Deck of Astral Roles [Complete]

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Post Post #850 (ISO) » Sun Sep 19, 2021 3:32 pm

Post by TemporalLich »

Alien Extremely Strange Binary Investigative
(
Alien
/ Extremely Strange Binary Investigative)

Each night, you may learn if a player is a Quebble or a Gorlock. Mod discretion on defining one of the two terms, the other is Not the first term.

On Day 3, you will learn what a Quebble and a Gorlock mean.



In post 842, Not Known 15 wrote:
Inflation

The player holding this card has a card maximum of 4 and draws an extra card..
All other players have a card maximum of 3.
The mod removes a card of their choice from a player if that player exceeds their card maximum.
The mod choice is restricted in the following way:The mod must remove cards with unpickable spaces or Empty Spaces first.
This card cannot be removed by other cards or discarded privately.
What alignment and role is this? I assume (N/A / N/A) but idk if the card gets removed by itself or not - and it being (N/A / N/A) forces this card to be a public discard.
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Post Post #851 (ISO) » Sun Sep 19, 2021 3:51 pm

Post by Not Known 15 »

Werewolf
Counter-converter(Town)
Alignment:Werewolf
Role:Counter-converter(Town)
A role attempting to convert you into their faction converts themselves and every other member of their faction into a Vanilla Townie.
You cannot be converted.

In post 850, TemporalLich wrote:
Alien Extremely Strange Binary Investigative
(
Alien
/ Extremely Strange Binary Investigative)

Each night, you may learn if a player is a Quebble or a Gorlock. Mod discretion on defining one of the two terms, the other is Not the first term.

On Day 3, you will learn what a Quebble and a Gorlock mean.



In post 842, Not Known 15 wrote:
Inflation

The player holding this card has a card maximum of 4 and draws an extra card..
All other players have a card maximum of 3.
The mod removes a card of their choice from a player if that player exceeds their card maximum.
The mod choice is restricted in the following way:The mod must remove cards with unpickable spaces or Empty Spaces first.
This card cannot be removed by other cards or discarded privately.
What alignment and role is this? I assume (N/A / N/A) but idk if the card gets removed by itself or not - and it being (N/A / N/A) forces this card to be a public discard.
Fixed...
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Post Post #852 (ISO) » Sun Sep 19, 2021 4:00 pm

Post by Jake The Wolfie »

Wolven Binary Investigative Wolf
(Werewolf / Wolven Binary Investigative)

You are a member of the Werewolves, and win when all threats to the Werewolves have been eliminated.

During the night, you may target a player. Assuming no interference with your action, you will learn whether that player is an Awooo or a Bark. The Moderator will define one of these terms, with the other one being the opposite of the defined term.

If you are a werewolf, you will learn what these terms mean immediately. Otherwise, you will learn what they mean on Day 3.
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Post Post #853 (ISO) » Sun Sep 19, 2021 4:47 pm

Post by TemporalLich »

Alien 1-shot Force of Nullification
(
Alien
/ 1-shot Force of Nullification)

1-shot Force of Nullification: Once in the game during night, you may unavoidably have a player's role changed to Vanilla. This ability is treated as untargeted for all purposes.




The only things we need for the Alignment Target are 2 more
Aliens
.
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Post Post #854 (ISO) » Sun Sep 19, 2021 5:02 pm

Post by TemporalLich »

Town Air Elemental
(
Town
/ Air Elemental)

Air Elemental: If you are targeted by an earth-based ability, your refreshing breeze will become a sandstorm and you will instead rolestop your target.

If you are targeted by a water-based ability, you become a rain cloud and anyone targeting you will be protected from being primed or ignited that night and get all wet. (they will die if electrified)

If you are targeted by a fire-based ability, you become a cloud of hot air and thus become Ascetic for that night.

Each night, you may protect someone from kills with a refreshing breeze.
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Post Post #855 (ISO) » Sun Sep 19, 2021 5:02 pm

Post by Jake The Wolfie »

Hallucinatory Cultist
(Cult / Hallucinatory)

You are a member of the Cult, and win when all threats to the Cult have been defeated.

At the beginning of the day, if any players visit you, the moderator will give you flavor text of what you hallucinated about, which hints at what the player (or players) did to you, if anything.
Alternatively, if no players visited you last night, the moderator has a 20% chance to give you flavor text of what you hallucinated about, which will be a red herring as you were not visited.
Alternatively, if the moderator does not sent you flavor text, you will instead receive "You did not hallucinate last night."
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Post Post #856 (ISO) » Sun Sep 19, 2021 5:08 pm

Post by TemporalLich »

Town Fire Elemental
(
Town
/ Fire Elemental)

Fire Elemental: If you are targeted by an earth-based ability, anyone targeting you is burned by sparking embers, which informs them that they were burned by sparking embers.

If you are targeted by a water-based ability, you gain a strange liquid known as "fire water" that can be used as a 1-shot invention to prime and mysteriously charge someone.

If you are targeted by a wind-based ability, you spread and it takes one more vote to eliminate you the next Day.

Each night, you may attempt to kill someone with a burning ember.
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Post Post #857 (ISO) » Sun Sep 19, 2021 5:14 pm

Post by Jake The Wolfie »

Night 1 Cop Night 2 Doctor Night 3 Vigilante Night 4 Jailkeeper Night 5 Bulletproof Night 6 Mason Night 7 Fruit Vendor Night 8 Tracker Night 9 Cop Night 11 Roleblocker Townie
(Town / Night 1 Cop Night 2 Doctor Night 3 Vigilante Night 4 Jailkeeper Night 5 Bulletproof Night 6 Mason Night 7 Fruit Vendor Night 8 Tracker Night 9 Cop Night 11 Roleblocker)

You are a member of the Town, and win when all threats to the Town have been eliminated.

On Night 1, you may target a player. Assuming no interference with your action, you will learn whether that player is Mafia or Not Mafia.
On Night 2, you may target a player. Assuming no interference with your action, you will prevent that player from dying.
On Night 3, you may target a player. Assuming no interference with your action, you will kill that player.
On Night 4, you may target a player. Assuming no interference with your action, you will jailkeep that player, effectively roleblocking them while also preventing them form dying.
On Night 5, you are protected from kills that target you.
On Night 6, you have access to a masony. All members of the masonry are guaranteed to not be aligned with the Mafia.
On Night 7, you may target a player. Assuming no interference with your action, that player will be told they received fruit (but not who sent it).
On Night 8, you may target a player. Assuming no interference with your action, you will learn who that player targeted (if anyone).
On Night 9, you may target a player. Assuming no interference with your action, you will learn whether that player is Mafia or Not Mafia.
On Night 11, you may target a player. Assuming no interference with your action, that player will be prevented from taking an action.





(:
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Post Post #858 (ISO) » Sun Sep 19, 2021 7:28 pm

Post by Guillotina »

Wolven Microbe
(Werewolf / Microbe)

Spoiler:
You are a member of the Werewolves, and win when all threats to the Werewolves have been eliminated.


Microbe
: You are a very small player, so small that when people visit you, they think they don't find you at home even though you are actually at home.
All actions that visit you will fail. All except factional kills, as these are shot with special weapons that shoot heat detection nano bullets too.

Due to your size you can't kill anyone either, ever. This means that you can't carry out factional kills.

You
must
visit a player every night.

Depending of your environment, you are also very vulnerable or very strong.

If you visit a fire elemental, you die, as high temperatures are hazardous for you.
If you visit a water elemental, you die, as even a tablespoon of water looks like a lake for you and you are not a great swimmer.
If you visit an earth elemental, you get a 1-shot conversion action to use the following night (if you are not groupscum, this ability will not work unfortunately)
If you visit a wind elemental, you may visit three players the following night.
If you visit a target with more than one governing element, you become one of those elements yourself and gain the powers that element grants the regular elementals.
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Post Post #859 (ISO) » Sun Sep 19, 2021 8:31 pm

Post by TemporalLich »

Town Kill Checker
(
Town
/ Kill Checker)

Kill Checker: Each night, you may check a player. You will be informed of whether your check attempt on that player succeeded or not. Your check is treated as a kill action by all roles that care about your action.

For example, this will fail on a Doctor protected player unless they are targeted by at least the same amount of kills that the Doctor protection can protect from, as this resolves later than killing actions due to NAR's Golden Rule.
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Post Post #860 (ISO) » Sun Sep 19, 2021 8:36 pm

Post by MegAzumarill »

Alien Announcing Bus Driver
(Alien/announcing bus driver)

Announcing bus driver: select 2 players at night, players who target 1 will instead target the other. The 2 players selected will be told they were bus driven.
Imprefection is the spice of life.
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Post Post #861 (ISO) » Sun Sep 19, 2021 8:44 pm

Post by MegAzumarill »

Alien Triple Neighborhood Maker
(Alien/triple neighborhood maker)

Triple Neighborhood Maker: pregame 5 other players and yourself will form 3 neighborhoods of 2 players each.

Note that groupscum cannot be neighbored with their partners.
Imprefection is the spice of life.
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Post Post #862 (ISO) » Sun Sep 19, 2021 9:01 pm

Post by TemporalLich »

Dark Creature Doom Sower
(
Dark Creature
/ Doom Sower)

Dark Creature: You are a
Dark Creature
.
Dark Creatures
are a scum team with a factional "Plunge in Darkness" ability to roleblock someone that Night and also cause them to die the next Night.

Doom Sower: Each night, you may target a player. You will add doom counters to the game thread based on who you targeted:

Town - 2 doom counters
Groupscum - 1 doom counter
Benign 3P or co-aligned groupscum - 0 doom counters
Hostile 3P - -1 doom counters (as in subtract a doom counter!)

Investigative role - 1 doom counter
Powerless role - 1 doom counter
Killing role - -1 doom counters (as in subtract a doom counter!)

Doom counter effects:

-4 or less - Dark Creatures become unable to plunge into darkness and there is a 20% chance for all killing actions to fail.

-2 or less - The mod flavor becomes motivational.

2 or more - The mod flavor becomes creepy.

4 or more - Mafia and Werewolf kills become Strong-Willed unless they are targeting Dark Creatures.

6 or more - There is a 20% chance for each Results PM to be consumed by the darkness, having the PM only say "
This Results PM was consumed by the darkness.
"

8 or more - A random non-Dark Creature player is consumed by the darkness, disappearing without a flip and becoming unable to be interacted with even by dead interacting roles. This effect only triggers once in the game.

10 or more - Dark Creatures may act twice each night. The moderator posts "
The sky has melted into abyssal darkness. This is going to be a wretched night.
"





It's all
Free Spaces
from now on. Go crazy.
Last edited by TemporalLich on Tue Oct 04, 2022 12:20 pm, edited 3 times in total.
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Post Post #863 (ISO) » Sun Sep 19, 2021 10:01 pm

Post by Jake The Wolfie »

TREE(3)-shot Reflexive Fruit Vendor Pioneer
(Pioneer / TREE(3)-shot Reflexive Fruit Vendor)

You are a Pioneer. By choosing this as your alignment, your alignment will change to be a random alignment found in the DOAR that is not in the game yet. If all alignments found in the DOAR are in the game, you will be randomly assigned to one of them.
If multiple pioneers exist in the game, they will all be guaranteed to be different alignments, unless if all alignments found in the DOAR are in the game.

TREE(3) times per game during the night, if you are visited at night, then the visiting player will be told they received fruit (but not who sent it).




Question: How many alignments are in the DOAR, and what are they?
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Post Post #864 (ISO) » Mon Sep 20, 2021 1:42 am

Post by Not Known 15 »

Mod Chooses After Picks
Mod Chooses After Picks
Alignment:Mod Choice After Picks
Role:Mod Choice After Picks
It's all Free Spaces from now on. Go crazy.
Ok.
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Post Post #865 (ISO) » Mon Sep 20, 2021 1:43 am

Post by Not Known 15 »

Mod Chooses After Picks
Mod Chooses After Picks
Alignment:Mod Choice After Picks
Role:Mod Choice After Picks
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Post Post #866 (ISO) » Mon Sep 20, 2021 1:43 am

Post by Not Known 15 »

Mod Chooses After Picks
Mod Chooses After Picks
Alignment:Mod Choice After Picks
Role:Mod Choice After Picks
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Post Post #867 (ISO) » Mon Sep 20, 2021 1:43 am

Post by Not Known 15 »

Mod Chooses After Picks
Mod Chooses After Picks
Alignment:Mod Choice After Picks
Role:Mod Choice After Picks
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Post Post #868 (ISO) » Mon Sep 20, 2021 1:43 am

Post by Not Known 15 »

Mod Chooses After Picks
Mod Chooses After Picks
Alignment:Mod Choice After Picks
Role:Mod Choice After Picks
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Post Post #869 (ISO) » Mon Sep 20, 2021 1:43 am

Post by Not Known 15 »

Mod Chooses After Picks
Mod Chooses After Picks
Alignment:Mod Choice After Picks
Role:Mod Choice After Picks
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Post Post #870 (ISO) » Mon Sep 20, 2021 1:43 am

Post by Not Known 15 »

Mod Chooses After Picks
Mod Chooses After Picks
Alignment:Mod Choice After Picks
Role:Mod Choice After Picks
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Post Post #871 (ISO) » Mon Sep 20, 2021 1:43 am

Post by Not Known 15 »

Mod Chooses After Picks
Mod Chooses After Picks
Alignment:Mod Choice After Picks
Role:Mod Choice After Picks
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Post Post #872 (ISO) » Mon Sep 20, 2021 1:43 am

Post by Not Known 15 »

Mod Chooses After Picks
Mod Chooses After Picks
Alignment:Mod Choice After Picks
Role:Mod Choice After Picks
Not Known 15
Not Known 15
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Post Post #873 (ISO) » Mon Sep 20, 2021 1:44 am

Post by Not Known 15 »

Mod Chooses After Picks
Mod Chooses After Picks
Alignment:Mod Choice After Picks
Role:Mod Choice After Picks
Not Known 15
Not Known 15
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Post Post #874 (ISO) » Mon Sep 20, 2021 1:44 am

Post by Not Known 15 »

Mod Chooses After Picks
Mod Chooses After Picks
Alignment:Mod Choice After Picks
Role:Mod Choice After Picks
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