
Status:
1/9
2 scum, 7 town setup. Non-normal, but not bastard. Flavor knowledge may be useful to some roles. There are only 5 episodes at 20m each, and they're great.

Honey Bee
Current Avatar: Kronk. Duh.
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SXTLHGaiden
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Post Post #1491 (ISO) » Mon May 04, 2015 4:16 am

Post by SXTLHGaiden »

/in 474
You're not going to make a silk purse out of a sow's ear. S*Gaiden will not make long cases, write stunning insights, or sugar coat his words. He is not the man for multi-paragraph eloquence. He is, however, being honest to a fault, and it comes across in his writing.
- GreyICE
it can help the game for people to be aware that L-1 is L-Gaiden
- popsofctown
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freeko
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Post Post #1492 (ISO) » Mon May 04, 2015 4:47 am

Post by freeko »

/in to play (dont really care if its either or both currently signing up)
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Alchemist21
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Post Post #1493 (ISO) » Mon May 04, 2015 5:30 am

Post by Alchemist21 »

/in 474
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Post Post #1494 (ISO) » Mon May 04, 2015 7:26 am

Post by Kaboose »

I'll /in 473
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Post Post #1495 (ISO) » Mon May 04, 2015 10:40 am

Post by Thesp »

Micro 469: One Night Ultimate Werewolf 3 has ended in a
 Werewolf 
win!

/in to mod One Night Ultimate Werewolf 4:
Game Name: One Night Ultimate Werewolf 4
Game Type: Theme (with open setup)
Game Size: 7 players

Optional Caption/Description of Game upon announcement:
One Night Ultimate Werewolf Rules


Please note that this game operates a little differently from a typical Mafia game.
There will be no nightkill, and no traditional voting. Instead, there are 10 "cards" (roles) that will be in the game. Every player will get one, and three will be left in the "center of the table", out of the game.

At the start of the game, I will send out role PMs. Some of these roles require choices from the players before the game begins. I will get everyone's choice at the start of the game, then after receiving all choices I will resolve them in this order:
Role Resolution Order1.
Werewolves
are automatically notified who each other are, and may
not
privately communicate with each other. (If there is only one Werewolf, she selects a center card, A, B, or C, to look at.)
Minion
is automatically notified who Werewolves are.
2.
Seer
may look at one player's card, or two center cards (A, B, or C).
3.
Robber
may take another player's card and replace it with his card, looking at his new card, effectively switching their alignments.
4.
Troublemaker
may switch cards of two other players without looking at those cards, effectively switching their alignments.


After resolving those choices (and notifying players that learn new information, the Seer, Robber, and the Troublemaker), Day will begin.
It will have a set deadline of 10 real-life days.
After the deadline hits, I will lock the thread, and every player will send me a PM voting for another player. The player with the most votes (and more than one vote) dies. If multiple players tie for the most votes, all tied players die. If no one receives more than one vote, no one dies. (There are some situations and win conditions that may call for this.)

At any time, a player may VOTE: Nightfall. If 6 players have done so, the day will end early and we will move to the voting stage.

Win Conditions

The
Werewolf
team wins if and only if no Werewolves are killed. (Alternatively, if there are no Werewolves, but there is a Minion, the Minion wins if
any other player dies
.)
The
Villager
team wins depending on the situation:
1. If there is at least one Werewolf, the Villager team wins if and only if at least one Werewolf dies.
2. If no one is a Werewolf (because both Werewolf cards are in the center), the Villager team wins if and only if
no one
dies.

Special Note:
The Robber and Troublemaker cards have the power to change your role and alignment without you knowing it! It is
very
important for you to figure out who has these roles (if anyone even does!) if they have affected you. You may start with a Werewolf card, but if the Robber takes your card,
you
are now a Robber and win with the Villagers!


Role PMs

There are 10 cards (roles) in this game. All 7 players will receive one, and 3 cards will be in the "center of the table", not assigned to any player. Role PMs will be public at the start of the game.
"When playing a game, the goal is to win, but it is the goal that is important, not the winning." -
Reiner Knizia

Ask me about my automatic votecounter, and how you can use it in
your
game!
Check out my 15 minutes of fame on Wait Wait...Don't Tell Me!
pieguyn
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Post Post #1496 (ISO) » Mon May 04, 2015 2:58 pm

Post by pieguyn »

in Kagami
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Xayzeck
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Post Post #1497 (ISO) » Tue May 05, 2015 4:58 am

Post by Xayzeck »

/in 473
GMT+8
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Post Post #1498 (ISO) » Tue May 05, 2015 8:46 am

Post by Jingle »

Micro 458 has ended in a
Scum Win
This is a Parachute.
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quadz08
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Post Post #1499 (ISO) » Wed May 06, 2015 12:54 am

Post by quadz08 »

STILL IN SIGNUPS:

3 Days Left!

Micro 473:
Grey Flag Nightless
Mod:
Equinox
Game Type:
Open
Status:
5/9
No hydras, please.

SleepyKrew
Pegasus30
freeko
Kaboose
Xayzeck

3 Days Left!

Micro 474:
Over the Garden Wall Mafia
Mod:
Kagami
Game Type:
Theme
Status:
4/9
2 scum, 7 town setup. Non-normal, but not bastard. Flavor knowledge may be useful to some roles. There are only 5 episodes at 20m each, and they're great.

Honey Bee
SXTLHGaiden
Alchemist21
pieguyn
Current Avatar: Kronk. Duh.
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