Geriatric Ruleset Discussion Thread
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Mathdino Survivor
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That is not a thing I actually said but it does seem like a thing I agree with
Solution: decrease the stigma against actually policy lynching people
Day 1s don't need to be as chaotic or long as they are
Years ago people would just realise someone is being hilariously anti town and just speedlynch them, d1 over in 10 pages
Geriatric ruleset combined with current site meta won't bring back The Olden Days unless people are willing to play like The Olden Days-
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Mathdino Survivor
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#goodposting
I mean, ideally they'd stop being anti-town before being run up. It's rare that policy lynches actually go through. But policyvoting and policypressure are totally valid reasons to push people I think.In post 27, AnonymousGhost wrote:What happens if the anti-town player is a town Doctor? Do you PL them to advance day play or suffer a decrease in day play for the chance that night play is improved? You've obviously "taught" them to stop their bad behavior, if your PL goes through. Whether or not they stop their behavior is up to them.
Before I Learned To Stop Worrying And Love The Policy Lynch, I tried to frame anti-town lynches as "utility" lynches. That is, their death has town utility, and if they have a certain likelihood of being scum (say even half of the random chance), their flip has a fair chance of being useful.In post 27, AnonymousGhost wrote:Since MS emphasizes Day play over Night play, I'm surprised that more people aren't willing to lynch an anti town PR that's showing no intentions of fixing their play style.
There's 0 town utility in lynching a confirmed townie though. If someone claims Doctor in an open, or otherwise becomes confirmed town, even if they're complete dead weight, lynching them doesn't help town at all. I can think of super extreme circumstances where someone could have a TON of anti-town utility even as confirmed town (such as a vig promising to shoot obvtown) and THAT might be deserving of policy lynching, but I don't think anyone's gone that far.
Policy lynches are about making a statement.
There already is that mechanic. It's called "town is at a disadvantage when there are even numbers". That said, I think MS and MU are really the only place that realise that.In post 27, AnonymousGhost wrote:Something I learned from modding; you should have some type of mechanism that punish the town if they don't lynch. Somewhat similarly, if you advocate to PL someone for shit play and it's within the realms of cite meta, then there's your punishment. No mechanic needed. People learn that if they play like shit, town won't put up with their shit.
I don't believe in prescriptive vs descriptive scumhunting. It's not a case of whether policy lynching SHOULD be AI. If you want to talk about scumhunting theory, it's a case of whether it is or it isn't. That depends on the player. I've pushed a policy vote on someone in almost every game I've ever been in since hiatus, and won a nightless micro by just policy lynching my buddy off the bat. It's NAI to the extent that scum can do pro-town things or things that their townselves would do for towncred.In post 27, AnonymousGhost wrote:Interesting... Should pushing a policy lynch be NAI? Should joining a policy lynch be AI? Probably not. IMO it's probably a circumstances thing, more than a blanket statement thing.
So, I guess the question is; how do you decrease the stigma that is associated with PLing someone?
However, what I've seen a lot of is people basically pushing for counter policy lynches on the people proposing the policy lynches in the first place, sometimes justifying it with "only scum policy lynch" (something that's evidently not true). THAT's probably a thing they should stop doing, unless the player advocating policy lynches is basically doing nothing else pro-town. But it goes without saying that policy lynching shouldn't replace scumhunting.
You decrease the stigma by arguing for it and sticking to your guns I think, up until better lynches present themselves. I rarely ACTUALLY end up policy lynching players, and have lynched actual scum more often than random.
As long as the message is sent and received though, that's the important bit to changing site meta.-
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Mathdino Survivor
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Yet another geriatric town lost due to lurkers and out of practice towns
How many would you consider a trend-
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Mathdino Survivor
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all of these townies are relatively inexperienced with the current site metaIn post 44, AnonymousGhost wrote:I thought a big setback to the Open 715 Town was the fact that no one stopped to reevaluate from their death tunnels i.e. Fitz on QM, Alchemist on Fitz, and MoI on Fitz.-
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Mathdino Survivor
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reckoner's game also followed that ruleIn post 49, AnonymousGhost wrote:By allowing people to go three days without posting probably affected the game. I don't know if Geriatrics - as a whole - follow this pattern.
Edit: Nope.
Button man's is the only Geriatric Game so far to allow players to go three days without posting. All the rest follow the 48 hour pattern.
he was pretty vigilant though
buttonmen's game took a super long time to start and had a massively delayed hammer at one point :/-
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Mathdino Survivor
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none of the scum were lurkers
LaL would've lost
D1. no one voted, someone claimed scum, got policy wagoned with 0 counterwagons and self-hammered
D2. not really sure what happened here
D3. lynched lynchbait who was relatively inactive
D4. town crossvote between an active lurker and someone who helped drive yesterday's lynch-
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Mathdino Survivor
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Wait wat
People express naked support all the time in MD-
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Mathdino Survivor
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i for one have a massive article typed up that will definitively hurt my scumgame once published-
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Mathdino Survivor
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i mean the fact that you find me incredibly easy to read doesn't mean everyone else doesIn post 85, Ellibereth wrote:You're already practically creature - can't hurt that much.
i play to win as scum and i'd like to think i have good high level strategy
i just don't roll scum enough to be practiced "in the field" so to speak
Edit: to be clear it will hurt my scumgame by (hopefully) making enough town players better at a specific thing-
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Mathdino Survivor
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i know you didn't mean this literally but i'm going to choose to take it literally just in order to name less important scum skills:In post 89, RadiantCowbells wrote:Being towny is possibly the least important scum skill
- having good reads
- writing good cases
- formatting reads lists
- ability to count
- programming-
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Mathdino Survivor
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tfw someone's so bad at coding that they fucked up the bbcode in their post amiriteIn post 92, Ellibereth wrote:Someone with enough time and resources that's sufficiently clever could make that the second most important scum skill.
Right under having money.
VOTE: Ellibereth
scum trash
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Mathdino Survivor
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okay but guys
why don't we just simulate all the players of a mafia game
and then program a neural net to play against a billion different simulations of MS players in a billion games to determine what the best strategies are for not getting lynched
it's simple
Edit: i disagree that writing good cases is as important as people think it is considering cases are mostly trash on the whole. but that's probably just me and my POV.-
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Mathdino Survivor
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do you guys wanna know what the single most important aspect of winning scumgames is?
convincing everyone to run and join games with the geriatric ruleset.-
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Mathdino Survivor
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can't lose scumgames if towns are incapable of winning-
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Mathdino Survivor
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there are a lot of players that you think will make the game enjoyable who come back after a couple yearsIn post 122, Creature wrote:I can see geriatric working if the mod selectively chooses inned players they think will make the game enjoyable.
and everyone's like holy shit [x] is back, this is gonna be TIGHT
and more people join the game in anticipation
and then they all flake/lurk/don't put their heart in it, because they remember that they didn't quit mafia because of spamposters
they quit mafia because they found better things to do with their time.-
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Mathdino Survivor
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I disagree that putting the majority of town power in the hands of the few will majorly change mafia for the better
If I was on track to winning a game solely by sheeping your reads, ellibereth, I think I would just replace out
It's not the same game-
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Mathdino Survivor
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The current not good status quo is fundamentally linked to the decline of forums and MSs inability to keep up imo-
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Mathdino Survivor
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i should note that there are a few players that i would consider the "perfect-world" geriatric player
Kmd4390 is a major example
to summarise:
- due to real life, he literally can't keep up with too much posting since it takes that much longer to read the game
- despite real life, he still checks in whenever he can and puts thought/effort into his play
- he never replaces out or lurks out, and there's never the sense that he's dead weight
appealing to players like Kmd is the stated goal of the geriatric ruleset, and i think that goal is a noble one
the problem is that in reality, it appeals to players who shouldn't really be playing mafia anymore anyway
there aren't many players like kmd and there certainly aren't enough kmds to fill a geriatric game-
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Mathdino Survivor
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i would consider AGhost to be another Kmd
what i mean by "shouldn't be playing mafia anymore" is "their heart isn't really in the game of mafia and they think that getting rid of the newfangled spamposters will make mafia what it once was to them"
or they think that geriatric games will be easier
AGhost and Kmd are some of the highest effort players i've ever seen despite the fact that they're less active/online than average
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