Can some of you help me with the following?
1. Provide a
list of common roles
in mafia or werewolf. A couple for Town, a couple for Mafia/Werewolves, and a few Third Party ones. There are many roles out there and I know about the most basic power roles like Cop, Doctor, Mafia Roleblocker, Serial Killer and Jester.If possible, please list the ones that work well in a real life game of mafia.
2. Help me with figuring out some
setups for 3 to 10 player games
. They should work well in a real life mafia game. For 8 players, preferably a setup along the lines of 5 town, 2 mafia, 1 third party, things like that. You don't need to give me exact roles, but just tell me what a great setup would look like for each number of players (for example: 7 players = 2 town, 2 power role town, 1 mafia, 1 power role mafia, 1 third party player. Don't need to give me exact power roles but just the setup format)
Reason I'm asking this is because I'd really like to play some of these games with family / friends but I'm not so sure about what setups to use. They should be easy to explain/understand and work well for players that normally don't play Mafia/Werewolves.
These are the setups I was thinking of:
3 players: 2 town, 1 mafia. Kinda boring so I'm not really looking to this.
4 players: Starts with night phase. 1 mafia goon and 3 townies, of which 1 power role like cop. Game should go to LYLO with only one day, so it's good for quick games. Power role is preferably not a protection role because 4 player day starts aren't that suitable I guess.
5 players: I'd say 4 town and 1 mafia, maybe 3 town 1 mafia and a jester, or other non-killing 3rd party role. Something like 1 vanilla, 1 doc, 1 cop, 1 mafia and a "friendly" 3rd party role.
I'm really looking for 5 player setups by the way. I'm going to a youth installment (of some sort) soon where I'm in a group with 5 other teenagers, all of which also have autism, and I reckon communication games like these would be good as some sort of friendly exercise. Same therefore counts for 6 players in case I want to join too and let a mentor supervise the game.
6 players: Probably 4 town 1 mafia 1 3rd party. 4 town 2 mafia seems mafia biased. I think one power role for town is enough. I might consider a 6 player setup of 4 vs 2 with power roles only, but I'd need some good power roles.
From here on it's mostly for big parties and with the entire family, which is not likely to happen, but I'd still enjoy some ideas.
7 players: Obvious is the 5 town with doc+cop vs 2 mafia with 1 power role. The old Newbie game setup. Perhaps making it 4 town 1 mafia and 2 third party roles would be decent? It kind of eliminates teamwork aspect of mafia though.
8 players: 5 town, 2 mafia, and a 3rd party role. How many power roles? I was thinking of 2 for town and 1 for mafia.
9 players: 6 town 2 mafia 3rd party seems good enough. From here on I'm struggling a bit more with what setups work well and what not and besides I'm probably not going to use these a lot.
10 players: 7 town 3 mafia, or 7 town 2 mafia 3rd party, depending on what you say is more balanced.
Final note, for all setups I'd prefer one setup with few power roles and is easy to understand and explain to beginner players, and one (or multiple) variations for when we're bored of playing the same setup.
BIG THANKS!