i have exactly one scumgame that i am extremely proud of and it's
this one which was unfortunately mostly lost to the crash.
I replaced in on d1 in a slot from a player notorious for always replacing out as scum, with a scumbuddy who was absolutely doomed (and who wound up limmed d1), and crafted a fakeclaim that saved the game: that i was a 1-shot daycop who tried to investigate on d1 but the mod wasn't online so I had to save my shot for d2 and then I faked an inno on a widely scumread slot d2. (I also got lucky and shot the town's actual important PR, a watcher, n1). That claim and people's reactions to it, at least, weren't lost to the crash.
The effect of this was essentially that I landed myself squarely in the middle of the player list in terms of towniness - there were 2 people that i could nightkill without arousing any suspicion (my inno and the bodyguard), but my claim looked like a really unlikely thing for scum to do so i was essentially next after them as town. Part of the reason I'm proud of the game is that I convinced Regfan I was town from the claim (which is not something I think I historically am anywhere near good at) and then won the 1v1 with him in eLo (when he eventually figured me out). He's one of the players whose towngame I historically most respect/am most afraid of.
Basically it was a case, I think, of recognizing that I was losing by a lot and that therefore a high-risk play was justified because with a playerlist containing Regfan and Retrospective (both good players who I'd played a lot with on EM) it was not likely I was gonna make it through the game on regular play alone. I think this game also partially eventually inspired
this stratagem; since I knew scum were both actually goons, I was able to hide behind speculation that maybe the second scum was a godfather or a roleblocker or something of that ilk to explain the somewhat high town power.