Callforjudgement's Micro Deadlines were invented to solve the problem of low activity in Micro games. There's an extensive discussion of all the reasoning behind them on the wiki page, but a summary is "prod quickly, be reluctant to replace, deadlines are initially short but players can extend them".
They've been through a few iterations now and seem to work pretty well. I'm not sure whether they'd apply well or not to larger games; it might be worth experimenting. (My guess is that they'd solve the problem that they were designed to solve, but it may not be a relevant problem for Larges, and thus different solutions may be needed due to the different problems.)
Boosting in-game activity: difficulties and solutions
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callforjudgement Microprocessor
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