In post 2, Nancy Drew 39 wrote:I’m not, I understand why normals don’t allow them and I’m fine with flying solo in secret alt games but in larges especially where mech complexity is involved, I worry I’ll just get overwhelmed and confused if I can’t discuss this with someone else. Hell, if the no hydra mods even allowed 2 heads with one silent one, that would still be better than playing solo but optimally I prefer someone who’s active if possible and pretty much that most of my hydra experiences have been really good.
I also find playing in a hydra a lot more fun, so this greatly saddens me.
But mainly I like talking about the game with someone I know I can trust.
I would play in an all hydra large normal with complex mechanics. I don't think it's impossible to sort that, I think it's just difficult to sort and would probably require good Townplay and taking better notes than usual. The advantage is that if played well then some of the Town slots will really overperform compared to those run by individual players in a non-hydra large normal. There would be a lot of players involved so running a normal large game like this and messaging people about it could be a good way to attract players back to the site.In post 5, Nero Cain wrote:Hydra technically break the "don't talk about ongoing games" rule. To touch on Enchants point, 2 (or more) heads with differing views on the game can make a game exhausting. A lot of people already complain that larges have too many voices, now imagine a large full of hydra. I get that most games that already do limit hydra but yeah...