Problems with the Queues

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Post Post #253 (isolation #0) » Sun Mar 22, 2020 4:20 pm

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i think what pops means is if there is a demand for a certain setup, it doesn't mean that a mod will come in and fill that demand

instead you have this weird dichotomy of mods running setups that they want to run

and players don't sign up unless they find a setup they want to play

so until there is a match, you just have artificially induced clogging of the queues until the signups are pulled and new setups can enter the market until something works
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Post Post #255 (isolation #1) » Sun Mar 22, 2020 4:21 pm

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compare that to normal queue where the supply is essentially always the same so its literally a matter of player demand

no need to play ms.net tinder
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Post Post #257 (isolation #2) » Sun Mar 22, 2020 4:22 pm

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i would play open setup testnight
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Post Post #271 (isolation #3) » Sun Mar 22, 2020 4:34 pm

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In post 265, northsidegal wrote:Okay. What do you think of my suggestions regarding changing the Open queue?
I think having three open slots could theoretically alleviate some issues with the Open Queue because what it does is it results in more "shots" at creating a game that meets demand.

But also the Open Queue is the least popular queue and I don't think it has a consistent enough playerbase to even generate consistent demand so fracturing might just be the death blow to the queue.

Having three signups doesn't necessitate a removal of stagnation in the queue, you have three games unable to meet demand, they sit there and block the queue. I guess on the positive side is you cycle through setups faster.

Basically the point I'm trying to make is that to implement your change is a massive risk by the list mods and administrators who I assume don't want to just kill the open queue while its still barely breathing in favor of a change that may or may not improve it.
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Post Post #274 (isolation #4) » Sun Mar 22, 2020 4:39 pm

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maybe create a method in which moderators can see what types of games are in demand
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Post Post #276 (isolation #5) » Sun Mar 22, 2020 4:44 pm

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i agree open queue was thriving once

its just i don't even check open queue thread unless to remove the red marker thing in ego posts anymore whereas once i did actively monitor the queue

i assume im not a special

thus i assume that if open queue continues to stagnate less people will check the open queue thread
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Post Post #280 (isolation #6) » Sun Mar 22, 2020 4:50 pm

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oh im just arguing for the possible reason why the admins/list mods would be hesitant to change the structure of the open queue to yours even though personally i think your changes would probably make it better
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Post Post #282 (isolation #7) » Sun Mar 22, 2020 4:56 pm

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i have an idea

BURN DOWN ALL THE QUEUES and just create signup threads for everything

except for normal and newbie queues, those can stay

and over time if we see that there is consistency in certain game structures being run, we create queues for those type of games as to soft cap them from taking away from the rest of the site
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Post Post #284 (isolation #8) » Sun Mar 22, 2020 4:58 pm

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of course admins won't implement my idea but its food for thought because that would be the radical way of making sure demand isn't inhibited really

we can work our way back to the middle
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Post Post #286 (isolation #9) » Sun Mar 22, 2020 5:04 pm

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Go full authoritarian and force people to play games to fill up the queue :cop:
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Post Post #289 (isolation #10) » Sun Mar 22, 2020 5:08 pm

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pops - libright

alisae - authright

nsg - centerleft
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Post Post #292 (isolation #11) » Sun Mar 22, 2020 5:20 pm

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nsg is auth left actually

ms.net political compass when
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Post Post #301 (isolation #12) » Sun Mar 22, 2020 7:32 pm

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what if the open queue was just terminated
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Post Post #303 (isolation #13) » Sun Mar 22, 2020 7:34 pm

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newbie queue

normal queue

micro queue

mini queue

large queue
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Post Post #318 (isolation #14) » Mon Mar 23, 2020 9:43 am

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Post Post #321 (isolation #15) » Mon Mar 23, 2020 9:58 am

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what if design contest winners get fast tracked approval?
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Post Post #323 (isolation #16) » Mon Mar 23, 2020 10:08 am

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so standard to fill games is 2 weeks


what if we make it so you have to hit breakpoints? like it must be at half capacity at one week or its pulled, that way we can "cycle" through the queue faster? Also if mods are looking for experience, maybe we create some way for new mods to find out whats in demand? Like a game request thread/discord?
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Post Post #342 (isolation #17) » Mon Mar 23, 2020 12:37 pm

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I think this site whether you like it or not - is getting more and more suited to a faster meta, deadlines are moving down, people are posting more (don't quote me on that one)

Maybe we should split the queues on activity levels
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Post Post #346 (isolation #18) » Mon Mar 23, 2020 12:49 pm

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untested setups for first time mods can be run in micro queue
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Post Post #349 (isolation #19) » Mon Mar 23, 2020 1:06 pm

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what if newbie mods can run micro opens that are approved by some form in the open queue even if its designed by them
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Post Post #352 (isolation #20) » Mon Mar 23, 2020 1:09 pm

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wait I could've run a self designed micro open in the open queue as a first time mod?
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Post Post #354 (isolation #21) » Mon Mar 23, 2020 1:11 pm

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I ran that in the micro queue because I didn't think it was allowed to be run in open queue
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Post Post #355 (isolation #22) » Mon Mar 23, 2020 1:12 pm

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correct me if I'm wrong but I was under the impression that first time mods had to select a game from a list to run for open queue
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Post Post #363 (isolation #23) » Tue Mar 24, 2020 6:59 am

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In post 362, Micc wrote:Theoretically, if the micro queue offered a slot for queued marathon games, would the community take interest in that? Say someone wants to /in to mod a micro at X:XX time on a given day with 30 minute deadlines. Would players sign up?

What if the mod is offering this at a consistent time every week? Would a community of players form that habitually plays mafia when available at that time?
I am interested in this, perhaps it could be modular in th sense that setup changes based on playercount?

Only issue i see is that this requires a decent playerbase which i dont know we have since i dont want to play vengeful over and over again
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Post Post #365 (isolation #24) » Tue Mar 24, 2020 10:51 am

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variety is the spice of life
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Post Post #371 (isolation #25) » Tue Mar 24, 2020 12:24 pm

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In post 366, Micc wrote:That's the biggest question I have for the community - would a queue help to fix problems such as not knowing how many people are going to show up for a marathon game?

If the game mod says they have a 9 player setup they want to run at X:XX on 3/30, will 9 players make time in their schedule to signup for and play that game?

Sometimes there might not be enough players so the game mod has to reschedule a different time, but if a few of these games fire a week would the community latch onto that? Would there be enough interest that it makes sense to formalize this idea as a part of the micro queue?

Pushing the micro queue towards small, quick games all the way down to marathon speed is an idea that popped up in our discussion behind the scenes as something that might makes sense in conjunction with pushing non-marathon speed 9 player opens back to the Open queue. I think this idea ties together solutions to a lot of the things people are expressing concern over: gives more purpose to the Open queue, allows for T-bone to establish a process for design & test of new setups, opens up the site to players who want more marathon style games, gives the micro queue a purpose beyond allowing mods to shortcut other queues.

So I'm here asking for feedback. Would you sign up to play a marathon game if you knew when it would start ~1 week in advance?
Marathon one week in advance? Unlikely, if anything I'd signup towards the last 48 hrs.

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