Boosting in-game activity: difficulties and solutions

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callforjudgement
callforjudgement
Microprocessor
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User avatar
callforjudgement
Microprocessor
Microprocessor
Posts: 3972
Joined: September 1, 2011

Post Post #20 (isolation #0) » Sun May 19, 2019 10:51 am

Post by callforjudgement »

Callforjudgement's Micro Deadlines were invented to solve the problem of low activity in Micro games. There's an extensive discussion of all the reasoning behind them on the wiki page, but a summary is "prod quickly, be reluctant to replace, deadlines are initially short but players can extend them".

They've been through a few iterations now and seem to work pretty well. I'm not sure whether they'd apply well or not to larger games; it might be worth experimenting. (My guess is that they'd solve the problem that they were designed to solve, but it may not be a relevant problem for Larges, and thus different solutions may be needed due to the different problems.)
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