Post
Post #6184 (isolation #611) » Mon May 20, 2019 1:53 pm
Postby Ircher »
Town Even Odd Bloodhound
Each night, you may attempt to target a player and learn if they are town/not town. Your reliability is not guaranteed and may differ on odd and even nights.
Mod Notes: Reliable on even, cynical on odd.
Last edited by Ircher on Tue Oct 03, 2023 3:33 pm, edited 1 time in total.
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Post #6186 (isolation #612) » Mon May 20, 2019 1:54 pm
Postby Ircher »
Town Even Odd Bloodhound
Each night, you may attempt to target a player and learn if they are town/not town. Your reliability is not guaranteed and may differ on odd and even nights.
Mod Notes: Naive on even, cynical on odd.
Last edited by Ircher on Tue Oct 03, 2023 3:33 pm, edited 1 time in total.
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Post #6187 (isolation #613) » Mon May 20, 2019 1:55 pm
Postby Ircher »
Mafia Even Odd Bloodhound
Each night, you may attempt to target a player and learn if they are town/not town. Your reliability is not guaranteed and may differ on odd and even nights.
Mod Notes: Inverse on even, inverse on odd. (I never said they had to be different!)
Last edited by Ircher on Tue Oct 03, 2023 3:33 pm, edited 1 time in total.
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Post #6188 (isolation #614) » Mon May 20, 2019 1:55 pm
Postby Ircher »
Mafia Even Odd Bloodhound
Each night, you may attempt to target a player and learn if they are town/not town. Your reliability is not guaranteed and may differ on odd and even nights.
Mod Notes: Reliable on even, cynical on odd.
Last edited by Ircher on Tue Oct 03, 2023 3:34 pm, edited 1 time in total.
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Post
Post #6189 (isolation #615) » Mon May 20, 2019 1:56 pm
Postby Ircher »
Mafia Even Odd Bloodhound
Each night, you may attempt to target a player and learn if they are town/not town. Your reliability is not guaranteed and may differ on odd and even nights.
Mod Notes: Naive on even, reliable on odd.
Last edited by Ircher on Tue Oct 03, 2023 3:34 pm, edited 1 time in total.
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Post
Post #6191 (isolation #616) » Mon May 20, 2019 1:57 pm
Postby Ircher »
Werewolf Even Odd Bloodhound
Each night, you may attempt to target a player and learn if they are town/not town. Your reliability is not guaranteed and may differ on odd and even nights.
Mod Notes: Reliable on even, cynical on odd.
Pedit: What alignment?
Last edited by Ircher on Tue Oct 03, 2023 3:35 pm, edited 1 time in total.
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Post #6192 (isolation #617) » Mon May 20, 2019 1:58 pm
Postby Ircher »
Werewolf Even Odd Bloodhound
Each night, you may attempt to target a player and learn if they are town/not town. Your reliability is not guaranteed and may differ on odd and even nights.
Mod Notes: Naive on even, naive on odd.
Last edited by Ircher on Tue Oct 03, 2023 3:35 pm, edited 1 time in total.
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Post #6193 (isolation #618) » Mon May 20, 2019 1:58 pm
Postby Ircher »
Werewolf Even Odd Bloodhound
Each night, you may attempt to target a player and learn if they are town/not town. Your reliability is not guaranteed and may differ on odd and even nights.
Mod Notes: Naive on even, inverse on odd.
Last edited by Ircher on Tue Oct 03, 2023 3:36 pm, edited 1 time in total.
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Post #6194 (isolation #619) » Mon May 20, 2019 1:59 pm
Postby Ircher »
Serial Killer Even Odd Bloodhound
Each night, you may attempt to target a player and learn if they are town/not town. Your reliability is not guaranteed and may differ on odd and even nights.
Mod Notes: Reliable on even, cynical on odd.
Last edited by Ircher on Tue Oct 03, 2023 3:36 pm, edited 1 time in total.
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Post #6195 (isolation #620) » Mon May 20, 2019 1:59 pm
Postby Ircher »
Alien Even Odd Bloodhound
Each night, you may attempt to target a player and learn if they are town/not town. Your reliability is not guaranteed and may differ on odd and even nights.
Mod Notes: Reliable on even, cynical on odd.
Last edited by Ircher on Tue Oct 03, 2023 3:37 pm, edited 1 time in total.
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Post #6197 (isolation #621) » Mon May 20, 2019 2:00 pm
Postby Ircher »
Town Even Odd Bloodhound
Each night, you may attempt to target a player and learn if they are town/not town. Your reliability is not guaranteed and may differ on odd and even nights.
Mod Notes: Naive on even, cynical on odd.
Last edited by Ircher on Tue Oct 03, 2023 3:37 pm, edited 1 time in total.
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Post
Post #6198 (isolation #622) » Mon May 20, 2019 2:00 pm
Postby Ircher »
Town Even Odd Bloodhound
Each night, you may attempt to target a player and learn if they are town/not town. Your reliability is not guaranteed and may differ on odd and even nights.
Mod Notes: Cynical on even, reliable on odd.
Last edited by Ircher on Tue Oct 03, 2023 3:37 pm, edited 1 time in total.
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Post
Post #6199 (isolation #623) » Mon May 20, 2019 2:01 pm
Postby Ircher »
Town Even Odd Bloodhound
Each night, you may attempt to target a player and learn if they are town/not town. Your reliability is not guaranteed and may differ on odd and even nights.
Mod Notes: Reliable on even, reliable on odd.
Last edited by Ircher on Tue Oct 03, 2023 3:38 pm, edited 1 time in total.
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Post
Post #6203 (isolation #626) » Mon May 20, 2019 2:20 pm
Postby Ircher »
Town Reliability Cop
Each night, you may target a player and attempt to learn their reliability on the night of the action. Players that do not possess roles with well-known reliabilities return "Reliable" by default. Your reliability is not guaranteed, and you may not self-target.
Moderator Notes: Cynical. Thus, "Inverse" is always returned unless "No Result" is returned instead.
Last edited by Ircher on Tue Oct 03, 2023 3:40 pm, edited 1 time in total.
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Post #6204 (isolation #627) » Mon May 20, 2019 2:36 pm
Postby Ircher »
Town Reliability Cop
Each night, you may target a player and attempt to learn their reliability on the night of the action. Players that do not possess roles with well-known reliabilities return "Reliable" by default. Your reliability is not guaranteed, and you may not self-target.
Moderator Notes: Inverse. Thus, reliable becomes inverse, naive becomes cynical, etc.
Last edited by Ircher on Tue Oct 03, 2023 3:41 pm, edited 1 time in total.
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Post #6205 (isolation #628) » Mon May 20, 2019 2:36 pm
Postby Ircher »
Mafia Reliability Cop
Each night, you may target a player and attempt to learn their reliability on the night of the action. Players that do not possess roles with well-known reliabilities return "Reliable" by default. Your reliability is not guaranteed, and you may not self-target.
Mod Notes: Reliable.
Last edited by Ircher on Tue Oct 03, 2023 3:42 pm, edited 1 time in total.
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Post
Post #6206 (isolation #629) » Mon May 20, 2019 3:08 pm
Postby Ircher »
Town Cynical Bloodhound
Each night, you may target a player and learn whether they are town-aligned or not town-aligned. You are guaranteed to be cynical meaning you receive "not town" every time.
Last edited by Ircher on Tue Oct 03, 2023 3:42 pm, edited 1 time in total.
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Post #6208 (isolation #630) » Mon May 20, 2019 3:24 pm
Postby Ircher »
Mafia Doctor
Each night, you may attempt to protect a player from a single kill. But be aware that your sanity is not guaranteed. (See Doctor for the possible sanities. Weak and CPR doctor, being well established roles, are excluded here.)
Moderator Notes: Insane. Roll a 1d2 to determine if the target is killed (1) or saved (2). A kill counts as a normal kill. For follower/voyeur purposes, moderator discretion is advised. I personally would classify by the result.
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Post
Post #6209 (isolation #631) » Mon May 20, 2019 3:26 pm
Postby Ircher »
Mafia Doctor
Each night, you may attempt to protect a player from a single kill. But be aware that your sanity is not guaranteed. (See Doctor for the possible sanities. Weak and CPR doctor, being well established roles, are excluded here.)
Moderator Notes: Paranoid. Effectively a Combined Roleblocker Doctor. Do not confuse this with a Jailkeeper as there is a subtle but important difference.
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Post
Post #6210 (isolation #632) » Mon May 20, 2019 3:28 pm
Postby Ircher »
Mafia Doctor
Each night, you may attempt to protect a player from a single kill. But be aware that your sanity is not guaranteed. (See Doctor for the possible sanities. Weak and CPR doctor, being well established roles, are excluded here.)
Moderator Notes: Naive. Effectively a Visitor (though role is classified differently for Follower/Voyeur) as the protection is 100% ineffective.
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Post #6211 (isolation #633) » Mon May 20, 2019 3:28 pm
Postby Ircher »
Mafia Doctor
Each night, you may attempt to protect a player from a single kill. But be aware that your sanity is not guaranteed. (See Doctor for the possible sanities. Weak and CPR doctor, being well established roles, are excluded here.)
Moderator Notes: Insane. Roll a 1d2 to determine if the target is killed (1) or saved (2). A kill counts as a normal kill. For follower/voyeur purposes, moderator discretion is advised. I personally would classify by the result.
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Post
Post #6212 (isolation #634) » Mon May 20, 2019 3:28 pm
Postby Ircher »
Mafia Doctor
Each night, you may attempt to protect a player from a single kill. But be aware that your sanity is not guaranteed. (See Doctor for the possible sanities. Weak and CPR doctor, being well established roles, are excluded here.)
Moderator Notes: Sane.
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Post #6214 (isolation #635) » Mon May 20, 2019 3:35 pm
Postby Ircher »
Mafia Sane Doctor
You may attempt to protect a player each night from a single kill. You are guaranteed to be sane meaning that your protection works exactly as expected.
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Post #6215 (isolation #636) » Mon May 20, 2019 3:45 pm
Postby Ircher »
Alien Night Kill Immune Miller Vigilante
Each night, you may attempt to kill a player. You cannot be killed at night. Note that your kill is separate from the standard 1-shot factional kill the Aliens possess.
Investigatives receive the following (guilty) results on you (due to you being a Miller):
Post
Post #6216 (isolation #637) » Mon May 20, 2019 3:54 pm
Postby Ircher »
Town Kamikaze
Anytime during the game, you may choose to go out with a bang and take out a fellow player as you yourself commit suicide. Your death via this ability cannot be prevented in any way.
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Post #6219 (isolation #638) » Tue May 21, 2019 2:58 pm
Postby Ircher »
Jester Semi-Hated Actor
You require 1/2 less votes to be eliminated. You may only vote if your vote is guaranteed to be a hammer. Any attempt to do otherwise will result in a warning the first time and forced suicide on subsequent times. (Invalid votes should not be counted.)
You win if you are eliminated.
Last edited by Ircher on Fri Sep 11, 2020 12:40 pm, edited 1 time in total.
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Post #6220 (isolation #639) » Tue May 21, 2019 3:09 pm
Postby Ircher »
Serial Killer Priest
You cannot hammer a player. If you try to cast a vote that is a hammer (and you are unaware of this fact), your vote will not be counted. If you try to cast a hammer vote that you know (or ought to know; i.e.: by elimination thresholds) is a hammer, you will receive a warning the first time and your vote will not be counted. On the second and subsequent time, you will forcibly commit suicide.
Last edited by Ircher on Fri Sep 11, 2020 12:43 pm, edited 1 time in total.
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Post #6221 (isolation #640) » Tue May 21, 2019 3:16 pm
Postby Ircher »
Town Loved Hammerer
It takes one (1) extra vote to eliminate you. If a player needs only one (1) more vote to be eliminated, and you are not already on that wagon, you will automatically hammer them. The moderator's final votecount should clearly show that you were the one who hammered.
Last edited by Ircher on Fri Sep 11, 2020 12:45 pm, edited 2 times in total.
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Post #6222 (isolation #641) » Tue May 21, 2019 3:16 pm
Postby Ircher »
Town Loved Hammerer
It takes one (1) extra vote to eliminate you. If a player needs only one (1) more vote to be eliminated, and you are not already on that wagon, you will automatically hammer them. The moderator's final votecount should clearly show that you were the one who hammered.
Last edited by Ircher on Fri Sep 11, 2020 12:44 pm, edited 1 time in total.
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Post #6223 (isolation #642) » Tue May 21, 2019 3:16 pm
Postby Ircher »
Werewolf Loved Hammerer
It takes one (1) extra vote to eliminate you. If a player needs only one (1) more vote to be eliminated, and you are not already on that wagon, you will automatically hammer them. The moderator's final votecount should clearly show that you were the one who hammered.
Last edited by Ircher on Fri Sep 11, 2020 12:45 pm, edited 1 time in total.
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Post #6224 (isolation #643) » Tue May 21, 2019 3:27 pm
Postby Ircher »
Alien Universal Backup
You are aligned with the Aliens.
At the beginning of the game, you possess no special abilities.
When the first non-vanilla Alien (this includes roles like Alien Neighbor) dies, you inherit their role entirely including modifiers and left other shots for X-Shot abilities. Moderator discretion is allowed if multiple Aliens die in one phase, but using a deterministic (e.g.: player first on player list shot first) rather than random (e.g.: roll a die with dice tags) criteria is advised for consistency sake.
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Post #6225 (isolation #644) » Tue May 21, 2019 3:38 pm
Postby Ircher »
Town Best Friend
If there are other Best Friends in the setup, you are automatically friends with them. Otherwise, the moderator randomly chooses another townie to add this role to.
Best Friends are confirmed to each other to be aligned with the town, but they cannot talk with each other (like Masons in a sense, but a stronger guarantee in the context of Grand Idea Mafia and without the communication ability).
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Post #6226 (isolation #645) » Tue May 21, 2019 3:38 pm
Postby Ircher »
Town Best Friend
If there are other Best Friends in the setup, you are automatically friends with them. Otherwise, the moderator randomly chooses another townie to add this role to.
Best Friends are confirmed to each other to be aligned with the town, but they cannot talk with each other (like Masons in a sense, but a stronger guarantee in the context of Grand Idea Mafia and without the communication ability).
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Post
Post #6227 (isolation #646) » Tue May 21, 2019 3:39 pm
Postby Ircher »
Town Best Friend
If there are other Best Friends in the setup, you are automatically friends with them. Otherwise, the moderator randomly chooses another townie to add this role to.
Best Friends are confirmed to each other to be aligned with the town, but they cannot talk with each other (like Masons in a sense, but a stronger guarantee in the context of Grand Idea Mafia and without the communication ability).
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Post
Post #6228 (isolation #647) » Tue May 21, 2019 3:39 pm
Postby Ircher »
Town Best Friend
If there are other Best Friends in the setup, you are automatically friends with them. Otherwise, the moderator randomly chooses another townie to add this role to.
Best Friends are confirmed to each other to be aligned with the town, but they cannot talk with each other (like Masons in a sense, but a stronger guarantee in the context of Grand Idea Mafia and without the communication ability).
----
Note that I may change the top post.
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Post #6232 (isolation #648) » Wed May 22, 2019 1:13 pm
Postby Ircher »
Town Hero
If you are eliminated due to another role manipulating the elimination mechanic (e.g.: kingmaker but excludes things like doublevoter and hated), the manipulator is killed in addition to your elimination. See also Hero (first paragraph of variants).
----
For nonstandard roles, can we please always include the description, even if it is the post above. What if another person comes along and reuses the role's name but gives it a different definition? While in the simplest cases, one can just look at the above role(s), in other cases, it's not nearly as simple.
Last edited by Ircher on Fri Sep 11, 2020 12:48 pm, edited 1 time in total.
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Post #6241 (isolation #651) » Wed May 22, 2019 4:01 pm
Postby Ircher »
Werewolf Triplet Voter
You possess 3 votes, but each one is only worth 1/3 of a vote. You may use them separately or all at once. Mod Notes: The elimination threshold should be unrounded and set to exactly 50% of the total voting weight when tuplet voters exist.
----
Irrelephant11 wrote:Mafia De-
Ich
erfier
Last edited by Ircher on Sun Sep 13, 2020 12:38 pm, edited 3 times in total.
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Post #6243 (isolation #652) » Wed May 22, 2019 4:12 pm
Postby Ircher »
2-Shot Bulletproof Serial Killer
You will survive the first two kill attempts on you.
----
Too bad the probability of that happening is next to zero: it's far less than 1 / (25,000,000) or 0.000004%!
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Post #6247 (isolation #653) » Thu May 23, 2019 3:45 pm
Postby Ircher »
Mafia Modified Desperado
During the day, you may attempt to kill a player who you believe to be scum
that is not of your faction
. (You cannot use this ability against your teammates.) To use this ability, post
Desperado: {Player_Name}
in the thread on a line by itself.
If your target is Town, the kill attempts fails and you die instead.
If your target is Mafia, the moderator simply ignores your post or notes it to be an invalid attempt.
Otherwise, your target is killed unless protected, and you are free to shoot again.
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Post #6248 (isolation #654) » Thu May 23, 2019 3:47 pm
Postby Ircher »
Town Desperado
During the day, you may attempt to kill a player who you believe to be scum. To use this ability, post
Desperado: {Player_Name}
in the thread on a line by itself.
If your target is Town, the kill attempts fails and you die instead.
Otherwise, your target is killed unless protected, and you are free to shoot again.
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Post #6252 (isolation #658) » Thu May 23, 2019 4:00 pm
Postby Ircher »
Serial Killer Combined Vanillaizer
Each night you may choose to target a player. You will attempt to shoot them and vanillaize them. If the former fails, but the latter succeeds, the targeted player will be informed of their loss of their role.
----
Is there a better name for this role?
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