Mafia Normal Project: Role + Modifer Mod/Player FAQ
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
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I have quite a few things about backup interactions saved for reference purposes: 1) Backups do not inherit modifiers (except Universal Backups which DO inherit modifiers) 2) Universal Backups always flip both initial and inherited roles and 3) An X-Shot Backup starts with that many shots; they do not inherit the remaining shots from the original player. On the other hand, universal backups DO inherit remaining shots.Last edited by Ircher on Fri Oct 01, 2021 5:17 pm, edited 1 time in total.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
- Posts: 15208
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
You shouldn't be resolving actions randomly in a normal. (This is why compulsive is normalized as it is.) Anyway, the setup designer is supposed to (during the review process) specify some sort of priority system to resolve this.In post 4, TemporalLich wrote:A UB related question: Is there a non-random way to resolve a UB inheritance when multiple players that a UB can inherit from die during the Night?I don't see why something like Backup JOAT (Cop, Doctor, Vigilante) wouldn't be, but if you mean a generic backup JOAT that inherits any kind of JOAT, the answer would be no.
Last edited by Ircher on Sat Oct 02, 2021 2:30 am, edited 1 time in total.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
- Posts: 15208
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
Yes.In post 26, TemporalLich wrote:random question: Activated Informed would get the same piece of information each successful activation right?
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