At any time, you may PM the moderator to reveal the entirety of your role. This only confirms your role, not your alignment.
Each night, you may target a player to charge them with a mysterious energy.
Mod Note: This role charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)
Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
Last edited by TemporalLich on Sun Apr 30, 2023 10:19 am, edited 1 time in total.
At any time, you may PM the moderator to reveal the entirety of your role. This only confirms your role, not your alignment.
You have the Enchanted Fae Bauble, a mysterious artifact of the fae world.
Mod Note: The Enchanted Fae Bauble is a mysterious item with a mysterious ability that may be active and single target, active and zero target, and/or passive. The Enchanted Fae Bauble may be used as a single target item even if it has no active effect, and it will only visit if it actually wants to visit.
Each night, you may learn if a player is either Town or Vanilla, or not.
This role gets one result if their target is Town but not Vanilla or Vanilla but not Town, and the other result if their target is a Vanilla Townie or neither Town nor Vanilla.
Last edited by TemporalLich on Fri Aug 12, 2022 5:28 pm, edited 1 time in total.
Reroll this slot, and they start with The Subtractor as an item.
The player who has The Subtractor may choose to remove the player they are targeting from the game.
If the player who has this item dies, their killer (or a randomized individual) will take The Subtractor.
Reroll this role, but add the following to the Mod Notes:
In reality, the faction of this player is [Faction], and members of that faction are aware of what this player is. If no members of [Faction] remain or if they decide to do so, this player will become aware that they are a member of that faction.
The first night, you must target a player. You will open a private thread with that player and at the end of every night, you will swap roles but not alignments.
The first night, you must target a player. You will open a private thread with that player and at the end of every night, you will swap roles but not alignments.
Last edited by DDynamo on Sat Sep 17, 2022 1:36 pm, edited 1 time in total.
The first night, you must target a player. You will open a private thread with that player and at the end of every night, you will swap roles but not alignments.
On event nights, you may target a player and attempt to kill them.
Designed such that only the person you swap with is able to use the vigilante shots.
Reroll this role, and make the selected player a Role Alternater in addition to their other role.
The first night, you must target a player. You will open a private thread with that player and at the end of every night, you will swap roles but not alignments.
You are completely untargetable to kill abilities. (You are passively commuting against kill abilities at all times)
You are immune to kill abilities.
Anyone who targets you will have their kill abilities blocked.
Designed for Triplicate Action Resolution as a role with a "triple immunity" to kill abilities. This role is intended to cause all three parts of kill abilities to fail.
Note that Kill-Eluding usually prevents Reflexive Bulwark from working against other kill abilities from the same performer assuming no other abilities targeted this role.
Last edited by TemporalLich on Tue Sep 27, 2022 1:34 pm, edited 1 time in total.
Town Elusive Bulletproof Ascetic Reflexive Roleblocker
You are completely untargetable. (You are passively commuting at all times)
You are immune to all abilities.
Anyone who targets you will have their abilities blocked.
Designed for Triplicate Action Resolution as a role with a "triple immunity" to all abilities. This role is intended to cause all three parts of all abilities to fail.
Note that Elusive usually prevents Reflexive Roleblocker from working against other abilities from the same performer.
Once in the game during night, you may learn a player's role. This ability cannot be interfered with in any way whatsoever, that is, it will always target its intended target, will always succeed, and will always have its intended effect.
Infallible is a modifier designed for Triplicate Action Resolution. Infallible actions are immune to targeting prevention (anything that prevents targeting altogether, e.g. Commuter), targeting manipulation (redirection, anything adding additional targets), action prevention (blocking), effect prevention (protection, anything that causes you to perform a different action on your target), and effect manipulation (anything that alters how your ability works, e.g. Miller).
Last edited by TemporalLich on Thu Sep 29, 2022 12:28 pm, edited 1 time in total.