listing modkilled and dead players as separate categories

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Flubbernugget
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Post Post #12 (isolation #0) » Sun Mar 18, 2018 3:46 am

Post by Flubbernugget »

The idea of separating unusual damage control from the actual game playout is appealing to me.

So, this was an extreme edge case, but I had a role in one of wegrut's series of bastard games where I could have a player killed if they said a certain word. Town thought I was fake claiming this role because I said players could be mod killed for saying a word. While I literally meant "killed by the mod," the town consensus was that the term "modkill" was strictly for extreme out of game circumstances or ethical dilemmas in game.

This was about two years ago. I haven't had a game with much drama in recent time, so my thoughts on this might be anecdotally tainted. Is there an issue with mod bullying/incompetence I'm not seeing? Are people playing to the edge of game rules more than before?
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Post Post #15 (isolation #1) » Tue Mar 20, 2018 4:44 am

Post by Flubbernugget »

I've never once gotten that impression from a game moderator

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