Deck of Astral Roles [Complete]

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Post Post #825 (ISO) » Sun Sep 19, 2021 2:32 pm

Post by MegAzumarill »

Alien Coroner
(alien/coroner)
Coroner:You will be told the true roles and alignments of any flips obscured in any way.
Imprefection is the spice of life.
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Post Post #826 (ISO) » Sun Sep 19, 2021 2:33 pm

Post by MegAzumarill »

Mod Chooses before picks Coroner
(Mod chooses before picks/coroner)
Coroner:You will be told the true roles and alignments of any flips obscured in any way.
Imprefection is the spice of life.
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Post Post #827 (ISO) » Sun Sep 19, 2021 2:36 pm

Post by MegAzumarill »

Pirate False Flip Detector
(Pirate / False flip detector)

Pirates
have a factional ability: plundering a player. That player will be permanently Vanillaised. The plunderer will learn their target's role. This ability will fail on any Vanilla.

You win when at least 1 player from each alignment in the game has been successfully plundered and at least one
Pirate
is alive. When this happens, all
Pirates
will exit the game as winners.

False flip detector: you will be told for all flips whether or not that was the true role/alignment of that player. you will not be told what the true alignment/role is if the flip was false, but you will be aware that it is false.
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Post Post #828 (ISO) » Sun Sep 19, 2021 2:38 pm

Post by Not Known 15 »

Werewolf
Number Flip
Alignment:Werewolf
Role:Number Flip
Everyone flips as the number of the role card they picked and the number of the alignment card they picked in the following manner:
PLAYER NAMEAlignment:NUMBER 1
Role:NUMBER 2


A Bad Flip will override this, but only on a roll of 11-19. Exchange PLAYER NAME with the name of the flipped player, NUMBER 1 with the number of the alignment card and NUMBER 2 with the number of the role card.
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Post Post #829 (ISO) » Sun Sep 19, 2021 2:39 pm

Post by Not Known 15 »

Werewolf
Number Flip
Alignment:Werewolf
Role:Number Flip
Everyone flips as the number of the role card they picked and the number of the alignment card they picked in the following manner:
PLAYER NAMEAlignment:NUMBER 1
Role:NUMBER 2


A Bad Flip will override this, but only on a roll of 11-19. Exchange PLAYER NAME with the name of the flipped player, NUMBER 1 with the number of the alignment card and NUMBER 2 with the number of the role card.
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Post Post #830 (ISO) » Sun Sep 19, 2021 2:40 pm

Post by Not Known 15 »

Town
Number Flip
Alignment:Town
Role:Number Flip
Everyone flips as the number of the role card they picked and the number of the alignment card they picked in the following manner:
PLAYER NAMEAlignment:NUMBER 1
Role:NUMBER 2


A Bad Flip will override this, but only on a roll of 11-19. Exchange PLAYER NAME with the name of the flipped player, NUMBER 1 with the number of the alignment card and NUMBER 2 with the number of the role card.
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Post Post #831 (ISO) » Sun Sep 19, 2021 2:40 pm

Post by Not Known 15 »

Town
Number Flip
Alignment:Town
Role:Number Flip
Everyone flips as the number of the role card they picked and the number of the alignment card they picked in the following manner:
PLAYER NAMEAlignment:NUMBER 1
Role:NUMBER 2


A Bad Flip will override this, but only on a roll of 11-19. Exchange PLAYER NAME with the name of the flipped player, NUMBER 1 with the number of the alignment card and NUMBER 2 with the number of the role card.
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Post Post #832 (ISO) » Sun Sep 19, 2021 2:41 pm

Post by Not Known 15 »

Mod Chooses After Picks
Number Flip
Alignment:Mod choice after picks
Role:Number Flip
Everyone flips as the number of the role card they picked and the number of the alignment card they picked in the following manner:
PLAYER NAMEAlignment:NUMBER 1
Role:NUMBER 2


A Bad Flip will override this, but only on a roll of 11-19. Exchange PLAYER NAME with the name of the flipped player, NUMBER 1 with the number of the alignment card and NUMBER 2 with the number of the role card.
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Post Post #833 (ISO) » Sun Sep 19, 2021 2:41 pm

Post by MegAzumarill »

Demonic Townie
(town/ demonic)

Demonic: you will appear as a Demon to investigative roles, if you receive any inventions/powers they will automatically become passive reflexive powers
You may still perform factional actions as normal.
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Post Post #834 (ISO) » Sun Sep 19, 2021 2:43 pm

Post by Not Known 15 »

Mod Chooses After Picks
Gravedigger
Alignment:Mod choice after picks
Role:Gravedigger
You visit everyone who dies. These visits are Cold-Blooded, you do not trigger reflexive roles due to these visits.
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Post Post #835 (ISO) » Sun Sep 19, 2021 2:43 pm

Post by MegAzumarill »

Demonic Alien n1, n2 PGO
(alien/ demonic n1, n2 PGO)

Demonic n1, n2 PGO: you will appear as a Demon to investigative roles, if you receive any inventions/powers they will automatically become passive reflexive powers. Additionally you will kill all visitors to you N1 and N2.
You may still perform factional actions as normal.
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Post Post #836 (ISO) » Sun Sep 19, 2021 2:44 pm

Post by MegAzumarill »

Mafia Tracker
(mafia/tracker)
Imprefection is the spice of life.
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Post Post #837 (ISO) » Sun Sep 19, 2021 2:51 pm

Post by TemporalLich »

Mod Chooses Before Picks Grandester Idea
(
Mod Chooses Before Picks
/ Grandester Idea)

Grandester Idea: Everyone gets an extra card draw (by default, you pick one for alignment, one for role, and one to publically discard - so the fourth card will be privately discarded). If this is picked for your role, reroll for role.
time will end
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Post Post #838 (ISO) » Sun Sep 19, 2021 2:52 pm

Post by Not Known 15 »

Mod Chooses After Picks
Voting Nights
Alignment:mod choice after picks.
Role:Voting Nights
As long as you are alive, including the night you die:
At night, people vote on elimination by PM.
The vote count and flip for the night will only be provided at the start of the next day.
Plurality and majority apply, with ties resolved randomly.
People killed by having more than 50% of the possible votes against them die before the end of the night and cannot use their night action due to being dead(there is only one elimination per night). Their flips cannot be prevented from being delayed until the start of the next day.
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Post Post #839 (ISO) » Sun Sep 19, 2021 2:53 pm

Post by MegAzumarill »

Discussion Killer
(discussion Killer/ discussion killer)

Discussion Killer (alignment-3p) You have a factional ability to select 2 players (living or dead). If those two players are both in a private thread TOGETHER both die. This ability is untargeted. All attempts to add you to a neighborhood/other private thread fail. Win condition: you will win and exit the game if all players that have private communication with another player(living or dead) are dead. (note that hydra (alignment)slots are technically all private communication to the same player so hydrae do not need to die unless a player inside of the hydrae have communication to another player outside the hydrae)


Discussion Killer (role) At night: select 2 players (living or dead). If those two players are both in a private thread TOGETHER both die. This ability is untargeted. All attempts to add you to a neighborhood/other private thread fail.
Imprefection is the spice of life.
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Post Post #840 (ISO) » Sun Sep 19, 2021 2:55 pm

Post by Jake The Wolfie »

Tentacled Theorist Mafioso
(Mafia / Tentacled Theorist)

You are a member of the Mafia, and win when all threats to the mafia have been eliminated.

You will appear to be an Alien to any relevant investigative checks.
During the night, you may target a player. Assuming no interference with your action, you will learn whether that player is an Alien or Not Alien.
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Post Post #841 (ISO) » Sun Sep 19, 2021 2:56 pm

Post by MegAzumarill »

Sunshine Club Watcher
(sunshine club/watcher)

As a Sunshine Club member, you have access to the Sunshine Club factional PT, found here.
In addition, any actions you have can and must be used during the day, and take effect during the day.
Imprefection is the spice of life.
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Post Post #842 (ISO) » Sun Sep 19, 2021 2:58 pm

Post by Not Known 15 »

Inflation


The player holding this card has a card maximum of 4 and draws an extra card..
All other players have a card maximum of 3.
The mod removes a card of their choice from a player if that player exceeds their card maximum.
The mod choice is restricted in the following way:The mod must remove cards with unpickable spaces or Empty Spaces first.
This card cannot be removed or discarded privately.
This card cannot be picked.
Last edited by Not Known 15 on Sun Sep 19, 2021 3:45 pm, edited 2 times in total.
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Post Post #843 (ISO) » Sun Sep 19, 2021 2:59 pm

Post by TemporalLich »

Cult Privateer
(
Cult
/ Privateer)

Privateer: All roles that care about your alignment treat you as if you were a
Pirate
.

Once in the game during the night, you may Vanillaize a player. Using this ability will make your faction unable to use factional abilities that Night.
time will end
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Post Post #844 (ISO) » Sun Sep 19, 2021 3:01 pm

Post by MegAzumarill »

Error.Alignment=null
(Null/vanilla)

Null: you have no alignment, and cannot gain one, therefore you cannot win and may do whatever you wish in the game. You may also choose during picks to treat this as a
mod chooses after picks
instead.
Imprefection is the spice of life.
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Post Post #845 (ISO) » Sun Sep 19, 2021 3:04 pm

Post by MegAzumarill »

Mafia Ninja
(mafia/ninja)

Ninja: you are not treated as visiting targets you act upon.

If you are not groupscum, you gain a 1 shot- vigilante ability as well.
Imprefection is the spice of life.
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Post Post #846 (ISO) » Sun Sep 19, 2021 3:05 pm

Post by Not Known 15 »

Cult
Paint Thinner
Alignment:Cult
Role:Paint Thinner
Each night, you may remove all colors from a player.
You cannot gain a color.
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Post Post #847 (ISO) » Sun Sep 19, 2021 3:07 pm

Post by MegAzumarill »

Extremely unfortunate Alien
(Alien/extremely unfortunate)

Extremely unfortunate: you appear as Not-Town to investigations, you are macho (cannot be protected),and you are a traitor to any faction you are in.
Imprefection is the spice of life.
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Post Post #848 (ISO) » Sun Sep 19, 2021 3:12 pm

Post by Not Known 15 »

Werewolf
Novice Frozen Vote
Alignment:Werewolf
Role:Frozen Vote
You can only vote once per day.
Not Voting does not count as a vote.
If you voted your vote cannot be removed by any means.
These effects are disabled during Day 1.
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Post Post #849 (ISO) » Sun Sep 19, 2021 3:29 pm

Post by Not Known 15 »

Critical Failure

Draw 1 extra card.
Reroll all other cards of this player that cannot be picked for role and/or alignment.
If you pick this card you do not play the game and the player count is reduced by 1.
This card is treated as an Empty Space and unpickable by cards imposing card maximums.
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