2 questions: never-ending story & non-English player

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2 questions: never-ending story & non-English player

Post Post #0 (isolation #0) » Tue Aug 02, 2022 9:51 am

Post by Emollient »

Hi there, I'm new.

I decided to register after reading on the wiki that Mafiascum is "more focused on analysis and logic than on most sites". There's a question I wanted to ask.

I never played Mafia. I usually get bored quickly when I play games (although this game, Mafia, feels really appealing, intellectually). But I like creating board game rules and small video games, and I was wondering, do you know if there exists a never-ending version of Mafia, face-to-face or online? Has anybody created such a game? What I mean is, new players would be entering the game potentially every day, and players would earn points differently, depending on which side they're on. Town people get points when they get rid of a scum. Mafia people get points when town people mistakenly vote out a townie. Then there's a hi-score table, and you just... try to reach the top of the hill. Rules could be different but, you get the gist. What do you think?

Another question, while I'm at it. English is not my mother tongue, and even though my English is decent (I hope!), I tend to think that I could not actually read "through" the lines... you know, getting all the subtleties you probably need to be an enjoyable team member. Should I look for a Mafia group in French? Or is it possible to play decently, even when you're not a native speaker?

Thx for your time
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Post Post #7 (isolation #1) » Tue Aug 02, 2022 10:32 pm

Post by Emollient »

Hi Datisi, Ythan, Gamma Emerald, and Gammagooe. Thanks for welcoming me.

It's good to hear that players who don't natively speak English are not uncommon here, and can even be chosen as representative of MS. It says something. Really makes me wanna give it a try. Now when I read game threads I barely get 10% of what is said, but I guess I just need to get used to the lingo. So for now I'll keep reading newbie games for a little while. I'd like not to be a complete idiot on my first game.



About the endless Mafia, which I now call "Open City", I have something quite specific in mind. You probably know what a Mud is. Open city would be an hybrid between Mafia and an oversimplified Mud. There are different places in the city. Players may have side missions, but the aim of the game is still to find out who's who. There are roles, but not an overload of hundreds of roles, just a few carefully selected ones.

Dead players can immediately play again with a new character. When you start again, the game engine gives you a fresh character with a role (randomly chosen, but with a 20% scum / 80% town probability, or so). You choose a name for your new character, maybe a short description, and there you go. You can go politics, and try to become the mayor, or go scarface and try to become the godfather. Or both, obviously. In this game, being the godfather really means something... you know, this guy has been an efficient town member for 6 months, he runs things, he's done so much for the town community... except he's scum. See?

The hi-score table is indeed updated only when characters die. As long as your character is alive, your score apparently doesn't change. When your character is finally eliminated, your player score is updated, counting as explained earlier.

I think the loss of interest might be mitigated as the player CAN see his/her own score rising as other people get eliminated. Other players can't see your score, but you know you're progressively climbing the hill, trying to reach the top. Also, plots and side missions could help keeping it intense.

No mod needed for housekeeping (scores, lims, ...etc), a game engine takes care of it. Mods are still needed to tame human wickedness though.

That's a very young idea I'm working on for a few days, so I'd gracefully welcome any thought/suggestions...


Now, I'm going back to studying Mafia game threads. See you soon in one of those newbies...
:)
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Post Post #8 (isolation #2) » Wed Aug 03, 2022 12:30 am

Post by Emollient »

Guys, the more I read the game thread, the more I'm excited, impatient, curious... and a bit intimated too! I keep reading. I'll also need to see the glossary before I queue in.
I can see why you like it.
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Post Post #10 (isolation #3) » Wed Aug 03, 2022 2:41 am

Post by Emollient »

OK let's do this.
I'm in
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Post Post #11 (isolation #4) » Wed Aug 03, 2022 9:53 pm

Post by Emollient »

Best to ask, so... may I open a new thread to discuss the "endless" Mafia variant I referred to as Open City, please? I'd like to talk about which PR (if any) might be interesting, describe the project more precisely, get feedback of course, and maybe devlog a bit as I design & implement it. Also, if it's ok to do so, where is it best to start this thread?
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Post Post #13 (isolation #5) » Sat Aug 06, 2022 2:27 am

Post by Emollient »

Thank you :)
I'll put details right here for now.

The main characteristics of the "Open City" Mafia variant is that players can leave the game or enter the game anytime, and the game never ends, as explained above. My first concern, during the last few days, has been to look for a solution to a very simple problem:

If an eliminated player, who played as scum, decides to play again immediately, he/she/they would have knowledge of who's who, and could ruin the game. Intuitively, I thought that the "Anonymous Mafia" variant would help here: if everyone plays through an Alt, no problem. Then I realized that it didn't solve the problem at all, because when entering the game again, the player would find the same Mafiosi sitting around the table, still playing with the same alts. Easy targets.

For a moment I thought I was screwed. The only way was to "reset" the game as soon as a Mafia player is busted: the Mafia would become another (random) group of players, and the game would go on. But it wasn't satisfying, because I wanted to keep my idea of a real Godfather, an evil mind beyond suspicion, who could keep the role for months or even years. Then I found what I was looking for. Here.

It's a pyramid.
When a player enters the game, the player is randomly assigned an alignment, like throw a die and get 6, you're Mafia, else you're Town. If you're Mafia, an existing Mafioso recruits you, but anonymously, through a mafia-pseudonym. You don't know the real identity of your recruiter, and you don't know the identity of the ones who recruited your recruiter, and so on, up to the top of the pyramid. But when time has come for YOU to recruit a new Mafioso, you DO know your recruit's real identity. And when your recruits also recruit fresh members of the pyramid, you also know their identities.

What that means is, if you get busted, chances are high that all of those Mafiosi you recruited (directly or indirectly) might fall too if you play again as Town. Which is quite realistic! Town now wants to bring down big heads, because they know that the organization is more likely to fall like dominoes.

Now when a new player gets 6 and must be recruited, choice is left to the oldest member of the Mafia. Either the Mastermind chooses to recruit the new player directly, or he/she/they chooses to ask one of his/her/their recruits to recruit the new player. Then this person has to make the same choice: recruiting directly, or ask a recruit to recruit the new member. And so on down to the bottom of the pyramid.

I'm working on this post for more than an hour and half, but I'm not sure the description above is clear, well explained, and easily understandable. So my first step is simply to ask: does it make sense? How does it sound?
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Post Post #15 (isolation #6) » Sat Aug 06, 2022 10:12 am

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Mmmh I believe it rather
adds
to the "informed minority" aspect of the game. Indeed, the higher you are in the hierarchy, the more you know. All Mafiosi can still communicate together, from the top to the bottom of the pyramid. But information is power: if you're the Mastermind, you can really pull all the strings like a puppeteer; if you're rookie scum of course, at first you mainly do what you're told, walking in the dark, but you will progressively access higher levels of the Family, hopefully up to the top. Seems fair. And if your recruiter falls, even though you're in danger, it doesn't necessarily mean you're out too. You
can
still survive... if you play tight. What do you say?
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Post Post #17 (isolation #7) » Sat Aug 06, 2022 10:14 pm

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If all Mafiosi get eliminated, or if all Townies get eliminated, I think the game should reset. Everyone becomes Town, except one player who becomes Mafia. Then the game continues as usual. It would allow Mafia to rebuild as a tree structure.

I see your point, so I'm evolving the concept a bit, you tell me whether or not you think it helps:

Maybe it should be an Anonymafia after all. Every player, even Town, plays through Alts. A new "fresh" Alt is created when a player enters or re-enters the game. Mafiosi also have their "Mafia-pseudonym" as explained above. It would allow certain tactics, like entering the game
as scum
and saying, "hey, I've been scum on my last character, I know a part of the Mafia", and lim a few Townies.

I think it solves a part of the problem, but there's still the question of the oldest player. Town could decide to eliminate the oldest player, just because he/she/they is the oldest player. Maybe the Mastermind should have the possibility to go submarine: disappearing for a few days, and then reappearing with a new Alt, pretending to be a new player. Not sure it solves it though.

Edit:
Note the oldest player is not necessarily the Mastermind. There's still an 83% probability he/she/they is Town.

Edit:
Completely out-of-topic, I know, but I just need to shoutout on the the rooftops... I'm in love! :) Her name's Yana. Perfect match, perfect girl for me, I just found a slice of heaven, right there. Life is strange. It's about Hope. Sometimes we forget that we never know what comes next, and what comes next can be pure magic.
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Post Post #19 (isolation #8) » Sun Aug 07, 2022 2:18 am

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Was the "evil group" able to communicate privately?
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Post Post #22 (isolation #9) » Sun Aug 07, 2022 8:38 am

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Like... people can join in anytime, but only once?
MegAzumarill, how would you enforce that people don't rejoin, if anybody can join anytime?

I don't think it would reset often. Actually, it should never reset. It's just a backup plan, plan B just in case it would happen... It's meant to be played by more or less 100 players concurrently (yeah optimistic), on a dedicated (automated) platform. Once launched it should not reset, or if it does, it's every once in a decade.

If the "evil group" (in that game you're talking about Enchant) doesn't have a private communication channel, indeed it's not even Mafia.
But in Open City, every Mafioso can always communicate privately with any other Mafioso.
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Post Post #24 (isolation #10) » Sun Aug 07, 2022 10:05 am

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Ah OK, I understand.
In Mafiascum, I don't know but I guess it would be a hell for mods, wouldn't it?

Anyway it still needs a lot of work, refinements... thoughts!
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Post Post #26 (isolation #11) » Mon Aug 08, 2022 4:44 am

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What is a "procedurally generated" setup?
I know what it means in video games and programming in general, but I don't know what it means in the context of Mafia.
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Post Post #28 (isolation #12) » Thu Aug 11, 2022 12:22 am

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Got it! Yes, I also prefer the first option, even though I did consider the alternative you mention. But it is self-balancing anyway: even with a constant probability, less scum players means a lower probability of finding them (at least on the paper), which means Mafia will tend to grow when it's below 16%, and shrink when it's above.

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