The New Set-Up Review Thread

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Post Post #3300  (ISO)  » Tue Apr 21, 2020 2:11 pm

"town neighbors" and masons are the same thing. I guess you can muddle things up by virtue of the additional neighborhoods existing and not telling players whether they are in the neighborhood that was generated to always contain town or not, but you'd have a percentage skew on alignments of people based on the number of neighborhoods they are members of.
You should just make some setup that's balanced on its face and add X neighborhoods to it in a fully random fashion, even if it might put scum together in a redundant neighborhood. That might mean you don't want masons because it's another chance to low roll, but if you commit to three neighborhoods you'd create at least one non redundant neighborhood, and it's actually extremely unlikely you don't generate two.
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Post Post #3301  (ISO)  » Wed Apr 22, 2020 3:27 am

Not sure if this is the correct place to ask for feedback on a setup I have designed. Happy to move post if necessary.

Warning: I designed a monster that has a ~11 page design document. This is because I heavily modified Mafia's mechanics to account for people reviving from death, and making it Semi-open, I had to then also stop claims from breaking the game.
If that sounds like the sort of thing that scratches your puzzle-box itch, please look at my game. Really want to know if there's some big stupid mistake that I missed. Google doc below. ... sp=sharing

Note: I will probably be hosting this on a Facebook group in the next few days. If it doesn't break horribly I could host here if there's enough interest. Hope that doesn't break mafiascum rules: I do intend to host this here if a variant so abnormal is allowed.

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Post Post #3302  (ISO)  » Sun Apr 26, 2020 3:45 pm

Need a review for a micro theme game.
Only those who have experience with how to balance a game.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.

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Post Post #3303  (ISO)  » Sun May 17, 2020 12:12 pm

Lookin' for a couple of reviewers qualified for Large Theme games. Currently pretty early on in the design process, so no rush.

Gonna run a lightly flavored Animal Crossing themed game as a sort of spiritual successor to the behemoth that was Civilization Mafia, though not exactly the same. A fairly simple design revolving around an innovative core mechanic.

Willing to return the favor for any upcoming games anyone needs reviewed. hmu please <3

Thank you Zaphkael and Alisae! Still welcoming other sets of eyes if anyone is eager.
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Post Post #3304  (ISO)  » Fri May 29, 2020 11:29 pm

Would love some help reviewing a closed mini theme game!

Thank you, Ircher, and Not Known 15.

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Post Post #3305  (ISO)  » Sun Jun 07, 2020 8:26 am

Hello, everyone.
I am looking for someone who can review and potentially back up Mafia of Revelations. It's a Large Theme. Its size and complexity are both reasonable, but if you're not familiar with how my games tend to go, my sense of "reasonable" may be skewed somewhat.

Many thanks to Nahdia and cfj. I deeply appreciate it.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.

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Post Post #3306  (ISO)  » Fri Jun 12, 2020 7:04 pm

JoJo theme anyone? I am looking for mini game reviewer.

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Post Post #3307  (ISO)  » Sun Jun 14, 2020 3:30 pm

I need a reviewer for a Large Theme game.

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Post Post #3308  (ISO)  » Tue Jun 30, 2020 1:58 pm

Hello friends.

I am making a video game mafia.

Please someone check my balance.



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Post Post #3309  (ISO)  » Sun Jul 05, 2020 4:30 am

Hi, am making a 31-player (22 town, 7 mafia, 2 third-party) semi-open role madness based on comic heroes/villains theme.

Need help with game balance.


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Post Post #3310  (ISO)  » Wed Jul 08, 2020 2:54 pm

In post 2990, SpyreX wrote:I'm looking for a few reviewers to look at an old setup I'd like to dust off and actually run. It's fairly involved and ultimately will need a co-mod or two. Please shoot me a PM.

I think I'm ready to find a co-mod/someone who wants to try and break an open setup apart for me a few times please. Shoot me a PM if interested.

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Post Post #3311  (ISO)  » Wed Jul 08, 2020 3:25 pm

Spyrex Spyrex Spyrex!
We have a really active Open Setup review forum so if you want lots of input you can post the setup in the Open Setup review thread or make an entire thread to discuss it.

If you'd rather fewer people interact with it, for whatever reason, I'd be happy to review it and comod it.

(I'm a new account for popsofctown if you know who that is)
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Post Post #3312  (ISO)  » Thu Jul 09, 2020 1:26 am

I need help with balancing a theme game which is very power heavy & swingy.
Drop me a PM if you can help. Thanks in advance! :-)
"Don't be afraid of losing people. Be afraid of losing yourself by trying to please everyone."

"If you're bored contemplate the fact that the collective reads of n players in a n-player game of Mafia define a set of vectors in an n-space, and useful game information can be extracted from this."

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Post Post #3313  (ISO)  » Thu Jul 23, 2020 1:00 am

I need a fresh set of eyes for balance for a large theme game. I already have the setup in a PT. I plan on desiging role PMs tomorrow.

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Post Post #3314  (ISO)  » Thu Jul 30, 2020 4:21 pm

I am planning to run my first Large Theme. I need qualified reviewers - and a qualified backup/co-mod. Thanks.
Thanks Aristophanes, chkflip!

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Post Post #3315  (ISO)  » Fri Jul 31, 2020 11:19 pm

Need a reviewer for my first game being run on site

Semi-open mini themed game based on an IRL game of werewolf I play

hmu on discord: CreativeMod1#3798 or via here if you're willing to review
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Post Post #3316  (ISO)  » Fri Aug 14, 2020 11:26 pm

Looking for a reviewer for MafiaSunny (a Mini Theme), if anyone is interested please shoot me a PM.
Semi-V/LA due to school; will still be active enough to do things though

MafiaSunny has begun! PM me to spectate or if you’re interested in providing Sunny memes for vote counts!

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Post Post #3317  (ISO)  » Sun Aug 16, 2020 10:23 pm

Looking for a reviewer or two for a mechanically driven Mini Theme.
  • The mechanic is driven by night kill flavor and will be semi-revealed to players prior to signups.
  • The game is probably really swingy. Also I haven't designed a setup in 7 or 8 years.
  • Bonus points if you'd be willing to backup mod whenever I get around to running this.
Ski mask? Check! Sawed off? Check! Guilty conscience, fear of death? Check! Check! Check!

Get to know me. Or don't. I won't tell you what to do. I'm not God. Or your father. Or your boss.

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Post Post #3318  (ISO)  » Wed Sep 02, 2020 11:53 pm

Big newbie, so much so that I shouldn't be running my own game yet, but an idea I wanted to possibly try this labor day weekend for was a swingy multiball cultafia open setup with 2 cult leaders, with a variation in which:
each cult can recruit at most 4 members total
recruited members keep their night action if they have one
if the cult leader dies, so does everyone in that cult
cult recruitment fails if they try to recruit a cult leader or opposing cultist.
If 2 cult leaders target the same person, it's a hidden coin flip
town wins when both cult leaders dead

Setup so far:
1x red cult leader
1x blue cult leader
6x vanilla townies
2x even night town vigilantes
2x odd night town vigilantes
2x town jailors
2x town trackers
2x town watchers

Something like this is hard to balance, but how could I get it as balanced as possible?

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Post Post #3319  (ISO)  » Thu Sep 03, 2020 7:36 am

Noob checking in. That looks like a ton of PRs ngl
More VTs, I assume jailor is jailkeeper, maybe 1 tracker 1 watcher 2 jailkeepers and 1 odd night 1 even night vig would be enough prs
IMO two CLs targeting same should result in nothing

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Post Post #3320  (ISO)  » Thu Sep 03, 2020 8:39 am

you probably right, i still kind of have a Town of salem mindset :p

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Post Post #3321  (ISO)  » Fri Sep 11, 2020 10:31 pm

I am looking for at least one reviewer for a mechanically complex Large Theme game based on the video game Xenoblade Chronicles 2 (

I'd like to have at least one of them be comfortable with the source material, but I'm not going to absolutely require it. I'm kind of in the end stages of getting my first draft finalized, but I definitely want to spot check some mechanics.

Thank you!

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Post Post #3322  (ISO)  » Tue Sep 15, 2020 11:51 pm

a normal game without investigative roles
Confirmed 10v3 closed setup. A significant portion of town will not be VT. Roles are chosen from this pool:
Roles for any alignment:
Alien, Babysitter, Bodyguard, Commuter, Doctor, Fruit Vendor, Hider, Jack-of-all-trades, Jailkeeper, Mailman, Neighbor, Neighborizer, Roleblocker, Rolestopper, Universal Backup

Roles for Town only:
Vanilla Townie, Friendly Neighbor, Innocent Child, Mason, Vigilante, Vengeful,

Roles for Mafia only include:
Mafia Goon, Strongman, Traitor, any roles listed as "for any alignment"

Modifiers for any alignment:
Activated, Ascetic, Backup (with or without primary role present), 1-Shot Bulletproof, 2-Shot Bulletproof, Combined, Compulsive, Enabler (with or without primary role present), Indecisive, Lazy, Macho, Multitasking, Neighbor, Non-Consecutive Night, Personal, Roaming, X-Shot, any modifier restricting to a specific set of nights (e.g. Even/Odd Night, Night Specific, Novice)

I need reviews. Co-mods/ backup mods welcomed. PM me.
Don’t forget about how when I asked him for a link to his scumgame, he linked THIS game. - Pyrrha Nikos
He usually never puts effort into reads like that, which does sometimes get him scumread, but since he was on an alt and we didn't know his meta, I can see CL!him making reads as an exception since he knows he'll probably be scumread otherwise.

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