Micro Queue (Players & Moderators) (OLD)

For archiving signup threads after their corresponding games are complete.
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Jeanne11
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Post Post #4225 (ISO) » Mon Mar 28, 2016 7:56 pm

Post by Jeanne11 »

In post 4221, RadiantCowbells wrote:/in 601 maybe as hydra


hydra with me and our mutual friend.
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Aeronaut
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Post Post #4226 (ISO) » Mon Mar 28, 2016 7:56 pm

Post by Aeronaut »

In post 4224, Aneninen wrote:/confirm Pre-in for 600
When are we to send over mechanics?

As soon as possible
2023 W/L | 1-0
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ɀefiend
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Post Post #4227 (ISO) » Mon Mar 28, 2016 7:57 pm

Post by ɀefiend »

/in 600
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Antihero
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al;kdjfal;kj
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Post Post #4228 (ISO) » Mon Mar 28, 2016 8:00 pm

Post by Antihero »

In post 4223, kitten chemist wrote:
In post 4214, Aeronaut wrote:
Woohoo!


I have 6 Pre-ins from
Davsto, Ircher, mhsmith0, Aneninen, MarioManiac4
and
Kitchen Chemist [Plotinus+Antihero]


/confirm prein for 600

/other head checking in
The distance between insanity and genius is measured only by success.
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Post Post #4229 (ISO) » Mon Mar 28, 2016 8:21 pm

Post by Froot Loop »

/in 600
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Davsto
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Post Post #4230 (ISO) » Mon Mar 28, 2016 8:57 pm

Post by Davsto »

/confirm 600 pre-in

Expect mechanic PM soon
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Jeanne11
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Post Post #4231 (ISO) » Mon Mar 28, 2016 9:29 pm

Post by Jeanne11 »

/In 600 alone if RC rejects me.
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Post Post #4232 (ISO) » Mon Mar 28, 2016 9:52 pm

Post by BNL »

Aeronaut's game seems very interesting but I am too busy for another game of Mafia right now :(

I feel so tempted to in just to submit a mechanic then immediately replace out (but no I'm not going to do that lol)
GTKAS - BNL

Busy, on indefinite V/LA. May return April 2020
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Post Post #4233 (ISO) » Mon Mar 28, 2016 10:25 pm

Post by Plotinus »

you should join the replacement queue, BNL if you think your schedule will free up by the time a replacement is needed. or you could spectate :]
The failure mode of clever is asshole.

Modding checklists | Sequencer is in Game 5 | Space II is in Day 4
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Post Post #4234 (ISO) » Mon Mar 28, 2016 10:34 pm

Post by Frozen Angel »

/in 600

If there is still place (I'm not sure though)

I will send mechanics if I see I'm in
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie
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Post Post #4235 (ISO) » Mon Mar 28, 2016 11:13 pm

Post by BNL »

In post 4233, Plotinus wrote:you should join the replacement queue, BNL if you think your schedule will free up by the time a replacement is needed. or you could spectate :]

Doesn't that defeat the point of joining lol
GTKAS - BNL

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Post Post #4236 (ISO) » Mon Mar 28, 2016 11:43 pm

Post by Plotinus »

Oh, I guess in a game like this, it does. :facepalm:

i'm dumb, nevermind me.
The failure mode of clever is asshole.

Modding checklists | Sequencer is in Game 5 | Space II is in Day 4
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Post Post #4237 (ISO) » Tue Mar 29, 2016 12:52 am

Post by MarioManiac4 »

Confirmo teh pre-inerimo.
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Post Post #4238 (ISO) » Tue Mar 29, 2016 12:53 am

Post by MarioManiac4 »

In post 4237, MarioManiac4 wrote:Confirmo teh pre-inerimo.

(for aeronaut's game!)
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Post Post #4239 (ISO) » Tue Mar 29, 2016 1:46 am

Post by Maestro »

In post 4221, RadiantCowbells wrote:/in 601 maybe as hydra

Plz no
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Post Post #4240 (ISO) » Tue Mar 29, 2016 2:11 am

Post by Sméagol »

T
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(micro: open)

I have 2 pre-ins; one from Maestro, and one from Postie. I take it Maestro's last post was a confirm, in which case both have confirmed.

Keep in mind that
both
factions have modified win conditions.
Day- and night cycle will be 12 days / 24 hours.

Spoiler: Ruleset
R
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S
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Which can be found here.

G
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Dayphases last 12 days.
Nightphases last 24 hours.
Note the nightphases are shorter than usual.
Deadlines will generally be at 00:00 CEST (which is GMT + 1 + 1), unless I have other plans in the evening, at which point it may be delayed for a few hours, which I may or may not announce. I will announce more significant delays of course.
If an absolute majority has been reached, the night will start at 00:00 CEST, unless, like with the deadlines, I have other plans in the evening, in which case it may be delayed for a few hours. I like to try to keep starts and ends of phases close to 00:00 CEST, but I'll be flexible within, say, 3 hours of a deadline.

R
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This is an open set-up. The exact role composition is as follows:

[1]
mafia
vanilla
[2]
mafia
neapolitan
[3]
mafia
traitor
[4]
mafia
traitor
[5]
mafia
traitor
[6]
mafia
traitor
[7]
town
vanilla
[8]
town
vanilla
[9]
town
neapolitan

All role PMs are listed in the spoiler below.

[innerspoiler=role PMs]
R
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Vanilla

A
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Mafia


A
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Communication
(passive) (faction: mafia): you may talk with your teammate here: link.

W
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c
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d
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You win when all town players are eliminated, and at least one non-traiter mafia player survives.


R
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Neapolitan

A
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m
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Mafia


A
b
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Communication
(passive) (faction: mafia): you may talk with your teammate here: link.

Investigate town vanilla
(active): receive a report detailing whether target player is a town vanilla or not.

W
i
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c
o
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d
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i
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You win when all town players are eliminated, and at least one non-traiter mafia player survives.


R
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Traitor

A
l
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m
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n
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Mafia


A
b
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None.

W
i
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c
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d
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i
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You win when all town players are eliminated, and at least one non-traiter mafia player survives.


R
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Vanilla

A
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m
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Town


A
b
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None.

W
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c
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You win when all non-traitor mafia players are eliminated
or
when all mafia traitors are eliminated, and at least one player aligned to town survives.


R
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Neapolitan

A
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m
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Town


A
b
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Investigate town vanilla
(active): receive a report detailing whether target player is a town vanilla or not.

W
i
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c
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d
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You win when all non-traitor mafia players are eliminated
or
when all mafia traitors are eliminated, and at least one player aligned to town survives.
[/innerspoiler]
W
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Mafia
: You win when all town players are eliminated, and at least one non-traiter mafia player survives.
Town
: You win when all non-traitor mafia players are eliminated
or
when all mafia traitors are eliminated, and at least one player aligned to town survives.
Note that both factions have modified win conditions more suitable to the set-up.

V
o
t
i
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g

During the dayphase, you may vote to remove one player from the game (i.e. "lynch"). You do this by bolding vote: player or using the vote tags.
No lynch is an acceptable vote, and is used if you want to end the day without a lynch. You may post remove vote (or unvote) to remove your vote altogether.
Do not unvote if you simply want to change your vote, I prefer to see only a single vote-related statement per post, so simply vote another player. If you do unvote to remove your vote, please don't add a name behind it.
Lynches (or no lynches) require absolute majority of the votes to go through, meaning a number of votes equal to 50% of the number of active players, rounded down, plus 1.
Once an absolute majority has been reached, the (no) lynch is locked in, and no new votes will be counted. The player to be lynched may talk until the write-up for the end of the day has been posted.

A
b
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In this set-up, there's only one regular ability, which the 2 players with the Neapolitan role will have access to. The mafia don't have a factional kill ability in this set-up.
Aside from the Neapolitan ability, any player who is lynched will have the option to kill another player.
Revenge kill
(active): kill target player.

In order to use an active ability, send me a PM with your target before the nightphase deadline. Again, note that nightphases are shorter than usual.

A
c
t
i
v
i
t
y

At game start, you confirm by the way stated in your welcome PM. When 7 players have confirmed, the game starts.
You will be prodded after 48 hours of not posting, although I'll be flexible right before and after nightphases.
I'll look for a replacement in the folowing cases:
- When you don't confirm within 48 hours.
- When you have received 3 prods.
- When you ask to be replaced.
I may or may not allow you to continue to play after I've requested a replacement, but haven't found one yet.

M
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c
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Mostly the usual:
Be cool, be nice.
Don't edit your posts (if you can).
Don't post when dead.
Don't quote PMs.
Don't talk about the on-going game outside the game thread.
If your role PM contradicts anything mentioned in the rules & mechanics here, the role PM takes precedence.

S
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The (proper) mafia has daytalk.

Q
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/
o
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If you have any questions or comments, or want to point out possible mistakes, you can send me a PM with something along the lines of "mini xxxx: question / comment / mistake" in the subject, or you can get my attention in the thread with
@mod
or similar statements.

R
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In post 4221, RadiantCowbells wrote:/in 601 maybe as hydra

In post 4225, Jeanne11 wrote:
In post 4221, RadiantCowbells wrote:/in 601 maybe as hydra


hydra with me and our mutual friend.

I've never dealt with hydras, don't like the sound of them, but was going to allow them if no other players objected..
In post 4239, Maestro wrote:
In post 4221, RadiantCowbells wrote:/in 601 maybe as hydra

Plz no

Alas, no hydras, sorry.
O
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sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
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Maestro
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Post Post #4241 (ISO) » Tue Mar 29, 2016 2:16 am

Post by Maestro »

I HATE to be that guy, but thanks Sméagol.
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Post Post #4242 (ISO) » Tue Mar 29, 2016 3:14 am

Post by BROseidon »

/in Aeronaut
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Post Post #4243 (ISO) » Tue Mar 29, 2016 4:35 am

Post by Flubbernugget »

/in aero
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Post Post #4244 (ISO) » Tue Mar 29, 2016 4:39 am

Post by Flubbernugget »

I'm pretty sure I'm waaaaay behind in the queue. Do you still want mechanics for if a pre-in drops?
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Aeronaut
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Post Post #4245 (ISO) » Tue Mar 29, 2016 5:07 am

Post by Aeronaut »

In post 4231, Jeanne11 wrote:/In 600 alone if RC rejects me.

In post 4234, Frozen Angel wrote:/in 600

If there is still place (I'm not sure though)

I will send mechanics if I see I'm in


Unfortunately, I cannot honor either of these /ins.
2023 W/L | 1-0
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Post Post #4246 (ISO) » Tue Mar 29, 2016 5:13 am

Post by Aeronaut »

In post 4242, BROseidon wrote:/in Aeronaut

In post 4243, Flubbernugget wrote:/in aero

Right now, the Queue was filled with Fruit Loop! However, I'll come to you guys if I need a replacement. Sorry!
2023 W/L | 1-0
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Post Post #4247 (ISO) » Tue Mar 29, 2016 5:16 am

Post by Frozen Angel »

fine
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie
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Post Post #4248 (ISO) » Tue Mar 29, 2016 5:43 am

Post by Frozen Angel »

bully is always a coward.

If you have a problem with me contact me directly instead of contacting the mode. I'm sure your not 8 years old.
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie
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Post Post #4249 (ISO) » Tue Mar 29, 2016 7:13 am

Post by Randomnamechange »

In post 4248, Frozen Angel wrote:bully is always a coward.

If you have a problem with me contact me directly instead of contacting the mode. I'm sure your not 8 years old.

?
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