Grand Idea Mafia

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Korina
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Location: Knoxville, TN
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Post Post #10000  (ISO)  » Mon Feb 22, 2021 5:17 pm

10,000

Choose any role in the GIM thread, up to this role. That is now your role.

Mod Note: Before sending anyone else their role, allow up to 72 hours for this player to pick. If they do not pick within 72hrs, assume they are the very first role in the GIM thread, (aka VT).
If someone has a better idea, lmk, otherwise I think this is a good role for 10,000th role
I am V/LA on weekends. | GTKAS: 1 / 2 / 3 | The name-change is done.
ITT, I listen to all 1,200+ songs in my playlist, and rate them.

#CultsArentBastard

Cook
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Post Post #10001  (ISO)  » Mon Feb 22, 2021 5:31 pm

10,000's Evil Twin
• If someone rolls role 10,000, you become a Condemner Uncondemner Vig with that player as your target. You do not know who your target is, other than that they had the 10,000th role.
• If you successfully kill that player, you will Backup their role and will also vig everyone on their wagon/everyone who visited them, excluding you.
• You may only win if the head of the 10,000th role is taken.

Cook
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Post Post #10002  (ISO)  » Mon Feb 22, 2021 5:34 pm

GRADIENT TOWNIE

Use at least one element of BBCode in every post you make for a 1-Shot Bloodhound the night following.
You are a Townie otherwise.

doubleposting allowed now, thanks for being good sports
congratulations to Korina for getting the pagetop of all pagetops. "Five Figure Club" is the title I'd give to you, if I could hand out a title for free.

Sirius9121
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Post Post #10003  (ISO)  » Mon Feb 22, 2021 8:39 pm

Town Indecisive Poster 1-shot Vigilante 2-shot Role Cop 3-shot Jailkeeper.

You may not doublepost.
If you ask Rick Astley for his copy of the movie 'Up', he can not give it to you as he will never give you up.
However, by refusing to do so, he lets you down.
Thus creating the Astley Paradox.
*glares at Sirius*Well played my friend, well played. - Aristophanes

Korina
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Location: Knoxville, TN
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Post Post #10004  (ISO)  » Mon Feb 22, 2021 9:20 pm

The End

Continue rolling the game as normal, and re-roll this role.
Reroll any roles that die at the start of the game as well.
When the first player should be killed in any method, they do not die. Instead, post the following excerpt and end the game:

Spoiler: Flavor
As you all stand there, ready to eliminate [Player Name], you all come to realize the gravity of this situation thanks to [Player Who Originally Rolled This]. Innocent townies, mafia members, werewolves, cults, aliens, serial killers, and god-knows-what-else all live in this town. What other town would allow all these people to live together? Sure, just a few moments ago, all of you were all ready to kill this person, but something prevented you from doing so. It was this moment of hesitation that allowed all of you to decide to talk about this calmly. You all agree to put aside your differences, and try to live in harmony. This town is diverse—there's plenty of unique groups in this town—and there's room for everyone. There's no reason to kill someone, because you suspect they might be against you. As [Player Name] steps away from the elimination stand, you all decide to look off at the sunset. Tomorrow is a new day.

And thus, you all lived Happily Ever After™️.
The End.


Mod Note: It's up to the players afterwards if they wanna do a reroll. If the majority agree, play a reroll.
If a player dies to a dayvig, flavor the ending accordingly.
I am V/LA on weekends. | GTKAS: 1 / 2 / 3 | The name-change is done.
ITT, I listen to all 1,200+ songs in my playlist, and rate them.

#CultsArentBastard

Bell
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Post Post #10005  (ISO)  » Mon Feb 22, 2021 10:52 pm

Rain on your parade
1-shot investigation for Mafia, Arsonist, Cult, or serial killer.

If the result is positive, rather than send a traditional PM to the investigator. the mod will state in thread that the target had been rained on.

Sirius9121
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Post Post #10006  (ISO)  » Mon Feb 22, 2021 11:08 pm

In post 2805, callforjudgement wrote:Werewolf Diminishing Magnetised Multivoter

You can't voluntarily unvote (although you unvote when the vote count is reset). You have infinitely many votes, but each is only worth 1 divided by (the number of votes you've made since the last votecount reset).

For example, if you vote for player A, you have one vote on player A. If you then vote for player B, you have half a vote on each of players A and B. If you then vote for player A again, you'll have ⅔ of a vote on player A and ⅓ of a vote on player B.
If you ask Rick Astley for his copy of the movie 'Up', he can not give it to you as he will never give you up.
However, by refusing to do so, he lets you down.
Thus creating the Astley Paradox.
*glares at Sirius*Well played my friend, well played. - Aristophanes

DDynamo
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Location: Nunya, USA

Post Post #10007  (ISO)  » Tue Mar 02, 2021 9:20 pm

Town Shieldbearer
- May target a player at night. If that player visited the Shieldbearer, they will be roleblocked.

Korina
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Post Post #10008  (ISO)  » Wed Mar 03, 2021 1:11 am

Die

Within the first 24 hours of day starting, you must post KILL (PLAYERNAME) or unavoidably die instantly. That player will have 24 hours to pick another player, or unavoidably die instantly. A player who previously picked another target cannot be picked again, and any attempts cause the targeter to unavoidably die. The last player with this ability dies because they cannot target anyone else.

You also cannot be killed by any means until there is at least 3/4ths of the starting player count are dead.
I am V/LA on weekends. | GTKAS: 1 / 2 / 3 | The name-change is done.
ITT, I listen to all 1,200+ songs in my playlist, and rate them.

#CultsArentBastard

Cook
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Post Post #10009  (ISO)  » Wed Mar 03, 2021 1:30 am

Temporal Tail Townie
• Compulsively give someone the head of the Temporal Thread.
• Anyone who had the head but doesn't now instead is holding on to the Temporal Thread.
• If the Temporal Thread's head is given to someone who already is holding on to the thread, it will kill that player and instead close the loop by giving it to you, neighborizing everyone with the thread.

i'll refactor the wording here in a bit.

Sirius9121
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Post Post #10010  (ISO)  » Wed Mar 03, 2021 1:37 am

Mafia Paranoid Gun Owner
If you ask Rick Astley for his copy of the movie 'Up', he can not give it to you as he will never give you up.
However, by refusing to do so, he lets you down.
Thus creating the Astley Paradox.
*glares at Sirius*Well played my friend, well played. - Aristophanes

Jake The Wolfie
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Location: Floorda

Post Post #10011  (ISO)  » Wed Mar 03, 2021 10:18 pm

Neutral Radicalized Anarchist

While you are alive, the game does not end, even if a faction has already won.
You always know all neutrals that are alive, along with their role.
There is guaranteed to be at least 1 other neutral player if you're in the game.

During the night, you may choose to destabilize a player. If they are a member of a faction, they will instead become the neutral version of their role, aligned with your goals. If they were already neutral, they instead die.
On non-consecutive days, you may choose to perform a coup. If there are more neutrals alive than factioned players, all factioned players immediately die. If not, then all factions suffer a casualty of 1 player, and 1 neutral dies per factioned player death.
Once per game during twilight, if the player who will be executed is neutral, you can instead choose a factioned player to die instead.

You win when there are no more factions in the game.

Sirius9121
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Post Post #10012  (ISO)  » Wed Mar 03, 2021 10:49 pm

Double Trouble

Each player gets two roles.
They can win with both alignments and wincons.
They can use both abilities.

You are a Halverizer. You can see a random role PM and who it belongs to each day. At night, you may choose to either kill that role PM, leaving that player with only 1 role PM, 1 wincon, etc... or Kill the other role PM. All killed role PMs by this way will flip.

You win when you are alive and over 60% of role PMs excluding yours are dead. You only recieve one Role PM.
Nightkilled players count as 2 dead role PMs.
If you ask Rick Astley for his copy of the movie 'Up', he can not give it to you as he will never give you up.
However, by refusing to do so, he lets you down.
Thus creating the Astley Paradox.
*glares at Sirius*Well played my friend, well played. - Aristophanes

Sirius9121
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Post Post #10013  (ISO)  » Wed Mar 03, 2021 10:49 pm

Double Trouble

Each player gets two roles.
They can win with both alignments and wincons.
They can use both abilities.

You are a Halverizer. You can see a random role PM and who it belongs to each day. At night, you may choose to either kill that role PM, leaving that player with only 1 role PM, 1 wincon, etc... or Kill the other role PM. All killed role PMs by this way will flip.

You win when you are alive and over 60% of role PMs excluding yours are dead. You only recieve one Role PM.
Nightkilled players count as 2 dead role PMs.
If you ask Rick Astley for his copy of the movie 'Up', he can not give it to you as he will never give you up.
However, by refusing to do so, he lets you down.
Thus creating the Astley Paradox.
*glares at Sirius*Well played my friend, well played. - Aristophanes

Sirius9121
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Post Post #10014  (ISO)  » Wed Mar 03, 2021 10:49 pm

Double Trouble

Each player gets two roles.
They can win with both alignments and wincons.
They can use both abilities.

You are a Halverizer. You can see a random role PM and who it belongs to each day. At night, you may choose to either kill that role PM, leaving that player with only 1 role PM, 1 wincon, etc... or Kill the other role PM. All killed role PMs by this way will flip.

You win when you are alive and over 60% of role PMs excluding yours are dead. You only recieve one Role PM.
Nightkilled players count as 2 dead role PMs.
If you ask Rick Astley for his copy of the movie 'Up', he can not give it to you as he will never give you up.
However, by refusing to do so, he lets you down.
Thus creating the Astley Paradox.
*glares at Sirius*Well played my friend, well played. - Aristophanes

Sirius9121
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Post Post #10015  (ISO)  » Wed Mar 03, 2021 10:49 pm

Double Trouble

Each player gets two roles.
They can win with both alignments and wincons.
They can use both abilities.

You are a Halverizer. You can see a random role PM and who it belongs to each day. At night, you may choose to either kill that role PM, leaving that player with only 1 role PM, 1 wincon, etc... or Kill the other role PM. All killed role PMs by this way will flip.

You win when you are alive and over 60% of role PMs excluding yours are dead. You only recieve one Role PM.
Nightkilled players count as 2 dead role PMs.
If you ask Rick Astley for his copy of the movie 'Up', he can not give it to you as he will never give you up.
However, by refusing to do so, he lets you down.
Thus creating the Astley Paradox.
*glares at Sirius*Well played my friend, well played. - Aristophanes

Sirius9121
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Joined: May 31, 2020
Location: Another Universe (Timezone: GMT+8)
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Post Post #10016  (ISO)  » Wed Mar 03, 2021 10:50 pm

Double Trouble

Each player gets two roles.
They can win with both alignments and wincons.
They can use both abilities.

You are a Halverizer. You can see a random role PM and who it belongs to each day. At night, you may choose to either kill that role PM, leaving that player with only 1 role PM, 1 wincon, etc... or Kill the other role PM. All killed role PMs by this way will flip.

You win when you are alive and over 60% of role PMs excluding yours are dead. You only recieve one Role PM.
Nightkilled players count as 2 dead role PMs.
If you ask Rick Astley for his copy of the movie 'Up', he can not give it to you as he will never give you up.
However, by refusing to do so, he lets you down.
Thus creating the Astley Paradox.
*glares at Sirius*Well played my friend, well played. - Aristophanes

Sirius9121
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Post Post #10017  (ISO)  » Wed Mar 03, 2021 10:51 pm

Town 2-shot Shot Counter
Checks a person and receives a report of whether their ability has shots, and how many shots they have.
You may target yourself.

If they target themselves, everyone in game is notified that their ability has been reduced to 2 shots left.

2-shot modifier is hidden.
If you ask Rick Astley for his copy of the movie 'Up', he can not give it to you as he will never give you up.
However, by refusing to do so, he lets you down.
Thus creating the Astley Paradox.
*glares at Sirius*Well played my friend, well played. - Aristophanes

Sirius9121
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Post Post #10018  (ISO)  » Wed Mar 03, 2021 11:06 pm

Town 3-shot Shot Counter
Checks a person and receives a report of whether their ability has shots, and how many shots they have.
You may target yourself.

3-shot modifier is hidden.
If you ask Rick Astley for his copy of the movie 'Up', he can not give it to you as he will never give you up.
However, by refusing to do so, he lets you down.
Thus creating the Astley Paradox.
*glares at Sirius*Well played my friend, well played. - Aristophanes

Gypyx
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Location: Pain.
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Post Post #10019  (ISO)  » Thu Mar 04, 2021 2:28 am

Town Enigmatic

any investigation performed on you will fail
bottom text

Gypyx
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Post Post #10020  (ISO)  » Thu Mar 04, 2021 2:31 am

Werewolf Enigmatic Conspiracy Theorist

Investigations performed on you will fail

You may each night check if someone is an Alien, you will appear as an alien to other conspiracy theorist
bottom text

Sirius9121
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Post Post #10021  (ISO)  » Thu Mar 04, 2021 5:38 am

In post 9021, Jake The Wolfie wrote:Town Inquisitor/Seer

During the night, you may choose one player. You will be notified if they are Cult or Werewolf.
If you ask Rick Astley for his copy of the movie 'Up', he can not give it to you as he will never give you up.
However, by refusing to do so, he lets you down.
Thus creating the Astley Paradox.
*glares at Sirius*Well played my friend, well played. - Aristophanes

DDynamo
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Location: Nunya, USA

Post Post #10022  (ISO)  » Sun Mar 07, 2021 8:40 pm

Town Dictionary

You may target a player to determine the first letter of their role, alignment not included.

Sirius9121
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Post Post #10023  (ISO)  » Sun Mar 07, 2021 8:51 pm

]Compulsive Cult-Jester Recruiter

At night, you MUST recruit someone into your jester cult. Their win condition will change to "Become lynched" and they will join a PT with you and everyone else in your jester cult.

Win condition: Become lynched
If you ask Rick Astley for his copy of the movie 'Up', he can not give it to you as he will never give you up.
However, by refusing to do so, he lets you down.
Thus creating the Astley Paradox.
*glares at Sirius*Well played my friend, well played. - Aristophanes

Sirius9121
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Location: Another Universe (Timezone: GMT+8)
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Post Post #10024  (ISO)  » Sun Mar 07, 2021 8:52 pm

]Cooperative Serial Killer

If this role is in the game, all serial killers (including this role) join together to become a group faction.
If you ask Rick Astley for his copy of the movie 'Up', he can not give it to you as he will never give you up.
However, by refusing to do so, he lets you down.
Thus creating the Astley Paradox.
*glares at Sirius*Well played my friend, well played. - Aristophanes

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