Library of Atypical Factions [108/1000 roles]

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Post Post #30 (isolation #0) » Wed Sep 22, 2021 1:21 pm

Post by camelCasedSnivy »

Vanilla Townie


Can anyone suggest roles for whatever this is?
Edit :P
Last edited by camelCasedSnivy on Wed Sep 22, 2021 1:43 pm, edited 1 time in total.
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Post Post #32 (isolation #1) » Wed Sep 22, 2021 2:01 pm

Post by camelCasedSnivy »

Town Lamb
(Town / Lamb)
Sacrifice: During the day, you may kill yourself, and specify a player. That player will have their full role revealed (
Vanilla Townie
and
Vanilla Nowtie
are distinguishable).


Bringing a taste of mafia.gg into this deck :P
...hopefully the role doesnt become utter garbage
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Post Post #33 (isolation #2) » Wed Sep 22, 2021 3:06 pm

Post by camelCasedSnivy »

Nowt Jumbo JOAT
(Nowt / Jumbo JOAT)
You have the following abilities, and you may use only one each night:
3-Shot Simple Visitor
2-Shot Vain Vanilla Cop
2-Shot Disloyal Fruit Vendor
1-Shot Complex Vigilante
1-Shot Split Doctor Rolestopper

I crave chaos
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Post Post #36 (isolation #3) » Wed Sep 22, 2021 3:26 pm

Post by camelCasedSnivy »

Arsonist Cartel Multitasking 1-Shot Alignment Cop 1-Shot Doctor
(
Arsonist Cartel
/ Multitasking 1-Shot Alignment Cop 1-Shot Doctor)

Multitasking: You may opt to do more than one of your actions in the night
1-Shot Alignment Cop: Once per game, you may target a player and learn their alignment.
1-Shot Doctor: Once per game, you may target a player and protect them from one night kill.
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Post Post #41 (isolation #4) » Thu Sep 23, 2021 10:40 am

Post by camelCasedSnivy »

Vanilla Nowtie





Might make custom 3ps soon
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Post Post #59 (isolation #5) » Sat Sep 25, 2021 2:24 pm

Post by camelCasedSnivy »

Peace Goon
(Peace / Vanilla)

You are a member of the
Peace
faction. You share a PT with the rest of your faction, and have a factional protect that cannot protect members of the faction. This protect will protect from only one elimination which can be by a kill or by the Town's day elimination. (if someone get's protected by the day elimination, a death message will not occur nor will a flip occur either)

You and your faction win and exit the game when you successfully prevent 2 eliminations from occuring.

You have no other special abilities.




Idea idea :)
Last edited by camelCasedSnivy on Sun Sep 26, 2021 10:36 am, edited 1 time in total.
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Post Post #61 (isolation #6) » Sun Sep 26, 2021 10:40 am

Post by camelCasedSnivy »

Peace Even-Night Rolecop
(Peace / Even-Night Rolecop)

You are a member of the
Peace
faction. You share a PT with the rest of your faction, and have a factional protect that cannot protect members of the faction. This protect will protect from only one elimination which can be by a kill or by the Town's day elimination. (if someone get's protected by the day elimination, a death message will not occur nor will a flip occur either)

You and your faction win and exit the game when you successfully prevent 2 eliminations from occuring.

On even nights, you may target a player and learn their role. (
Vanilla Townie
and
Vanilla Nowtie
both show up as Vanilla)

In post 60, Jingle wrote: You might consider making the Peace faction need to save more people the larger the faction is. 2 is probably a good number if there's only one Peace Goon, but if there are 3 Peace people two saves is probably trivial. (One peace goon fakes a guilty on a save target, then is protected at night.)

I'd go with 1+X saves, where X is the number of members of the Peace faction at gamestart.
Thought it was not obvious that members of the Peace faction cannot target each other. My bad.
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Post Post #76 (isolation #7) » Tue Sep 28, 2021 10:28 am

Post by camelCasedSnivy »

Town Iatrophobe
(
Town
/ Iatrophobe)
Iatrophobe
: You will reflexively kill any players that target you with any protection action.
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Post Post #80 (isolation #8) » Sat Oct 02, 2021 5:24 am

Post by camelCasedSnivy »

Nowt Reflexive Rolecop

Reflexive Rolecop
: You will learn the role of any player that targets you. Vanilla roles will show up as Vanilla.


I have a few ideas:
Would a role that targets a player and wins if that player targets them back be a good idea? (
Siren
)
Would a role that selects a player pre-game and loses if that player wins be a good idea? (
Hater
)
What about Hater but inverse (they win if the targetted player wins) (
Ally
)
Would a groupscum that are all lovers with each other and have a (normal) factional protect that CAN target members within the group be a good idea? (
Outsider
)
Maybe a role that wins and exits if they learn every living player's role? (
Bogey
)
A groupscum with a factional vanillize and wins if every living player is vanillized? (
Anarchist
)
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Post Post #82 (isolation #9) » Sat Oct 02, 2021 7:24 am

Post by camelCasedSnivy »

Hater
(
Hater
/ Vanilla)
Hater
: Pre-game, you must send the mod the name of a player. If that player loses, you win.

You have no other abilities.

In post 81, Jingle wrote:Underdog Mirrored Dome (Underdog Alignment // Mirrored Dome Role)

Underdogs inherit the alignment of the first eliminated player.

Mirrored dome: You may target a player at night. Any action that player takes is instead targeted at themselves. Any action targeting that player instead targets the person taking the action. Your dome is very fragile, and if any killing actions target your target or your target takes a killing action, you will die. (Dying this way does not stop the reflection of actions)



Bogey should probably have to name post numbers and be limited to one guess per night, but it's fine
Forgot to mention that Bogey has a Full Role Cop action. Does that make it better?
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Post Post #91 (isolation #10) » Sun Oct 03, 2021 3:28 pm

Post by camelCasedSnivy »

Ally
(
Ally
/ Vanilla)
Ally
: Pre-game, you must send the mod the name of a player. If that player wins, you win.

You have no other abilities.

In post 90, Jingle wrote:Nowt Small (Alignment Nowt // Role Small)

Small: As long as you are alive, the mod must only make posts inside small tags:

Code: Select all

[size=75][/size]
Actions targeting you have a 60% chance to fail. If you are targeted by any action at night, even if it fails, you have a 10% chance of dying by being accidentally stepped on. This chance is not cumulative and is only rolled once per night you are targeted, regardless of how many times you are targeted.
Mods aint enjoying this one pal :P
Also my friend thought of a faction with a factional nk and wins when they have parity but can only have an even amount of scum members in order to win. (
Matchmaker
)
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Post Post #93 (isolation #11) » Mon Oct 04, 2021 2:04 pm

Post by camelCasedSnivy »

Macho Multitasking Peace Bunyip
(
Peace
/ Macho Multitasking Bunyip)

You are a member of the
Peace
faction. You share a PT with the rest of your faction, and have a factional protect that cannot protect members of the faction. This protect will protect from only one elimination which can be by a kill or by the Town's day elimination. (if someone get's protected by the day elimination, a death message will not occur nor will a flip occur either)

You and your faction win and exit the game when you successfully prevent 2 eliminations from occuring.

You are unable to be protected from kills.

You may use multiple actions at the same time.

Each night, you will learn whether or not that player is vanilla; if they are vanilla, you will also protect them from all non-Strongman kills that Night. This ability does NOT count towards the faction win condition



Chaos roles are fun :)
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Post Post #102 (isolation #12) » Wed Oct 20, 2021 3:28 am

Post by camelCasedSnivy »

Siren
(
Siren
/ Vanilla)
Siren
: Each night, you may target a player as your beckon target. You win and exit the game when your beckon target targets you.
You have no other abilities.


Tryna think of another unique groupscum. Currently I'm trying to think of groupscum that aren't usually about hurting everyone else (like Peace)
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Post Post #107 (isolation #13) » Wed Oct 20, 2021 6:18 am

Post by camelCasedSnivy »

Town Jumbo JOAT
(
Town
/ Jumbo JOAT)
Jumbo JOAT
: You have access to the following one-shot actions, and may only use one each night:
Glamorize
: This action will tell you if your target's alignment has ever changed.
Haunt
: This action will kill your target if anyone else targetted them.
Enchant
: This action will make your target heal anyone they target.
Contract
: This action will prevent your target from targetting anyone else other than you.

In post 106, MegAzumarill wrote:
Town Puppeteer
(town/Puppeteer)

At the start of the game: create a "Puppet."
This "Puppet" is an anonymous alternate account controlled by you, that enters the game as a player.

Each puppet is announced at the start of the game to be an [Alignment] Puppet. [Alignment] is your alignment.
Puppets may post, vote, and be targeted with night actions.
Puppets may not be killed or eliminated by any means.

Whenever the puppeteer dies, their puppet is removed from the game.
This reminds me of a mafia.gg role called Crier (Town role that can post anonymous messages in the chat)
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