At the start of the game, you are told which alignments are in play. You will also be informed whenever the last surviving player belonging to a certain alignment is killed.
Grand Idea Mafia
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Town Time Traveler
Select five different targets, one for each of Day 1, Day 2, Day 3, Day 4, and Day 5. At the start of each day, if your specified target is alive, they will be added to a special neighborhood and otherwise considered out of the game. As long as the specified targets are alive at the beginning of each day, this effect will stack. If a specified target is not alive, then the effect ends and everybody is moved back to the main thread, but the time traveler and the selected slot will share the neighborhood until the game ends or the time traveler dies. When this effect ends, you will be revealed as the time traveler.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Mafia Time Traveler
Select five different targets, one for each of Day 1, Day 2, Day 3, Day 4, and Day 5. At the start of each day, if your specified target is alive, they will be added to a special neighborhood and otherwise considered out of the game. As long as the specified targets are alive at the beginning of each day, this effect will stack. If a specified target is not alive, then the effect ends and everybody is moved back to the main thread, but the time traveler and the selected slot will share the neighborhood until the game ends or the time traveler dies. When this effect ends, you will be revealed as the time traveler.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Alien Time Traveler
Select five different targets, one for each of Day 1, Day 2, Day 3, Day 4, and Day 5. At the start of each day, if your specified target is alive, they will be added to a special neighborhood and otherwise considered out of the game. As long as the specified targets are alive at the beginning of each day, this effect will stack. If a specified target is not alive, then the effect ends and everybody is moved back to the main thread, but the time traveler and the selected slot will share the neighborhood until the game ends or the time traveler dies. When this effect ends, you will be revealed as the time traveler.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Survivor Time Traveler
Select five different targets, one for each of Day 1, Day 2, Day 3, Day 4, and Day 5. At the start of each day, if your specified target is alive, they will be added to a special neighborhood and otherwise considered out of the game. As long as the specified targets are alive at the beginning of each day, this effect will stack. If a specified target is not alive, then the effect ends and everybody is moved back to the main thread, but the time traveler and the selected slot will share the neighborhood until the game ends or the time traveler dies. When this effect ends, you will be revealed as the time traveler.
You win if you survive to the end of the game or are time traveling when the game ends.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Town Hamburger
At the start of the game, several other players will have their role amended.
Two players will have "Hamburger Bun" added to their role name.
One player will have "Hamburger Patty" added to their role name.
One player will have "Hamburger Condiments" added to their role name.
If there is a point in the game where the votes on one player goes "Bun, Patty, Condiments, Bun", then your faction will be renamed to the "Hamburger" faction and immediately win the game.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Mafia Hamburger
At the start of the game, several other players will have their role amended.
Two players will have "Hamburger Bun" added to their role name.
One player will have "Hamburger Patty" added to their role name.
One player will have "Hamburger Condiments" added to their role name.
If there is a point in the game where the votes on one player goes "Bun, Patty, Condiments, Bun", then your faction will be renamed to the "Hamburger" faction and immediately win the game.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Werewolf Hamburger
At the start of the game, several other players will have their role amended.
Two players will have "Hamburger Bun" added to their role name.
One player will have "Hamburger Patty" added to their role name.
One player will have "Hamburger Condiments" added to their role name.
If there is a point in the game where the votes on one player goes "Bun, Patty, Condiments, Bun", then your faction will be renamed to the "Hamburger" faction and immediately win the game.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Alien Hamburger
At the start of the game, several other players will have their role amended.
Two players will have "Hamburger Bun" added to their role name.
One player will have "Hamburger Patty" added to their role name.
One player will have "Hamburger Condiments" added to their role name.
If there is a point in the game where the votes on one player goes "Bun, Patty, Condiments, Bun", then your faction will be renamed to the "Hamburger" faction and immediately win the game.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Survivor Hamburger
At the start of the game, several other players will have their role amended.
Two players will have "Hamburger Bun" added to their role name.
One player will have "Hamburger Patty" added to their role name.
One player will have "Hamburger Condiments" added to their role name.
If there is a point in the game where the votes on one player goes "Bun, Patty, Condiments, Bun", then your faction will be renamed to the "Hamburger" faction and immediately win the game.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Hamburger Hamburger
At the start of the game, several other players will have their role amended.
Two players will have "Hamburger Bun" added to their role name.
One player will have "Hamburger Patty" added to their role name.
One player will have "Hamburger Condiments" added to their role name.
If there is a point in the game where the votes on one player goes "Bun, Patty, Condiments, Bun", then your faction will be renamed to the "Hamburger" faction and immediately win the game.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Town Reroller
At the start of the game, town will be notified that there is a Reroller in the game and that any power roles will be allowed to submit actions at any night or day.
Once per game, you may reroll every role among the still alive slots in the game. Everyone will get a new role among that same pool, one per each player. No player can get the same role twice and their alignments change alongside their role. Any neighborhoods will be given over to the new holders of their role and any actions sent will remain the same, only from the new holder of the role instead. If this would cause a killing action to fail, the target will be revived until a reroll happens that causes them to die again.
Players can not get the same role twice, but otherwise the rolls are randomized. If a situation occurs where at least one player has had every other role and the Reroller attempts to reroll, then the current Reroller dies and everybody reverts to the role they were at the beginning of the game, including dead slots.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Alien Reroller
At the start of the game, town will be notified that there is a Reroller in the game and that any power roles will be allowed to submit actions at any night or day.
Once per game, you may reroll every role among the still alive slots in the game. Everyone will get a new role among that same pool, one per each player. No player can get the same role twice and their alignments change alongside their role. Any neighborhoods will be given over to the new holders of their role and any actions sent will remain the same, only from the new holder of the role instead. If this would cause a killing action to fail, the target will be revived until a reroll happens that causes them to die again.
Players can not get the same role twice, but otherwise the rolls are randomized. If a situation occurs where at least one player has had every other role and the Reroller attempts to reroll, then the current Reroller dies and everybody reverts to the role they were at the beginning of the game, including dead slots.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Serial Killer Reroller
At the start of the game, town will be notified that there is a Reroller in the game and that any power roles will be allowed to submit actions at any night or day.
Once per game, you may reroll every role among the still alive slots in the game. Everyone will get a new role among that same pool, one per each player. No player can get the same role twice and their alignments change alongside their role. Any neighborhoods will be given over to the new holders of their role and any actions sent will remain the same, only from the new holder of the role instead. If this would cause a killing action to fail, the target will be revived until a reroll happens that causes them to die again.
Players can not get the same role twice, but otherwise the rolls are randomized. If a situation occurs where at least one player has had every other role and the Reroller attempts to reroll, then the current Reroller dies and everybody reverts to the role they were at the beginning of the game, including dead slots.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Werewolf Reroller
At the start of the game, town will be notified that there is a Reroller in the game and that any power roles will be allowed to submit actions at any night or day.
Once per game, you may reroll every role among the still alive slots in the game. Everyone will get a new role among that same pool, one per each player. No player can get the same role twice and their alignments change alongside their role. Any neighborhoods will be given over to the new holders of their role and any actions sent will remain the same, only from the new holder of the role instead. If this would cause a killing action to fail, the target will be revived until a reroll happens that causes them to die again.
Players can not get the same role twice, but otherwise the rolls are randomized. If a situation occurs where at least one player has had every other role and the Reroller attempts to reroll, then the current Reroller dies and everybody reverts to the role they were at the beginning of the game, including dead slots.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Hamburger Reroller
At the start of the game, town will be notified that there is a Reroller in the game and that any power roles will be allowed to submit actions at any night or day.
Once per game, you may reroll every role among the still alive slots in the game. Everyone will get a new role among that same pool, one per each player. No player can get the same role twice and their alignments change alongside their role. Any neighborhoods will be given over to the new holders of their role and any actions sent will remain the same, only from the new holder of the role instead. If this would cause a killing action to fail, the target will be revived until a reroll happens that causes them to die again.
Players can not get the same role twice, but otherwise the rolls are randomized. If a situation occurs where at least one player has had every other role and the Reroller attempts to reroll, then the current Reroller dies and everybody reverts to the role they were at the beginning of the game, including dead slots.
If there is no player with the "Hamburger" role, one random member of the Hamburger faction will be given the "Hamburger Hamburger" role as well as this one.Last edited by Ankamius on Sun Mar 10, 2019 11:40 am, edited 1 time in total.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Town Compulsive Mystic
During Day 1, you can make a choice between the following options (one will be randomized for you if a lynch is achieved before):
1. Learn how many town are in the game. You will be gain access to the dead thread and all future flips will be automatically hidden.
2. Select three people. Upon the first lynch, they will be notified that they were selected by a Mystic and sent to a neighborhood along with you. The alignment distribution within the neighborhood will be made public within the thread and players will not be allowed to claim them within the main thread. All three neighbors will retain other neighborhoods, but will be untargetable by everyone except any neighbors and may only target their neighbors. The Mystic will become untargetable. Every phase shift, the Mystic may choose one neighbor to kill. Each neighbor's death will only flip their full role in the neighborhood, they will appear janitored in the main thread. After all three neighbors die, the Mystic is treestumped and the neighborhood is made public, along with all the neighbor's full roles.
3. Each phase shift, link your mind to a player. If any player you have linked at any point is killed by any means, they are janitored and added to your personal neighborhood instead of the dead thread. Any evil faction will know that a Mystic is in the game and who they link every night. If you die, all your links are severed and everybody is moved to the dead thread.
You win with town.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Mafia Compulsive Mystic
During Day 1, you can make a choice between the following options (one will be randomized for you if a lynch is achieved before):
1. Learn how many town are in the game. You will be gain access to the dead thread and all future flips will be automatically hidden.
2. Select three people. Upon the first lynch, they will be notified that they were selected by a Mystic and sent to a neighborhood along with you. The alignment distribution within the neighborhood will be made public within the thread and players will not be allowed to claim them within the main thread. All three neighbors will retain other neighborhoods, but will be untargetable by everyone except any neighbors and may only target their neighbors. The Mystic will become untargetable. Every phase shift, the Mystic may choose one neighbor to kill. Each neighbor's death will only flip their full role in the neighborhood, they will appear janitored in the main thread. After all three neighbors die, the Mystic is treestumped and the neighborhood is made public, along with all the neighbor's full roles.
3. Each phase shift, link your mind to a player. If any player you have linked at any point is killed by any means, they are janitored and added to your personal neighborhood instead of the dead thread. Any evil faction will know that a Mystic is in the game and who they link every night. If you die, all your links are severed and everybody is moved to the dead thread.
You win if the mafia comprise at least 50% of the remaining players alive or nothing can prevent the same.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Alien Compulsive Mystic
During Day 1, you can make a choice between the following options (one will be randomized for you if a lynch is achieved before):
1. Learn how many town are in the game. You will be gain access to the dead thread and all future flips will be automatically hidden.
2. Select three people. Upon the first lynch, they will be notified that they were selected by a Mystic and sent to a neighborhood along with you. The alignment distribution within the neighborhood will be made public within the thread and players will not be allowed to claim them within the main thread. All three neighbors will retain other neighborhoods, but will be untargetable by everyone except any neighbors and may only target their neighbors. The Mystic will become untargetable. Every phase shift, the Mystic may choose one neighbor to kill. Each neighbor's death will only flip their full role in the neighborhood, they will appear janitored in the main thread. After all three neighbors die, the Mystic is treestumped and the neighborhood is made public, along with all the neighbor's full roles.
3. Each phase shift, link your mind to a player. If any player you have linked at any point is killed by any means, they are janitored and added to your personal neighborhood instead of the dead thread. Any evil faction will know that a Mystic is in the game and who they link every night. If you die, all your links are severed and everybody is moved to the dead thread.
You win if the aliens comprise at least 50% of the remaining players alive or nothing can prevent the same.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Hamburger Compulsive Mystic
During Day 1, you can make a choice between the following options (one will be randomized for you if a lynch is achieved before):
1. Learn how many town are in the game. You will be gain access to the dead thread and all future flips will be automatically hidden.
2. Select three people. Upon the first lynch, they will be notified that they were selected by a Mystic and sent to a neighborhood along with you. The alignment distribution within the neighborhood will be made public within the thread and players will not be allowed to claim them within the main thread. All three neighbors will retain other neighborhoods, but will be untargetable by everyone except any neighbors and may only target their neighbors. The Mystic will become untargetable. Every phase shift, the Mystic may choose one neighbor to kill. Each neighbor's death will only flip their full role in the neighborhood, they will appear janitored in the main thread. After all three neighbors die, the Mystic is treestumped and the neighborhood is made public, along with all the neighbor's full roles.
3. Each phase shift, link your mind to a player. If any player you have linked at any point is killed by any means, they are janitored and added to your personal neighborhood instead of the dead thread. Any evil faction will know that a Mystic is in the game and who they link every night. If you die, all your links are severed and everybody is moved to the dead thread.
If there is no player with the "Hamburger" role, one random member of the Hamburger faction will be given the "Hamburger Hamburger" role as well as this one.Last edited by Ankamius on Sun Mar 10, 2019 11:42 am, edited 1 time in total.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Neutral Compulsive Candy Giver
Once every night, select a player to give candy to. If they use an ability while they have candy, their target will also receive candy. Members of neighborhoods will automatically give everybody in that neighborhood candy. Factional PTs do not function in this manner. If you would receive candy from multiple sources in one night, you receive multiple pieces of candy. Any player that is given a piece of candy during the night will eat one piece. They afterwards must eat one piece every night or they will be roleblocked from addiction withdrawal; the second night that they suffer this effect, they will also die. This pierces all night immunities.
You win when every living person is addicted to candy.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Survivor Compulsive Candy Giver
Once every night, select a player to give candy to. If they use an ability while they have candy, their target will also receive candy. Members of neighborhoods will automatically give everybody in that neighborhood candy. Factional PTs do not function in this manner. If you would receive candy from multiple sources in one night, you receive multiple pieces of candy. Any player that is given a piece of candy during the night will eat one piece. They afterwards must eat one piece every night or they will be roleblocked from addiction withdrawal; the second night that they suffer this effect, they will also die. This pierces all night immunities.
You win when every living person is addicted to candy while you are still alive.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Serial Killer Compulsive Candy Giver
Once every night, select a player to give candy to. If they use an ability while they have candy, their target will also receive candy. Members of neighborhoods will automatically give everybody in that neighborhood candy. Factional PTs do not function in this manner. If you would receive candy from multiple sources in one night, you receive multiple pieces of candy. Any player that is given a piece of candy during the night will eat one piece. They afterwards must eat one piece every night or they will be roleblocked from addiction withdrawal; the second night that they suffer this effect, they will also die. This pierces all night immunities.
In addition to giving the target candy, you will also kill them.
You win when every living person is addicted to candy or you are the last person alive.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Alien Compulsive Candy Giver
Once every night, select a player to give candy to. If they use an ability while they have candy, their target will also receive candy. Members of neighborhoods will automatically give everybody in that neighborhood candy. Factional PTs do not function in this manner. If you would receive candy from multiple sources in one night, you receive multiple pieces of candy. Any player that is given a piece of candy during the night will eat one piece. They afterwards must eat one piece every night or they will be roleblocked from addiction withdrawal; the second night that they suffer this effect, they will also die. This pierces all night immunities.
All aliens are immune to addiction.
You win when aliens outnumber town.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
Hamburger Compulsive Candy Giver
Once every night, select a player to give candy to. If they use an ability while they have candy, their target will also receive candy. Members of neighborhoods will automatically give everybody in that neighborhood candy. Factional PTs do not function in this manner. If you would receive candy from multiple sources in one night, you receive multiple pieces of candy. Any player that is given a piece of candy during the night will eat one piece. They afterwards must eat one piece every night or they will be roleblocked from addiction withdrawal; the second night that they suffer this effect, they will also die. This pierces all night immunities.
All hamburgers are immune to addiction.
If there is no player with the "Hamburger" role, one random member of the Hamburger faction will be given the "Hamburger Hamburger" role as well as this one.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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