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Post #9151 (isolation #802) » Sat Sep 19, 2020 2:35 pm
Postby TemporalLich »
Town Dark Demon Mason
You are in a PT with other Masons, who are confirmed to not be Mafia-aligned.
Anyone investigating you will receive a message saying that you are a frightening and evil Dark Demon.
Each night, you may cloak someone in darkness. They will be roleblocked, and will receive frightening visions of a random night action targeting them the next Night (if they weren't targeted the next Night, they will receive frightening visions of demons).
Mod Note: Add "Mason" to a random non-Mafia-aligned player's role when rolling this role.
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Post #9152 (isolation #803) » Sun Sep 20, 2020 3:08 am
Postby TemporalLich »
Alternate Mafia Scumfinder
You may investigate a player each night.
You get an
Innocent
result if your target's current alignment has a win condition that can win while the Town wins. You get a
Guilty
result if this isn't the case.
Town, Survivor, Jester, Unjester, and Condemner are examples of Innocent results.
Groupscum (e.g. Mafia), Cult, and Serial Killer are examples of Guilty results.
Last edited by TemporalLich on Tue Sep 27, 2022 2:41 am, edited 1 time in total.
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Post #9154 (isolation #804) » Sun Sep 20, 2020 6:00 am
Postby TemporalLich »
Town Exponential Cycle Numbering
The cycle number increases with the function 2^x, where x is the true cycle number.
For example: Pregame is Night 1 (if any roles can act during pregame or specifically on Night 1 that is), True Cycle 1 is numbered Cycle 2, True Cycle 2 is numbered Cycle 4, True Cycle 3 is numbered Cycle 8, True Cycle 4 is numbered Cycle 16, and so on...
i thought about something, would this be an inno result for the scumfinder role?
Not until Day 9153 (or later, if skipping past Day 9153 will still invoke the alignment change). Scumfinder, like cop-like roles, looks at current alignments.
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Post #9173 (isolation #805) » Wed Sep 23, 2020 3:59 pm
Postby TemporalLich »
Scumfinder
(alignment up to mod discretion)
You may investigate a player each night.
You get an
Innocent
result if your target's current alignment has a win condition that can win while the Town wins. You get a
Guilty
result if this isn't the case.
Town, Survivor, Jester, Unjester, and Condemner are examples of Innocent results.
Groupscum (e.g. Mafia), Cult, and Serial Killer are examples of Guilty results.
Last edited by TemporalLich on Tue Sep 27, 2022 2:41 am, edited 1 time in total.
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Post #9197 (isolation #809) » Thu Sep 24, 2020 6:53 pm
Postby TemporalLich »
Light Demon
(alignment up to mod discretion)
Anyone investigating you will receive a message saying that you are a frightening and evil Light Demon.
Each night, you may cloak someone in light. They will be protected from kills, and will receive frightening visions of a random night action targeting them the next Night (if they weren't targeted the next Night, they will receive frightening visions of demons).
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Post #9223 (isolation #810) » Mon Sep 28, 2020 1:14 pm
Postby TemporalLich »
Town Contrarian
You will automatically answer "No" to any Yes/No prompts that would be sent to you. You will still be sent the normal contents of the prompt, but you will compulsively say No.
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Post #9245 (isolation #815) » Thu Oct 01, 2020 5:39 pm
Postby TemporalLich »
Town Mysterious Researcher
You start the game charged with a mysterious energy.
If you are charged with a mysterious energy, you may learn if a player is of X alignment or not of X alignment. You must specify what alignment you are checking for. If they are X alignment, you charge them with a mysterious energy.
Mod Note: This role charges someone with a mysterious energy indefinitely if they are of X alignment. (Roles like Mysterious Eidolon can lose mysterious energy charge)
Still, have fun figuring out what being charged with a mysterious energy does.
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Post #9250 (isolation #816) » Thu Oct 01, 2020 9:45 pm
Postby TemporalLich »
Mafia Mysterious Researcher
You start the game charged with a mysterious energy.
If you are charged with a mysterious energy, you may learn if a player is of X alignment or not of X alignment. You must specify what alignment you are checking for. If they are X alignment, you charge them with a mysterious energy.
Mod Note: This role charges someone with a mysterious energy indefinitely if they are of X alignment. (Roles like Mysterious Eidolon can lose mysterious energy charge)
Still, have fun figuring out what being charged with a mysterious energy does.
You start the game charged with a mysterious energy.
If you are charged with a mysterious energy, you may learn if a player is of X alignment or not of X alignment. You must specify what alignment you are checking for. If they are X alignment, you charge them with a mysterious energy.
Mod Note: This role charges someone with a mysterious energy indefinitely if they are of X alignment. (Roles like Mysterious Eidolon can lose mysterious energy charge)
Still, have fun figuring out what being charged with a mysterious energy does.
I think there might need to be a rule that X cannot be Town for reasons that after saying this, should be obvious
The non-mysterious version of this role is an All-In-One Cop. Picking Town as the alignment is a Bloodhound check, for example. This is still a weaker role than the Alignment Cop (which learns the exact alignment, and can't be fooled by Wrong Place at the Wrong Time which would return an incorrect "Not Town" result to a Bloodhound).
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Post #9300 (isolation #823) » Tue Oct 06, 2020 7:53 am
Postby TemporalLich »
Drunk Detective
You are a Drunk Detective. You are a detective that always gets a No Result. Other investigations and players you visit will be informed of "the smell of cheap booze and sadness".
If you are jailed as a Drunk Detective (or another power that would thematically keep you off the booze), you become a normal Detective.
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Post #9301 (isolation #824) » Tue Oct 06, 2020 7:54 am
Postby TemporalLich »
Drunk Alignment Cop
You are a Drunk Alignment Cop. You are an alignment cop that always gets a No Result. Other investigations and players you visit will be informed of "the smell of cheap booze and sadness".
If you are jailed as a Drunk Alignment Cop (or another power that would thematically keep you off the booze), you become a normal Alignment Cop.
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Post #9332 (isolation #827) » Thu Oct 08, 2020 9:02 pm
Postby TemporalLich »
Bad Inquisitor
You have a factional Bad Inquisitor ability. Each night, you may attempt to kill a player. If that player survives the kill, you will instead convert that player to the
Town
.
You win when all threats to you are wiped out, and you are currently alive or were alive in the last phase, or nothing can prevent this from occuring.
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Post #9389 (isolation #832) » Tue Oct 13, 2020 3:35 pm
Postby TemporalLich »
Jake's Fill-In
You are a named Townie. You have no special abilities.
If Jake The Wolfie quotes this role, any text after the quote will be part of the role's role PM, replacing this text. This may not add abilities to this role.
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Post #9395 (isolation #833) » Sat Oct 17, 2020 8:35 pm
Postby TemporalLich »
Town Fill-In
You are a named Townie. You have no special abilities.
The first person to quote this role has any text after the quote be part of the role's role PM, replacing this text. This may not add abilities to this role.
Last edited by TemporalLich on Sun Oct 18, 2020 8:18 am, edited 1 time in total.
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Post #9400 (isolation #835) » Fri Oct 23, 2020 4:44 am
Postby TemporalLich »
Town Kill Checker
Each night, you may check a player. You will be informed of whether your check attempt on that player succeeded or not. Your check is treated as a kill action by all roles that care about your action.
For example, this will fail on a Doctor protected player unless they are targeted by at least the same amount of kills that the Doctor protection can protect from, as this resolves later than killing actions due to NAR's Golden Rule.
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Post #9414 (isolation #836) » Sat Oct 24, 2020 1:21 pm
Postby TemporalLich »
Mafia 1-shot Radio Silencer
Once in the game during night, you may force the mod to obey radio silence for the Night and the following Day. The moderator may not post night or day scenes with the exception of suppressed flips and may not post any public messages (The mod may still post votecounts and answer questions directed to them). During radio silence, investigative actions, Mailman actions, and Neighborizer actions will fail no matter what circumstances are in play (e.g. a Strong-Willed Alignment Cop or a Strong-Willed Mailman will still fail due to radio silence).
Edited to be less confusing.
Last edited by TemporalLich on Tue Jul 26, 2022 7:29 pm, edited 1 time in total.
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Post #9424 (isolation #837) » Wed Nov 18, 2020 2:37 pm
Postby TemporalLich »
Scumfinder
(alignment up to mod discretion)
You may investigate a player each night.
You get an
Innocent
result if your target's current alignment has a win condition that can win while the Town wins. You get a
Guilty
result if this isn't the case.
Town, Survivor, Jester, Unjester, and Condemner are examples of Innocent results.
Groupscum (e.g. Mafia), Cult, and Serial Killer are examples of Guilty results.
Last edited by TemporalLich on Tue Sep 27, 2022 2:41 am, edited 1 time in total.
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Post #9428 (isolation #840) » Wed Nov 18, 2020 6:53 pm
Postby TemporalLich »
Alien Lethe
While you are still alive, all results don't specify the targeted player.
Each night, you may target a player. They will forget what they are planning to do that night (are roleblocked as if the target were Commuting) and be notified of such. This is a water-based ability.
Last edited by TemporalLich on Wed Nov 18, 2020 6:55 pm, edited 1 time in total.
You have already lost.
But you figure that you can win if everyone else loses.
Once per night, you can erase a player's wincon, making it impossible for them to win. They will be notified.
You win if the game ends with no winners.
Asides from being a literal paradox (you win because nobody won... but then somebody won so you lose... but then you win because nobody won... but then somebody won so you lose... and so on until infinity), voiding someone's wincon is bastard in an unfun way and basically amounts to a soft modkill.
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Post #9489 (isolation #849) » Mon Nov 30, 2020 5:59 am
Postby TemporalLich »
Town Dark Demon Monk
You are in a PT with other Monks, who are confirmed to not be Werewolf-aligned.
Anyone investigating you will receive a message saying that you are a frightening and evil Dark Demon.
Each night, you may cloak someone in darkness. They will be roleblocked, and will receive frightening visions of a random night action targeting them the next Night (if they weren't targeted the next Night, they will receive frightening visions of demons).
Add "Monk" to a random non-Werewolf-aligned player's role when rolling this role.
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Post #9490 (isolation #850) » Mon Nov 30, 2020 6:07 am
Postby TemporalLich »
Town Strong-Willed Dark Demon
Anyone investigating you will receive a message saying that you are a frightening and evil Dark Demon.
Each night, you may cloak someone in darkness. They will be roleblocked, and will receive frightening visions of a random night action targeting them the next Night (if they weren't targeted the next Night, they will receive frightening visions of demons).
This action can't be blocked, redirected or interfered with in any way.
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Post #9495 (isolation #851) » Thu Dec 03, 2020 8:01 am
Postby TemporalLich »
Town Anti-Cult Group Member
You are in a PT with other Anti-Cult Group Members, who are confirmed to not be Cult-aligned.
You cannot become a member of the
Cult
under any circumstance.
Mod Note: Add "Anti-Cult Group Member" to a random non-Cult-aligned player's role when rolling this role. Being an Anti-Cult Group Member confers both the PT and the immunity to Cult recruitment.
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Post #9507 (isolation #852) » Sat Dec 05, 2020 7:09 am
Postby TemporalLich »
Town Counterbalanced uPick
During pregame, you may submit a Grand Idea post to become your role.
A random Mafioso or Werewolf will also become your role.
If you don't pick, you have no special abilities but aren't Vanilla or Named.
You may not submit roles that are blacklisted as Town, Mafia, or Werewolf. (e.g. Innocent Child, Mason, and Monk are not valid choices for Counterbalanced uPick)
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Post #9508 (isolation #853) » Sat Dec 05, 2020 8:17 pm
Postby TemporalLich »
ModPick Alignment Counterbalanced uPick
During pregame, you may submit a Grand Idea post to become your role.
A random Mafioso or Werewolf will also become your role.
If you don't pick, you have no special abilities but aren't Vanilla or Named.
You may not submit roles that are blacklisted as Town, Mafia, or Werewolf. (e.g. Innocent Child, Mason, and Monk are not valid choices for Counterbalanced uPick)
After pregame, the moderator determines your alignment. (this is the alignment part of this role card)
If there is no cult, you are aligned with the Alternate Mafia if there are members of the alternate mafia
If there is no cult / members of the alternate mafia, and there are Aliens, you are aligned with the aliens
You're a Vanilla Townie otherwise
If someone picked this card for alignment in Grandest Idea, what would be that person's alignment? Cult? Cult or Alternate Mafia or Alien like this role card minus the sympathizer role ability?
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Post #9522 (isolation #857) » Thu Dec 10, 2020 6:36 pm
Postby TemporalLich »
Standard Grand Idea Bonus
If this role card is rolled in standard Grand Idea (not Grander Idea, Grandest Idea, GPick, Anti-GPick, Reverse GPick, Commonplace Idea, or any other Grand Idea mutation) and is the first roll for a particular role card in the setup, reroll this role and give the role a random invention (rolled from the GIM thread until you get an active ability).
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Post #9523 (isolation #858) » Thu Dec 10, 2020 6:39 pm
Postby TemporalLich »
Town Corrupt Fight Stopper
Each Day, you may publicly post "
Stop Fight: X and Y
" (bold is required, and you should replace X and Y with the relevant players) to give X and Y a 72 hour post restriction that disallows them from talking about or to each other for any reason. The first time X or Y violates this post restriction, they receive a warning. The second time, they lose their vote for the rest of the day. If they violate it a third time, the offending player shall unavoidably die.
Unlike other Fight Stoppers, the moderator may not veto this ability and you are free to use this ability to advance your win condition.
Last edited by TemporalLich on Wed Jan 06, 2021 6:06 am, edited 1 time in total.
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Post #9525 (isolation #859) » Sun Dec 13, 2020 6:53 pm
Postby TemporalLich »
Frost Role Cop
You are a member of the Frozen Clan.
Each night, you may learn a player's role.
Each night, you and all other Frozen Clansmen may collectively decide to freeze someone in time. If less than half of the Clansmen successfully perform the factional ability (i.e being roleblocked, redirected) then it will fail. No one is seen visiting the target. They are no longer alive, but they don't join any Dead PTs. In addition, they leave the game without a flip and are unstoppably roleblocked.
You win when all other Anti-Town factions, the town, and any neutrals that seek to do you harm are dead.
Same alignment as 9524. Frost alignment has the collective time freeze ability and the Frozen Clan PT.
Also I'm pretty sure lightblue is hard to see on light themes.
Last edited by TemporalLich on Sat Dec 02, 2023 9:49 am, edited 1 time in total.
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Post #9529 (isolation #860) » Mon Dec 14, 2020 8:18 am
Postby TemporalLich »
Frost Alignment Cop
You are a member of the Frozen Clan.
Each night, you may learn a player's alignment.
Each night, you and all other Frozen Clansmen (with access to the Frozen Clan PT) may collectively decide to freeze someone in time. If less than half of the Clansmen (with access to the Frozen Clan PT) successfully perform the factional ability (i.e being roleblocked, redirected) then it will fail. No one is seen visiting the target. They are no longer alive, but they don't join any Dead PTs. In addition, they leave the game without a flip and are unstoppably roleblocked.
You win when all other Anti-Town factions, the town, and any neutrals that seek to do you harm are dead.
This should make it explicit Frozen Clansmen without access to the Frozen Clan PT (e.g. Frost Traitor, Dream Frost, Frost Sleeper Agent) don't have or count for the 50% success rate needed for the time freeze ability to work.