Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #9400 (ISO) » Fri Oct 23, 2020 4:44 am

Post by TemporalLich »

Town Kill Checker


Each night, you may check a player. You will be informed of whether your check attempt on that player succeeded or not. Your check is treated as a kill action by all roles that care about your action.

For example, this will fail on a Doctor protected player unless they are targeted by at least the same amount of kills that the Doctor protection can protect from, as this resolves later than killing actions due to NAR's Golden Rule.
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Post Post #9401 (ISO) » Fri Oct 23, 2020 4:50 am

Post by Gypyx »

Town Alignement Watcher


You may each night watch a player, you will learn solely the alignement of every player who has targeted them
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Post Post #9402 (ISO) » Fri Oct 23, 2020 8:07 am

Post by PlusJOYED »

Informed loved bulletproof guessing survivor

You are informed there is a pair of informed 3p condemner masons after you, who are also informed of your role and wincondition.

It takes 1 more vote to eliminate you.
You cannot be killed at night.
Each night, you can attempt to guess the 2 people after you. If you are correct, both of your condemners die.
You win if you survive until the end of the game.
Last edited by PlusJOYED on Fri Oct 23, 2020 8:14 am, edited 1 time in total.
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Post Post #9403 (ISO) » Fri Oct 23, 2020 8:11 am

Post by PlusJOYED »

Informed condemner mason

You are in a private daychat mason with (player) who shares your role
You win when you eliminate (player), an informed loved bulletproof guesser.
You are informed of your targets role and win condition. You both die and lose if your target guesses who you are at night.
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Post Post #9404 (ISO) » Fri Oct 23, 2020 8:11 am

Post by PlusJOYED »

Informed condemner mason

You are in a private daychat mason with (player) who shares your role
You win when you eliminate (player), an informed loved bulletproof guesser.
You are informed of your targets role and win condition. You both die and lose if your target guesses who you are at night.
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Post Post #9405 (ISO) » Sat Oct 24, 2020 12:36 pm

Post by Gamma Emerald »

Town Fact Checker

Each night you may ask the mod a true/false question about the setup. The mod MUST answer accurately, regardless of how bastard the game is. The question cannot be used to explicitly determine facts about players (asking “does Gamma Emerald know NitroNerd’s alignment” is not allowed but asking “are there at least 5 players who know each others’ alignments” is allowed even in the case it also answers the question previously stated to be disallowed).
Pretty much the intersection of the Oracle and Lie Detector roles.
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Post Post #9406 (ISO) » Sat Oct 24, 2020 12:39 pm

Post by Gamma Emerald »

Independent Fact Checker Treestump

Each night you may ask the mod a true/false question about the setup. The mod MUST answer accurately, regardless of how bastard the game is. The question cannot be used to explicitly determine facts about players (asking “does Gamma Emerald know NitroNerd’s alignment” is not allowed but asking “are there at least 5 players who know each others’ alignments” is allowed even in the case it also answers the question previously stated to be disallowed).
This player will turn into a tree stump if killed in any way except a modkill. Nothing can change this except a modkill. This player may never be added to the dead PT while they are a tree stump.

Wins if they can get 3 True answers before the end of the game. Asking gimme questions will not count towards this.
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“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #9407 (ISO) » Sat Oct 24, 2020 12:39 pm

Post by Gamma Emerald »

Independent Fact Checker Treestump

Each night you may ask the mod a true/false question about the setup. The mod MUST answer accurately, regardless of how bastard the game is. The question cannot be used to explicitly determine facts about players (asking “does Gamma Emerald know NitroNerd’s alignment” is not allowed but asking “are there at least 5 players who know each others’ alignments” is allowed even in the case it also answers the question previously stated to be disallowed).
This player will turn into a tree stump if killed in any way except a modkill. Nothing can change this except a modkill. This player may never be added to the dead PT while they are a tree stump.

Wins if they can get 3 True answers before the end of the game. Asking gimme questions will not count towards this.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #9408 (ISO) » Sat Oct 24, 2020 12:39 pm

Post by Gamma Emerald »

Independent Fact Checker Treestump

Each night you may ask the mod a true/false question about the setup. The mod MUST answer accurately, regardless of how bastard the game is. The question cannot be used to explicitly determine facts about players (asking “does Gamma Emerald know NitroNerd’s alignment” is not allowed but asking “are there at least 5 players who know each others’ alignments” is allowed even in the case it also answers the question previously stated to be disallowed).
This player will turn into a tree stump if killed in any way except a modkill. Nothing can change this except a modkill. This player may never be added to the dead PT while they are a tree stump.

Wins if they can get 3 True answers before the end of the game. Asking gimme questions will not count towards this.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #9409 (ISO) » Sat Oct 24, 2020 12:40 pm

Post by Gamma Emerald »

Independent Fact Checker Treestump

Each night you may ask the mod a true/false question about the setup. The mod MUST answer accurately, regardless of how bastard the game is. The question cannot be used to explicitly determine facts about players (asking “does Gamma Emerald know NitroNerd’s alignment” is not allowed but asking “are there at least 5 players who know each others’ alignments” is allowed even in the case it also answers the question previously stated to be disallowed).
This player will turn into a tree stump if killed in any way except a modkill. Nothing can change this except a modkill. This player may never be added to the dead PT while they are a tree stump.

Wins if they can get 3 True answers before the end of the game. Asking gimme questions will not count towards this.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #9410 (ISO) » Sat Oct 24, 2020 12:40 pm

Post by Gamma Emerald »

Independent Fact Checker Treestump

Each night you may ask the mod a true/false question about the setup. The mod MUST answer accurately, regardless of how bastard the game is. The question cannot be used to explicitly determine facts about players (asking “does Gamma Emerald know NitroNerd’s alignment” is not allowed but asking “are there at least 5 players who know each others’ alignments” is allowed even in the case it also answers the question previously stated to be disallowed).
This player will turn into a tree stump if killed in any way except a modkill. Nothing can change this except a modkill. This player may never be added to the dead PT while they are a tree stump.

Wins if they can get 3 True answers before the end of the game. Asking gimme questions will not count towards this.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #9411 (ISO) » Sat Oct 24, 2020 12:42 pm

Post by Gamma Emerald »

Town 1-shot Public Fact Checker

Once during the game, you may ask the mod in the main thread during the day phase a single true/false question about the setup. The mod MUST answer accurately and in the main thread to be viewed by all alive players, regardless of how bastard the game is. The question cannot be used to explicitly determine facts about players (asking “does Gamma Emerald know NitroNerd’s alignment” is not allowed but asking “are there at least 5 players who know each others’ alignments” is allowed even in the case it also answers the question previously stated to be disallowed).
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #9412 (ISO) » Sat Oct 24, 2020 12:42 pm

Post by Gamma Emerald »

Town 1-shot Public Fact Checker

Once during the game, you may ask the mod in the main thread during the day phase a single true/false question about the setup. The mod MUST answer accurately and in the main thread to be viewed by all alive players, regardless of how bastard the game is. The question cannot be used to explicitly determine facts about players (asking “does Gamma Emerald know NitroNerd’s alignment” is not allowed but asking “are there at least 5 players who know each others’ alignments” is allowed even in the case it also answers the question previously stated to be disallowed).
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #9413 (ISO) » Sat Oct 24, 2020 12:42 pm

Post by Gamma Emerald »

Town 1-shot Public Fact Checker

Once during the game, you may ask the mod in the main thread during the day phase a single true/false question about the setup. The mod MUST answer accurately and in the main thread to be viewed by all alive players, regardless of how bastard the game is. The question cannot be used to explicitly determine facts about players (asking “does Gamma Emerald know NitroNerd’s alignment” is not allowed but asking “are there at least 5 players who know each others’ alignments” is allowed even in the case it also answers the question previously stated to be disallowed).
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #9414 (ISO) » Sat Oct 24, 2020 1:21 pm

Post by TemporalLich »

Mafia 1-shot Radio Silencer


Once in the game during night, you may force the mod to obey radio silence for the Night and the following Day. The moderator may not post night or day scenes with the exception of suppressed flips and may not post any public messages (The mod may still post votecounts and answer questions directed to them). During radio silence, investigative actions, Mailman actions, and Neighborizer actions will fail no matter what circumstances are in play (e.g. a Strong-Willed Alignment Cop or a Strong-Willed Mailman will still fail due to radio silence).

Edited to be less confusing.
Last edited by TemporalLich on Tue Jul 26, 2022 7:29 pm, edited 1 time in total.
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Post Post #9415 (ISO) » Tue Oct 27, 2020 8:59 am

Post by Gamma Emerald »

Town Linked Bodyguard

If no other Linked Bodyguards exist, randomly select another player to become a Linked Bodyguard. All Linked Bodyguards will share a PT where they can talk at any time. All Linked Bodyguards have a Bodyguard action shared between them that can be used by one specific player each night, on any player that isn’t themselves (a manner of the Linked Bodyguard group may use it on another member). If all but one Linked Bodyguards are dead, the action cannot be taken.

Inspired by certain mechanics in mastina’s “[REDACTED] The Wolves” game.
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Post Post #9416 (ISO) » Tue Oct 27, 2020 9:44 pm

Post by Sirius9121 »

Town Towntown Town

Towntown, town

Town..


you town vanilla with this pm
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #9417 (ISO) » Thu Oct 29, 2020 11:22 am

Post by Porkens »

In post 9418, Gamma Emerald wrote:I think Porkens thinks this is worst role ideas 2.0
it's really not
Last edited by Porkens on Sat Oct 31, 2020 4:19 pm, edited 1 time in total.
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Post Post #9418 (ISO) » Thu Oct 29, 2020 11:26 am

Post by Gamma Emerald »

I think Porkens thinks this is worst role ideas 2.0
it's really not
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Post Post #9419 (ISO) » Mon Nov 02, 2020 10:00 am

Post by Gypyx »

Town Horificunx


if you at any point share separate neighborhoods with exactly two other players, you may choose one of them to be killed and one of them to exit the game in a victory. if both of them were scum, you must recruit a player from outside of the game to become a neutral survivor.
White Flag : Carebear Edition is in signups ! (4/13) sign up if you want a low pressure, high friendliness game !

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Post Post #9420 (ISO) » Wed Nov 11, 2020 5:42 pm

Post by Jake The Wolfie »

High Seer


You are a High Seer. You are a Seer that always gets a No Result. Other investigations and players you visit will be informed of "the smell of weed".

If you are jailed as a High Seer (or another power that would thematically keep you off the weed), you become a normal Seer.
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Post Post #9421 (ISO) » Fri Nov 13, 2020 6:13 pm

Post by Gamma Emerald »

Mafia Relapse Inducer

May target a player each night. If the target of this action had some vice that affected their role functionality that they have since gotten off of, they will start to use it again, triggering whatever effect that vice had on their role.
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Post Post #9422 (ISO) » Fri Nov 13, 2020 7:42 pm

Post by Cheery Dog »

Innocent Miller


You may ask the mod to confirm you as a member of the Mafia, if you do so you will lose your miller status and investigate as town.
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #9423 (ISO) » Fri Nov 13, 2020 7:48 pm

Post by Gypyx »

Werewolf Fragile Roleblocker


You may each night roleblock a player

If more than one person successfully targets you during a night, you unavoidably die
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Post Post #9424 (ISO) » Wed Nov 18, 2020 2:37 pm

Post by TemporalLich »

Scumfinder
(alignment up to mod discretion)

You may investigate a player each night.

You get an
Innocent
result if your target's current alignment has a win condition that can win while the Town wins. You get a
Guilty
result if this isn't the case.

Town, Survivor, Jester, Unjester, and Condemner are examples of Innocent results.
Groupscum (e.g. Mafia), Cult, and Serial Killer are examples of Guilty results.
Last edited by TemporalLich on Tue Sep 27, 2022 2:41 am, edited 1 time in total.
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