NewbScum Greeting Tell

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Post Post #6 (isolation #0) » Mon Apr 22, 2019 11:01 am

Post by Ramcius »

I'll teach you math - 20/46 is ~43%. Is it really a scumtell?
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Post Post #8 (isolation #1) » Mon Apr 22, 2019 11:11 am

Post by Ramcius »

In post 7, Creature wrote:If it's significantly different from town %, yes.
Sure, it's simple math, 57% of greetings came from town players
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Post Post #24 (isolation #2) » Mon Apr 22, 2019 6:27 pm

Post by Ramcius »

In post 16, implosion wrote:
In post 8, Ramcius wrote:
In post 7, Creature wrote:If it's significantly different from town %, yes.
Sure, it's simple math, 57% of greetings came from town players
Bayesian:

P(X is scum | X did a greet) = P(X did a greet | X is scum) * P(X is scum) / P(X did a greet)

= (20 / 35) * (2 / 9) / (46 / 135)

~= 37%, compared to a baseline 2/9 of ~22%. (I'm not sure where TTTT's 71%/28% is coming from?)

Most scumtells are going to come more often from town players than scum players, due to a combination of their not-100% reliability and the fact that most players are simply town; it can still be a valid scumtell.
What this formula shows?

TTTT is bad at math, it supposed to be 22 and 78 I guess
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Post Post #26 (isolation #3) » Mon Apr 22, 2019 8:36 pm

Post by Ramcius »

Does that mean that there's 37% chance for greeting to come from scum?

And if yes, can I see formula for town? It should be 63% then

If no, then what this 37% indicates?
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Post Post #33 (isolation #4) » Tue Apr 23, 2019 8:15 am

Post by Ramcius »

In post 29, callforjudgement wrote:
In post 26, Ramcius wrote:Does that mean that there's 37% chance for greeting to come from scum?
It means that if someone makes a greeting, and you have no other information (other than that they're playing a 2:7 game with randomly assigned roles), they have a 37% chance of being scum and a 63% chance of being town.
(26/100)*(7/9)/(46/135) gives me 59%, not 63%

Why X/(X+Y) is wrong? Where X is scum greetings and Y is town greetings
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Post Post #35 (isolation #5) » Tue Apr 23, 2019 9:37 am

Post by Ramcius »

Hm, good point about newbies scum percentage, I believe Implosions formula is incomplete then, it doesn't take into consideration SE slots and possibly replacements

Also, am I only one, who had hard time with probabilities in school?
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Post Post #42 (isolation #6) » Tue Apr 23, 2019 6:59 pm

Post by Ramcius »

Even RC was nice and innocent eons ago, wow
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Post Post #70 (isolation #7) » Wed Apr 24, 2019 6:31 pm

Post by Ramcius »

In post 56, mhsmith0 wrote:PS a "true" bayesian analysis would involve both a prior and a posterior distribution getting some kind of semi-arbitrary mutual weighting. Presumably the prior would be 2/9 = 22.2% (odds of a player randing wolf, also essentially the null hypothesis of the tell being meaningless), and then the weighting is based on w/e you think is appropriate, and I'm much, much, MUCH too lazy to even attempt to lay out the logic involved in that decision making process :P
(but tldr the "true" answer is "something less than 43.5%, and it's somewhat arbitrary exactly how much closer you get to 22.% vs 43.5%")
Percentage being much higher than 22% makes sense, if you consider psychological aspect - scum players are under much more pressure and first impression is important. Therefore coming in with a greeting is less hostile and more likely to earn some sympathy. On other hand town want jump in and hunt scum, so they often skip greeting

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