Deck of Astral Roles [Complete]

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Post Post #900 (ISO) » Mon Sep 20, 2021 8:27 am

Post by Not Known 15 »

Astral Creature 1-shot Rolestopper

Alignment:Astral Creature
The following abilities are unlocked for your faction permanently if these conditions are met.
If there are more than 4 Astral Creatures alive the requirements for the other conditions are reduced by 1(which is bad for your faction, not good)
If there are 3 or less Astral Creatures alive your faction gains a PT.
If there are 3 or less Astral Creatures alive your faction gains a factional Roleblock(at night)
If there are 2 or less Astral Creature alive the target of your factional Roleblock is nightkilled(This is not a combined ability).
You win when all threats to the Astral Creatures are dead and at least one Astral Creature is alive. Town and Astral Creatures are not threats to each other.
Role:1-shot Rolestopper
Once, at night, you may target a player to prevent others from visiting them
Last edited by Not Known 15 on Mon Sep 20, 2021 8:52 am, edited 1 time in total.
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Post Post #901 (ISO) » Mon Sep 20, 2021 8:29 am

Post by Not Known 15 »

Astral Creature 1-shot Neigborizer

Alignment:Astral Creature
The following abilities are unlocked for your faction permanently if these conditions are met.
If there are more than 4 Astral Creatures alive the requirements for the other conditions are reduced by 1(which is bad for your faction, not good)
If there are 3 or less Astral Creatures alive your faction gains a PT.
If there are 3 or less Astral Creatures alive your faction gains a factional Roleblock(at night)
If there are 2 or less Astral Creature alive the target of your factional Roleblock is nightkilled(This is not a combined ability).
You win when all threats to the Astral Creatures are dead and at least one Astral Creature is alive. Town and Astral Creatures are not threats to each other.
Role:1-shot Neighborizer
Once, at night, you may target a player to add them and yourself to a PT.
Last edited by Not Known 15 on Mon Sep 20, 2021 8:52 am, edited 1 time in total.
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Post Post #902 (ISO) » Mon Sep 20, 2021 8:31 am

Post by Not Known 15 »

Astral Creature 2-shot Checker

Alignment:Astral Creature
The following abilities are unlocked for your faction permanently if these conditions are met.
If there are more than 4 Astral Creatures alive the requirements for the other conditions are reduced by 1(which is bad for your faction, not good)
If there are 3 or less Astral Creatures alive your faction gains a PT.
If there are 3 or less Astral Creatures alive your faction gains a factional Roleblock(at night)
If there are 2 or less Astral Creature alive the target of your factional Roleblock is nightkilled(This is not a combined ability).
You win when all threats to the Astral Creatures are dead and at least one Astral Creature is alive. Town and Astral Creatures are not threats to each other.
Role:1-shot Roleblocker
Twice per game, and once per night, you may target a player to perform a blank investigative action on them. You get "Result" if you were able to investigate and "No Result" if you were not.
Last edited by Not Known 15 on Mon Sep 20, 2021 8:52 am, edited 1 time in total.
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Post Post #903 (ISO) » Mon Sep 20, 2021 8:32 am

Post by Not Known 15 »

Astral Creature 1-shot Tracker

Alignment:Astral Creature
The following abilities are unlocked for your faction permanently if these conditions are met.
If there are more than 4 Astral Creatures alive the requirements for the other conditions are reduced by 1(which is bad for your faction, not good)
If there are 3 or less Astral Creatures alive your faction gains a PT.
If there are 3 or less Astral Creatures alive your faction gains a factional Roleblock(at night)
If there are 2 or less Astral Creature alive the target of your factional Roleblock is nightkilled(This is not a combined ability).
You win when all threats to the Astral Creatures are dead and at least one Astral Creature is alive. Town and Astral Creatures are not threats to each other.
Role:1-shot Tracker
Once, at night, you may target a player to learn whom they visited.
Last edited by Not Known 15 on Mon Sep 20, 2021 8:52 am, edited 1 time in total.
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Post Post #904 (ISO) » Mon Sep 20, 2021 8:36 am

Post by Not Known 15 »

Astral Creature 1-shot Vote Freezer

Alignment:Astral Creature
The following abilities are unlocked for your faction permanently if these conditions are met.
If there are more than 4 Astral Creatures alive the requirements for the other conditions are reduced by 1(which is bad for your faction, not good)
If there are 3 or less Astral Creatures alive your faction gains a PT.
If there are 3 or less Astral Creatures alive your faction gains a factional Roleblock(at night)
If there are 2 or less Astral Creature alive the target of your factional Roleblock is nightkilled(This is not a combined ability).
You win when all threats to the Astral Creatures are dead and at least one Astral Creature is alive. Town and Astral Creatures are not threats to each other.
Role:1-shot Vote Freezer
Once, at night, you may target a player to prevent them from changing their vote if they vote for a player of the game, for the next day only. This effect will be public, announced to the target at the start of that day, and works in ExLo/MxLo
Last edited by Not Known 15 on Mon Sep 20, 2021 8:52 am, edited 1 time in total.
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Post Post #905 (ISO) » Mon Sep 20, 2021 8:39 am

Post by Not Known 15 »

Astral Creature 1-shot True Vigilante

Alignment:Astral Creature
The following abilities are unlocked for your faction permanently if these conditions are met.
If there are more than 4 Astral Creatures alive the requirements for the other conditions are reduced by 1(which is bad for your faction, not good)
If there are 3 or less Astral Creatures alive your faction gains a PT.
If there are 3 or less Astral Creatures alive your faction gains a factional Roleblock(at night)
If there are 2 or less Astral Creature alive the target of your factional Roleblock is nightkilled(This is not a combined ability).
You win when all threats to the Astral Creatures are dead and at least one Astral Creature is alive. Town and Astral Creatures are not threats to each other.
Role:1-shot Combined True Vigilante
Once, at night, you may target a player to attempt to kill them. All your kill attempts will fail if your alignment cannot normally win with Town.
Last edited by Not Known 15 on Mon Sep 20, 2021 8:52 am, edited 1 time in total.
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Post Post #906 (ISO) » Mon Sep 20, 2021 8:40 am

Post by TemporalLich »

Dark Creature Trickster Imp
(
Dark Creature
/ Trickster Imp)

Dark Creature: You are a
Dark Creature
.
Dark Creatures
are a scum team with a factional "Plunge in Darkness" ability to roleblock someone that Night and also cause them to die the next Night.

Trickster Imp: Each night, you may replace someone's action with one of these actions. Strong-willed actions may not be replaced.

Tracker - You may learn who a player targeted.
Roleblocker - You may prevent a player from acting.
Fruit Vendor - You may give a player fruit. A player receiving fruit will be informed of such.
Neighborizer - You may add a player to your neighborhood.
Parrot Role - If that player has an active ability, you will use that ability on that player.

You may use inventions to replace someone's action with the invention's ability.
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Post Post #907 (ISO) » Mon Sep 20, 2021 8:42 am

Post by Not Known 15 »

Astral Creature 1-shot Janitor

Alignment:Astral Creature
The following abilities are unlocked for your faction permanently if these conditions are met.
If there are more than 4 Astral Creatures alive the requirements for the other conditions are reduced by 1(which is bad for your faction, not good)
If there are 3 or less Astral Creatures alive your faction gains a PT.
If there are 3 or less Astral Creatures alive your faction gains a factional Roleblock(at night)
If there are 2 or less Astral Creature alive the target of your factional Roleblock is nightkilled(This is not a combined ability).
You win when all threats to the Astral Creatures are dead and at least one Astral Creature is alive. Town and Astral Creatures are not threats to each other.
Role:1-shot Janitor
Once, at night, you may target a player to prevent their role and alignment from being flipped due to their death at that night. You will instead privately see these as flips. Nothing happens if your target isn't killed the same night.
Last edited by Not Known 15 on Mon Sep 20, 2021 8:53 am, edited 1 time in total.
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Post Post #908 (ISO) » Mon Sep 20, 2021 8:44 am

Post by Not Known 15 »

Astral Creature 1-shot Roleblocker

Alignment:Astral Creature
The following abilities are unlocked for your faction permanently if these conditions are met.
If there are more than 4 Astral Creatures alive the requirements for the other conditions are reduced by 1(which is bad for your faction, not good)
If there are 3 or less Astral Creatures alive your faction gains a PT.
If there are 3 or less Astral Creatures alive your faction gains a factional Roleblock(at night)
If there are 2 or less Astral Creature alive the target of your factional Roleblock is nightkilled(This is not a combined ability).
You win when all threats to the Astral Creatures are dead and at least one Astral Creature is alive. Town and Astral Creatures are not threats to each other.
Role:1-shot Roleblocker
Once, at night, you may target a player to prevent them from acting that night.
Last edited by Not Known 15 on Mon Sep 20, 2021 8:53 am, edited 1 time in total.
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Post Post #909 (ISO) » Mon Sep 20, 2021 8:46 am

Post by Not Known 15 »

Astral Creature 1-shot Fruit Vendor

Alignment:Astral Creature
The following abilities are unlocked for your faction permanently if these conditions are met.
If there are more than 4 Astral Creatures alive the requirements for the other conditions are reduced by 1(which is bad for your faction, not good)
If there are 3 or less Astral Creatures alive your faction gains a PT.
If there are 3 or less Astral Creatures alive your faction gains a factional Roleblock(at night)
If there are 2 or less Astral Creature alive the target of your factional Roleblock is nightkilled(This is not a combined ability).
You win when all threats to the Astral Creatures are dead and at least one Astral Creature is alive. Town and Astral Creatures are not threats to each other.
Role:1-shot Fruit Vendor
Once, at night, you may target a player who will be told that they got a piece of fruit.
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Post Post #910 (ISO) » Mon Sep 20, 2021 8:53 am

Post by Not Known 15 »

Astral Creature 1-shot Fruit Vendor

Alignment:Astral Creature
The following abilities are unlocked for your faction permanently if these conditions are met.
If there are more than 4 Astral Creatures alive the requirements for the other conditions are reduced by 1(which is bad for your faction, not good)
If there are 3 or less Astral Creatures alive your faction gains a PT.
If there are 3 or less Astral Creatures alive your faction gains a factional Roleblock(at night)
If there are 2 or less Astral Creature alive the target of your factional Roleblock is nightkilled(This is not a combined ability).
You win when all threats to the Astral Creatures are dead and at least one Astral Creature is alive. Town and Astral Creatures are not threats to each other.
Role:1-shot Fruit Vendor
Once, at night, you may target a player who will be told that they got a piece of fruit.
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Post Post #911 (ISO) » Mon Sep 20, 2021 8:55 am

Post by Not Known 15 »

Astral Creature 1-shot Bodyguard

Alignment:Astral Creature
The following abilities are unlocked for your faction permanently if these conditions are met.
If there are more than 4 Astral Creatures alive the requirements for the other conditions are reduced by 1(which is bad for your faction, not good)
If there are 3 or less Astral Creatures alive your faction gains a PT.
If there are 3 or less Astral Creatures alive your faction gains a factional Roleblock(at night)
If there are 2 or less Astral Creature alive the target of your factional Roleblock is nightkilled(This is not a combined ability).
You win when all threats to the Astral Creatures are dead and at least one Astral Creature is alive. Town and Astral Creatures are not threats to each other.
Role:1-shot Bodyguard
Once, at night, you may target a player. If they are targeted that night, with at least one kill, you will stop one of these kills by being killed yourself.
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Post Post #912 (ISO) » Mon Sep 20, 2021 8:57 am

Post by TemporalLich »

Dark Creature 1-shot Witch
(
Dark Creature
/ 1-shot Witch)

Dark Creature: You are a
Dark Creature
.
Dark Creatures
are a scum team with a factional "Plunge in Darkness" ability to roleblock someone that Night and also cause them to die the next Night.

1-shot Witch: Once in the game during the day, you may control a player for the Night. You will be informed of the personal and factional actions the player you are controlling has, and you control a controlled player's personal and factional actions.




We are good with groupscum factions tbh, and should expand the existing non-standard groupscum factions (I feel Astral Creatures and Spectres are large enough!).
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Post Post #913 (ISO) » Mon Sep 20, 2021 9:03 am

Post by Not Known 15 »

Astral Creature Astral Mark

Alignment:Astral Creature
The following abilities are unlocked for your faction permanently if these conditions are met.
If there are more than 4 Astral Creatures alive the requirements for the other conditions are reduced by 1(which is bad for your faction, not good)
If there are 3 or less Astral Creatures alive your faction gains a PT.
If there are 3 or less Astral Creatures alive your faction gains a factional Roleblock(at night)
If there are 2 or less Astral Creature alive the target of your factional Roleblock is nightkilled(This is not a combined ability).
You win when all threats to the Astral Creatures are dead and at least one Astral Creature is alive. Town and Astral Creatures are not threats to each other.
Role:Astral Mark
You will treated as Astral Creature for all alignment checks


EDIT:Ok, this is the last one :(
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Post Post #914 (ISO) » Mon Sep 20, 2021 9:08 am

Post by Not Known 15 »

Dark Creature White Ray


Dark Creature: You are a
Dark Creature
.
Dark Creatures
are a scum team with a factional "Plunge in Darkness" ability to roleblock someone that Night and also cause them to die the next Night.
White Ray:Plunge in Darkness has no effect on you. Players attempting to target you with Plunge in Darkness cannot use Plunge in Darkness for the next three nights, but will be informed about your role.
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Post Post #915 (ISO) » Mon Sep 20, 2021 9:11 am

Post by Guillotina »

Day Serial Killer Page Cop
(Serial Killer / Page Cop Role)

You can kill a player every day. You win by outliving everyone else.

Page Cop:
Every night, you may target a player to find out what page in the DoAR corresponds to their alignment.
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Post Post #916 (ISO) » Mon Sep 20, 2021 9:12 am

Post by Guillotina »

Day Serial Killer Page Role Cop
(Serial Killer / Page Role Cop Role)

You can kill a player every day. You win by outliving everyone else.

Page Role Cop:
Every night, you may target a player to find out what page in the DoAR corresponds to their role.
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Post Post #917 (ISO) » Mon Sep 20, 2021 9:13 am

Post by TemporalLich »

Sunshine Rolestopper
(
Sunshine Club
/ Rolestopper)

Sunshine Club: As a
Sunshine Club
member, you have access to the Sunshine Club factional PT, found here.
In addition, any actions you have can and must be used during the day, and take effect during the day.

Rolestopper: Each night, you may render a player immune to night actions.




Some Non-standard groupscum amounts:

Apparition
- 14
Pirate
- 8
Dark Creature
- 13
Sunshine Club
- 8
Starkin
- 14
Specter
- 7
Astral Creature
- 20
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Post Post #918 (ISO) » Mon Sep 20, 2021 9:15 am

Post by Not Known 15 »

Vanilla Townie



In post 917, TemporalLich wrote:



Some Non-standard groupscum amounts:

Apparition
- 14
Pirate
- 8
Dark Creature
- 13
Sunshine Club
- 8
Starkin
- 14
Specter
- 7
Astral Creature
- 20
I am not sure if Astral Creatures and Pirates satisfy the conditions for Groupscum.
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Post Post #919 (ISO) » Mon Sep 20, 2021 9:16 am

Post by Morning Tweet »

Dark Horse Revenant
(
Dark Horse
/ Revenant)

The first time you would die, instead, exit the game for two phases and then return. You are not flipped on your first death.

During night phase after your exit, gain three abilities that each may be used once.
- Target a player to roleblock them.
- Target a player to attempt to attack them, but only succeed if they are attempting a killing action.
- Target a player and call out an alignment. You learn if they are that alignment or not.

You belong to the faction with the fewest players at the beginning of the game. For all purposes except flip, you are a member of that faction. If there is a tie between multiple factions, the moderator will decide which. You partake in any PTs that faction may possess and share any factional abilities, but you will flip as a
Dark Horse
.
Last edited by Morning Tweet on Mon Sep 20, 2021 10:33 am, edited 1 time in total.
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Post Post #920 (ISO) » Mon Sep 20, 2021 9:19 am

Post by TemporalLich »

Pirate Scumfinder
(
Pirate
/ Scumfinder)

Pirate:
Pirates
have a factional ability: plundering a player. That player will be permanently Vanillaised. The plunderer will learn their target's role. This ability will fail on any Vanilla.

You win when at least 1 player from each alignment in the game has been successfully plundered and at least one
Pirate
is alive. When this happens, all
Pirates
currently in the game will sail away on their ship (permanently leave the game victorious).
Alignments that are completely wiped out do not count for this win condition, thus you may win by getting rid of other teams.

Scumfinder: You may investigate a player each night.

You get an
Innocent
result if your target can win while the Town wins. You get a
Guilty
result if this isn't the case.

Town, Survivor, Jester, Unjester, and Condemner are examples of Innocent results.
Groupscum (e.g. Mafia), Cult, and Serial Killer are examples of Guilty results.




In post 918, Not Known 15 wrote:I am not sure if Astral Creatures and Pirates satisfy the conditions for Groupscum.
Neither of those would be considered scum according to a Scumfinder.

I still consider them groupscum because group benign 3P isn't a thing even though Pirates are the closest thing to a grouped benign 3P in DoAR.

Werewolves still want to get rid of Astral Creatures and they count as groupscum for Werewolves, it's just that Astral Creatures are town-compatible groupscum.
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Post Post #921 (ISO) » Mon Sep 20, 2021 9:22 am

Post by Morning Tweet »

Dark Horse Deadeye
(
Dark Horse
/ Deadeye)

Once during day and night phases, you may target a player and call out one of the following options:
Town
,
Groupscum
, or
Third-Party/Other
. If you call out that player's alignment successfully, kill them. If you are incorrect, you die instead. You cannot call out the same alignment twice in a row.

You belong to the faction with the fewest players at the beginning of the game. For all purposes except flip, you are a member of that faction. If there is a tie between multiple factions, the moderator will decide which. You partake in any PTs that faction may possess and share any factional abilities, but you will flip as a
Dark Horse
.
Last edited by Morning Tweet on Mon Sep 20, 2021 10:33 am, edited 1 time in total.
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Post Post #922 (ISO) » Mon Sep 20, 2021 9:34 am

Post by Not Known 15 »

Mod Chooses Group List After Picks 1-shot Fruit Vendor


Alignment:The mod chooses your alignment from the following list after picks:

Apparition,Pirate,Dark Creature,Sunshine Club,Starkin,Specter,Astral Creature

Role:1-shot Fruit Vendor
Once, at night, you may target a player who will be told that they got a piece of fruit.
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Post Post #923 (ISO) » Mon Sep 20, 2021 9:37 am

Post by Not Known 15 »

Mod Chooses Group List After Picks 1-shot Fruit Vendor


Alignment:The mod chooses your alignment from the following list after picks:

Apparition,Pirate,Dark Creature,Sunshine Club,Starkin,Specter,Astral Creature

Role:1-shot Fruit Vendor
Once, at night, you may target a player who will be told that they got a piece of fruit.
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Post Post #924 (ISO) » Mon Sep 20, 2021 9:37 am

Post by Not Known 15 »

Mod Chooses Group List After Picks 1-shot Vigilante


Alignment:The mod chooses your alignment from the following list after picks:

Apparition,Pirate,Dark Creature,Sunshine Club,Starkin,Specter,Astral Creature

Role:1-shot Vigilante
Once, at night, you may target a player to attempt to kill them.
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