Alignment Baked LoAF

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Post Post #125 (ISO) » Tue Oct 04, 2022 10:21 am

Post by TemporalLich »

Luminous Horror


Each night, you may target a player and state an intent. A player targeted by you receives the message "
The Luminous Horror has spotted you.
"

List of Intents:

Wandering
- You will visit the player with no additional effect.
Curious
- You will learn if a player has attempted to use a killing ability or not.
Sneaky
- You will learn who the player targeted.
Malicious
- You will attempt to transform the player's role into a Luminous Thrall, appearing
cyan
in votecounts and destroying the original role PM so it doesn't appear in the flip. Using this intent will cause you to appear
cyan
in votecounts. (e.g. if you targeted a
Townie
with malicious intent they would become a
Town Luminous Thrall
)
time will end
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Post Post #126 (ISO) » Tue Oct 04, 2022 10:35 am

Post by MegAzumarill »

Mummy


The roles of all players who visited you (i.e. would have been seen by a tracker as targeting you) will be changed to Mummy at the end of the night.
Imprefection is the spice of life.
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Post Post #127 (ISO) » Tue Oct 04, 2022 11:42 am

Post by MegAzumarill »

Vanilla


Figure it out.



Made a slight adjustment to the below 3p. I think the changes are reasonable and honestly I don't think I could run the setup honestly if this was randomized into it.

Not Known 15, if you have an issue with it we can talk and you can feel free to revert it, but I don't think the role is playable or enjoyable as worded.
In post 53, Not Known 15 wrote:Introducing Solo Third Party:
Cursebearer

Factional abilities:At night you may target a player. That player is converted into the Cursebearer regardless of any circumstances except them being killed that night(conversion fails),having been a previous Cursebearer(conversion fails), themselves trying to prevent the curse(conversion fails and you die), or the Sacrifice option.
If that conversion succeeds, you always -no matter what else happens - either convert into the original role of your original faction or into a Compulsive Weak Night Desperado if you are the original Cursebearer.
For the first day and night you are the Cursebearer(Night 0, Day 1 and Night 1 for the original Cursebearer) you may not be targeted by votes or abilities, and may not speak or vote.
This effect extends for one day and night if no one dies at night or if at least one person died at night due to trying to prevent the curse.
The effect extends for two days and nights if Town uses the Sacrifice option.
As long as you are alive, anyone except you may try to prevent the curse at night. If the Cursebearer targets one of them, the Cursebearer dies instead. If the Cursebearer does NOT target anyone trying to prevent the curse all those trying to prevent the curse die, without exception.
At day, a majority of votes may vote to sacrifice someone to you. Doing that prevents your conversions for the next two nights if the sacrificed target was Town. Additionally, if there is no one but members of the faction of the sacrificed player alive your conversions are prevented forever and the game ends.
Unless you are caught by a sacrifice the game continues while you are alive. If you have no possible conversion targets you die when exactly one other player is alive at the start of the day.
You have no PT.
This is public information.

Win Condition:All other players are dead and you survive.

In the interest of enjoyment I'm making some slight adjustments in the same vein as the original: 1. The original Cursebearer does not have to survive to win, and only needs all non-cursebearer players dead. (They can't survive if they convert someone anyway) and 2. The original cursebearer is still publically known, but may talk during the game. It is known whether or not they are targetable or votable at all times, and they still don't have their own vote while untargetable. ~~MegAzumarill
Imprefection is the spice of life.
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Post Post #128 (ISO) » Tue Oct 04, 2022 11:49 am

Post by TemporalLich »

Flavor-Word


You are Named. You have no special abilities.

Mod Note: You may replace "Flavor-Word" with an actual flavor-word e.g. Chocolate, Strawberry, Watermelon, Blueberry, Butterscotch, Mint Chocolate Chip, Cola, Gumball, Starfruit, Ghost Pepper, Triple Sec, Ozone
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Post Post #129 (ISO) » Tue Oct 04, 2022 12:00 pm

Post by RH9 »

Conditional Modified Friendly Neighbor

Each Night, you may target a player. Assuming no interference with your action, that player will receive a message from the moderator that states that you are
Alignment
.

Mod Note: Replace
Alignment
with the player's alignment.

Mod Note: If it is possible for the player to win with the target simultaneously, then instead replace the message with the notice that the player can win win with them.
GTKAS: 2022, 2024

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indefinite hiatus from mafia solo
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Post Post #130 (ISO) » Tue Oct 04, 2022 12:12 pm

Post by TemporalLich »

Faction Introduction:
Celestial Angels


Celestial Angels are a benign groupscum faction.

Celestial Angels have a target to kill and a target to protect. These targets will be distinct, co-aligned, and not Celestial Angels.

Celestial Angels have a factional Enchantress ability (force a player to Commute, if targeting non-town the performer also commutes, can be roleblocked even if targeting non-town) and a 1-shot factional kill ability. Up to one of these factional abilities may be used each Night.

Celestial Angels win if their kill target dies by any method other than elimination and their protection target either survives to endgame or has a kill ability fail against them.

Additional Info:
Cop: Angelologist
Godfather: Planetary
Miller: Seraphic
Mason: Fallen Being

Factional Concept by TemporalLich.

(Note that since this post is a faction introduction it should be treated as "Vanilla" if rolled for a role.)
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Post Post #131 (ISO) » Wed Oct 05, 2022 3:30 am

Post by TemporalLich »

Godfather
(if a name is defined for a faction's Godfather, use that name)

You investigate as
Town
.
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Post Post #132 (ISO) » Wed Oct 05, 2022 3:32 am

Post by TemporalLich »

Security Guard


Each night, you may target a player. That player will learn whoever else targeted them.
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Post Post #133 (ISO) » Wed Oct 05, 2022 3:33 am

Post by TemporalLich »

Visionary


Each night, you may target a player. That player will learn the types of actions (as described in Natural Action Resolution, or Natural Action Resolution/Normal Game for Normal actions) that targeted them (except for this action).
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Post Post #134 (ISO) » Fri Oct 07, 2022 1:15 am

Post by Not Known 15 »

Focused Medium

As long as you are alive and do not have a PT with a dead player, you may target a dead player.
Assuming no interference with that action, you gain a permanent PT with that dead player.
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Post Post #135 (ISO) » Fri Oct 07, 2022 7:02 am

Post by Not Known 15 »

Frail Multitasking 1-shot Vigilante
You each time you visit someone at night. This can be only prevented by a doctor.
You may, once, at night, attempt to kill someone.
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Post Post #136 (ISO) » Fri Oct 07, 2022 3:58 pm

Post by TemporalLich »

Earl


You are a Named Townie. You have no special abilities.

If you are ever not Town-aligned, you are immediately and unavoidably Vanillaized and this role PM is destroyed. This role is Vanilla if ever given to non-Town.

Mod Note: Intended to be very specifically a Named
Townie
and never any other alignment. Name is from My Name is Earl.
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Post Post #137 (ISO) » Fri Oct 07, 2022 5:08 pm

Post by MegAzumarill »

Divine Seer


Each night, the moderator will PM you a cryptic vision. This vision may or may not be related to various in game events, actions, or situations.
Imprefection is the spice of life.
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Post Post #138 (ISO) » Fri Oct 07, 2022 8:52 pm

Post by Not Known 15 »

Wildcard

At night, target a role post from the first 200 entries of the Alignment Baked LoAF. You become that role. If you are redirected by someone else into a player, you instead get that player's role.
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Post Post #139 (ISO) » Fri Oct 07, 2022 11:05 pm

Post by TemporalLich »

Enforcer


You may have your factional ability also roleblock. If rolled for someone with no factional ability, you are a 1-shot Roleblocker instead.
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Post Post #140 (ISO) » Fri Oct 07, 2022 11:09 pm

Post by TemporalLich »

Siren


Each night, you may target a player. That player will be told they heard a mystical melody.

Anyone hearing a Siren's mystical melody will compulsively target the Siren the next Night with their personal abilities. This targeting may not be interfered with.
Last edited by TemporalLich on Fri Oct 07, 2022 11:12 pm, edited 2 times in total.
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Post Post #141 (ISO) » Fri Oct 07, 2022 11:10 pm

Post by TemporalLich »

Mysterious Musician


Each night, you may target a player. That player will be told they heard a mystical melody and will be charged with a mysterious energy.
time will end
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Post Post #142 (ISO) » Sat Oct 08, 2022 12:42 am

Post by Not Known 15 »

Townie with inventory

You possess the following reusable items:
Earwax: You cannot hear anything at night. Bound upon usage.
Energy Absorber: Can absorb one charge of mysterious energy every night.
You may use one of these at day for the fillowing night, and still can do one action at night. At night, you may give one of the items - unless it is bound, or in use - away to someone else. These items can then be used in the same way.
You can give one of these away at night(unless bound)
Exchange "townie" with the correct alignment and only display "with inventory" to rolecops only
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Post Post #143 (ISO) » Sat Oct 08, 2022 6:17 am

Post by MegAzumarill »

Clumsy


This is a modifier, apply to a random role in ABLoaf before picks.

A clumsy player cannot receive items, if they would, those items are removed from the game instead.
Imprefection is the spice of life.
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Post Post #144 (ISO) » Sat Oct 08, 2022 6:18 am

Post by MegAzumarill »

Performer


Each night, you may target a player.
That player will be told they heard a mystical melody, and that player will be prevented from taking an action that night.
Imprefection is the spice of life.
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Post Post #145 (ISO) » Sat Oct 08, 2022 7:14 am

Post by MegAzumarill »

Novice Public Day Vigilante


During the day, once per day (except day 1) you may post
Kill:Player
, assuming no interference to your action that player will die.
Imprefection is the spice of life.
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Post Post #146 (ISO) » Sat Oct 08, 2022 7:18 am

Post by Jake The Wolfie »

Paranormal Investigator


Each night, you may check a player to see if they are aligned with one of the following factions. You will not be informed what faction they are.
  • Dark Beasts
  • Mysterious Electricians
  • Apparitions
  • Witches
  • Black Magicians
  • Mesmers
  • Celestial Angels
  • Cursebearer
  • Poltergeist
  • Vampire
  • Demon
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Post Post #147 (ISO) » Sat Oct 08, 2022 8:59 am

Post by Not Known 15 »

Evil Vig Disabler

Vigilantes not aligned with the Town cannot target people with the killing action of a Vigilante, visit people with the killing action of a Vigilante or kill people with the killing action with a Vigilante.

This ability ceases to function at the start of the day if you are dead.
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Post Post #148 (ISO) » Sat Oct 08, 2022 9:10 am

Post by Jake The Wolfie »

Malaligned Role Enabler Aligned Role Disabler


Players not aligned with you cannot have their role disabled.
Players other than yourself aligned with you have their role disabled.
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Post Post #149 (ISO) » Sat Oct 08, 2022 9:20 am

Post by Not Known 15 »

True Groupscum Faction Introduction: Daylight Cult

On Day or Night 3, and every four Day/Night cycles after Day/Night 3(7, 11,15...), you may target a player to convert them into the Daylight Cult at the end of the Day(if targeting at Day) or the end of the Night(if targeting at Night). If the target is part of a non-town faction with more than one living member, is being targeted by a kill or the performer is being targeted with a kill, the action fails. If the target is not part of the town and not part of a non-town faction with more than one living member the target dies. If the target is a Lurker, the action fails and the Lurker is informed about a failed conversion attempt.
As soon as this action is picked by one member, it will no longer be reversible.

Your faction prevents unnatural changes in the Day/Night cycles (e.g. Nightskip) as long one member of it is alive.
On Day or Night 2, and every second Day/Night cycle after Day/Night 2, you may target a player to attempt to kill them. These kills are instantly resolved, and can only be prevented by something already present(
not
submitted regularly, these are only resolved at the end of the night) at the time the kill was submitted.

Cop:Daylight Investigator
Miller:Sunburned
Godfather:Cult Shadow
Mason:Lurker
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