Changes to Normal Games (update September 2022)

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Post Post #800 (ISO) » Fri Sep 17, 2021 4:36 pm

Post by Gamma Emerald »

Tbh inspector seems marginally useful at best
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Post Post #801 (ISO) » Fri Sep 17, 2021 4:36 pm

Post by Wake1 »

How about a Modifier/PR that has the role only target 2-3 people, and let's the user know that a person (not if more than 1) did something at Night, but that's all it tells the user.

Kind of like an even more watered-down Motion Detector?
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Post Post #802 (ISO) » Fri Sep 17, 2021 4:40 pm

Post by Wake1 »

Target 3 people at Night.

If any of them did something at Night you get a *PING.* That's it.

You won't know who did it, how many, or what was done at Night.
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Post Post #803 (ISO) » Fri Sep 17, 2021 4:41 pm

Post by TemporalLich »

yeah inspector is just a slightly better checker

it is a package deal with the more useful reporter though, as both are the binary action investigators that are each one half of the motion detector

pedit: a spread out Reporter? kinda veering toward greylist material tbh as it is oddly specific. A role that could target 2 players and can learn if at least either one acted or not is a spread out Reporter (assuming the correct logic gate is OR and not XOR - that is if both targets act it gives a positive result).

ppedit: a very spread out Reporter then.
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Post Post #804 (ISO) » Fri Sep 17, 2021 4:51 pm

Post by Wake1 »

I feel like a spread-out Reporter is fairly balanced because it gives so little info.
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Post Post #805 (ISO) » Fri Sep 17, 2021 5:07 pm

Post by TemporalLich »

It's balanced, but I am not convinced it should be on the Normal whitelist for reasons of Normality tbh
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Post Post #806 (ISO) » Fri Sep 17, 2021 5:10 pm

Post by TemporalLich »

Spread Out is really only a modifier that can work on binary investigatives... a different version of Spread Out could be made for something like a Spread Out Doctor that will fail to protect if both targets are targeted by a kill or a Spread Out Roleblocker that will fail to block if both targets act.

again, I will state this is good material for a Normal Greylist if it ever comes back, but is too niche to warrant being whitelisted.

also I feel multi-target actions are a new mechanic and that is a major hurdle for Spread Out to overcome to being Normalized.
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Post Post #807 (ISO) » Fri Sep 17, 2021 5:15 pm

Post by TemporalLich »

heck, multi-target actions are what is likely to be the reason Split fails to get Normalized as a Split action is a multi-target action though Split is the most innocuous way to add the mechanic of multi-target actions.
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Post Post #808 (ISO) » Fri Sep 17, 2021 5:55 pm

Post by Wake1 »

How about a Modifier where, if a player acts at Night, it leaves a token/marker/whatever on itself.

And then have a PR—or a modifier—that lets you check a player at Night to see if they have any of these tokens/markers on them.

How does that sound?
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Post Post #809 (ISO) » Fri Sep 17, 2021 6:53 pm

Post by Gypyx »

In post 808, Wake1 wrote:How about a Modifier where, if a player acts at Night, it leaves a token/marker/whatever on itself.

And then have a PR—or a modifier—that lets you check a player at Night to see if they have any of these tokens/markers on them.

How does that sound?
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Post Post #810 (ISO) » Fri Sep 17, 2021 6:59 pm

Post by Ythan »

Sounds tangentially related to how detective works.
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Post Post #811 (ISO) » Fri Sep 17, 2021 7:16 pm

Post by Wake1 »

In post 809, Gypyx wrote:
In post 808, Wake1 wrote:How about a Modifier where, if a player acts at Night, it leaves a token/marker/whatever on itself.

And then have a PR—or a modifier—that lets you check a player at Night to see if they have any of these tokens/markers on them.

How does that sound?
Why?

It's very similar to Fruit Vendor.

cool for a theme, not really a normal imo
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Post Post #812 (ISO) » Fri Sep 17, 2021 7:25 pm

Post by Gypyx »

well, imo, one of the rules of normal roles is that they shouldn't like, create mechanics that interact between themselves, for instance a fruit vendor by himself is okay, but i wouldn't want a fruit cop that checks if someone has fruits
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Post Post #813 (ISO) » Fri Sep 17, 2021 8:02 pm

Post by Wake1 »

In post 812, Gypyx wrote:well, imo, one of the rules of normal roles is that they shouldn't like, create mechanics that interact between themselves, for instance a fruit vendor by himself is okay, but i wouldn't want a fruit cop that checks if someone has fruits
The fruit of the fruit vendor doesn't do anything.

The token I mentioned earlier just signifies that that player did something.

So if the investigative role checked a person with a token on them, that investigative role would know that at one point they did something.
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Post Post #814 (ISO) » Fri Sep 17, 2021 8:24 pm

Post by Gypyx »

well, no, your token makes the guy appear positive to THAT specific role, and that's it, which is imo, not good design for normal

like, basically, the token modifier works only in combination with your investigative, which isn't something you'd wanna have in a normal whitelist in my eyes
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Post Post #815 (ISO) » Sat Sep 18, 2021 12:23 pm

Post by TemporalLich »

Marked would be a fair role though that is just a Reflexive Fruit Vendor (Reflexive isn't a normal modifier though)

A Token modifier that marks you when you use the attached ability is not that different from a Marked role.
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Post Post #816 (ISO) » Sat Sep 18, 2021 12:30 pm

Post by Jake The Wolfie »

Paranoid Fruit Vendor

During the night, you may use your ability. Assuming no interference with your action, any player that visits you will be given a fruit.

---

Essentially, a Fruit Vendor that doesn't move. It can't confirm itself by visiting other players, but it instead has to potentially waste the town's time by having other players visit them.
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Post Post #817 (ISO) » Sat Sep 18, 2021 12:54 pm

Post by Cook »

reflexive fruit vendor
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Post Post #818 (ISO) » Sat Sep 18, 2021 1:14 pm

Post by Jake The Wolfie »

Well, you aren't passively using your power, it has to be activated.
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Post Post #819 (ISO) » Sat Sep 18, 2021 1:24 pm

Post by Gamma Emerald »

PGO doesn't activate either
it's literally just another way of saying reflexive vigilante
and iirc reflexive isn't a normal modifier
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Post Post #820 (ISO) » Sat Sep 18, 2021 2:01 pm

Post by Jake The Wolfie »

Should Reflexive be a Normal modifier?
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Post Post #821 (ISO) » Sat Sep 18, 2021 2:03 pm

Post by Gamma Emerald »

I remember being told it was too intricate or something once
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Post Post #822 (ISO) » Sat Sep 18, 2021 2:15 pm

Post by Cook »

1-shot activated reflexive fruit vendor
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Post Post #823 (ISO) » Sat Sep 18, 2021 2:18 pm

Post by Jake The Wolfie »

I don't see how complexity could make something non-normal. We aren't workshopping a Newbie Setup here, we're (partly) trying to create fair and balanced roles to aid in the creation of Normal setups for all (mostly veteran) users to play in.
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Post Post #824 (ISO) » Sat Sep 18, 2021 2:25 pm

Post by Ythan »

Normalcy is nebulous because it's just defined by arbitrary (if overall sensible) inclusion in a list. It's difficult to say what else could or could not be normal because the answer is whatever gets on that list.

My two cents in case anyone finds it interesting idk!
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