[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 10166165 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null Changes to Normal Games (update September 2022) - Mafiascum.net
Post
Post #95 (isolation #0) » Thu May 10, 2018 5:52 pm
Postby RadiantCowbells »
I mean there's some stuff I object to, like outright cutting serial killers, but the 'hey we need non-normal stuff in normal games' confuses me
when I /in to normal games I hope that there's no random non-normal shit that I won't like. but maybe I see normals differently than other people. idk.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
Post
Post #100 (isolation #2) » Thu May 10, 2018 6:08 pm
Postby RadiantCowbells »
I was not complaining about any NRG member for the record. I certainly don't agree with the call out. I'm just saying that there's more than one female member on the NRG.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
Post
Post #114 (isolation #4) » Fri May 11, 2018 11:29 am
Postby RadiantCowbells »
I think that Alisae is responsible for the failings of the normal queue and I advocate promptly permabanning him to restore the normal queue to its former glory.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
Post
Post #117 (isolation #5) » Fri May 11, 2018 11:39 am
Postby RadiantCowbells »
This came up and I already wrote a program to test the EV of setups and am working on adding more PR functionality, but I don't think people were enthusiastic about it
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
Post
Post #339 (isolation #13) » Wed Dec 11, 2019 12:34 pm
Postby RadiantCowbells »
I agree that Multitasking is a very problematic role in design and really should be axed. Honestly I think all normals should be only 1 action per night.
I don't agree that everything else necessarily is.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
Because in practice we end up with games where someone has a confirmable action like a fruit vendor and the game reaches 1 scum remaining and if that fruit vendor is multitasking scum win the game on account of having been reduced to one player and having multitasking.
The argument can be made that town can account for it existing but I think that them having to creates a massive amount of entirely pointless swing where town have to try to decide if they want to play around the modifier or not
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
Post
Post #430 (isolation #25) » Mon Dec 30, 2019 3:14 pm
Postby RadiantCowbells »
In post 429, gobbledygook wrote:For balancing purposes, it is like giving the mafia a vigilante kill. It removes a town power in addition to the factional kill.
A vig kill speeds up lylo
This is a really bad take
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.