Most obviously: if you're scum, and doing badly, don't panic and don't give up. You might have half the playerlist suspecting you, but people's memories for reads are short, and the capacity for town to do something stupid and let you off the hook is almost unlimited. Say it's late in the game and you're in a 3:2 ending; town are necessarily going to have a lot of information by now, because they've been hunting your scumteam for the whole game. Most likely, most of the townies are going to have a pretty good idea of who the scum are. Perhaps a fairly persuasive scumhunter has the entire team figured out, there's a power role inno on a townie, etc.. The important things to realise are that a)
this is normal
, games normally reach situations like this on the way to a scum win; and b) no matter how bad it looks, all you need to win from here is to convince one townie to make one mistake, at any point in the game. Who cares if almost everyone has you figured out; sow just one seed of doubt in just one player, and they may end up voting incorrectly and letting you do an extended quickhammer for the win, or second-guessing themselves in a 2:1 ending and picking the wrong way in a cross-vote.Less obviously, it's worth noting that scum bus too much: another symptom of scum pessimism. They're scared that the weaker players on their team will be caught / have already been caught, and want to get ahead of the curve. Sometimes they're right – bussing is something that has to be done sometimes, in some games – but scum come to this conclusion more readily than they should and more often than they should. Most scum players could therefore improve their play by being more defensive of your partners than you normally would; sure, town
can
pick up on that, but the benefits you get from having more members alive often end up outweighing the disadvantages you get from being read more easily. Who cares if one or two townies have you figured out; you have a nightkill, after all.Last, and something which took me a long time to appreciate, is to account for scum pessimism when forming reads as town. Say you have a townread on someone, notice something that's a little odd, and comment on it in-thread, but still fundamentally have a townread. Or you have a nullread on someone, and try to work through the possibilities in which the player could be scum. If the player is actually scum, they're quite likely to overreact to this, thinking that your read on them is much scummier than it actually is. This is something that it's possible to pick up on and use for your scumhunting, if you're aware of it. It's
also
something that it's possible to pick up on and misinterpret, if you aren't aware of it. Say there's a deadline decision coming up, and the choice is between two wagons (which later turn out to be 1 scum 1 town). You're a potential deciding vote, and wavering, talking through the options, when someone gets in ahead of you and switches wagon, making the choice clear and leading to a scum elimination. I used to think this was a strong towntell, but it isn't; a decent proportion of the time, it's scum who have pessimistically misinterpreted you as planning to hammer their wagon
and are trying to get ahead of you. So it's best not to clear people "for deciding to eliminate scum early for no reason", especially if an uncommitted player has recently posted anything that could be misinterpreted as a scumread on the hammered player. Sometimes, from your point of view, it's all neutral and you're just thinking and you have no real opinion; but meanwhile, from the scum point of view they think their entire team is about to get caught and they need to take drastic measures like bussing in order to survive. You might think there's no reason, and in fact there was
no valid reason. But you need to account for scum doing something for a mistaken reason, because they thought the situation was worse than it was.