The New Set-Up Review Thread

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Post Post #145 (isolation #0) » Sat Sep 01, 2007 5:38 am

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I want a person to review gambling mafia
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Post Post #149 (isolation #1) » Mon Sep 10, 2007 4:41 am

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I'll review them both
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Post Post #199 (isolation #2) » Sat Nov 17, 2007 5:35 am

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/searching for co-mod and review for large normal
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Post Post #252 (isolation #3) » Thu Feb 28, 2008 6:10 am

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I'ld be willing to do all of those things, except role PM's the best ones I find are green liquids on wiki.
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Post Post #260 (isolation #4) » Sat Mar 08, 2008 11:22 pm

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i'LL REVIEW ANY SET-UPS
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Post Post #273 (isolation #5) » Thu Apr 03, 2008 6:26 am

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Want a co-mod for rules mafia. PM if interested
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Post Post #342 (isolation #6) » Tue Jul 15, 2008 4:42 am

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Need a reviewer for a game "Chain Reaction"
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Post Post #374 (isolation #7) » Wed Jul 30, 2008 5:39 am

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Greasy Spot - You can be mine.
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Post Post #390 (isolation #8) » Tue Sep 02, 2008 6:30 am

Post by Max »

Can someone review a large them for me?

EDIT - CDB I'm willing to do star wars in return for mine?
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Post Post #406 (isolation #9) » Sun Sep 14, 2008 12:48 am

Post by Max »

Numbers:

2 Mafia (1 kill which bypasses chain every RL week)
2 Werewolves (Same as Mafia)
1 Cult Recruiter (Recruits once every RL week) - Cannot be killed by mafia or werewolves
10 Townies

It takes the "informed minority" to a new level, as they have to act fast to win. As 3 players die every-week.

As the kills bypass the chain it doesn't instantly result in a win for mafia.

It's still an experiment, as numbers in this are hard to gauge (Due to players creating chain). But it will be good to see.
see Chain Reaction 1 for information on Chains.
viewtopic.php?t=9182

Need 1 or 2 reviews and a back-up mod
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Post Post #408 (isolation #10) » Tue Sep 16, 2008 4:14 am

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Yes I'd cross review for the above thing
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Post Post #414 (isolation #11) » Sat Sep 20, 2008 1:20 am

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I require someone willing to review 3 set-ups and someone who is willing to back-up for chain-reaction mafia.
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Post Post #421 (isolation #12) » Mon Sep 29, 2008 4:48 am

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I need a reviewer for 4 set-ups please
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Post Post #431 (isolation #13) » Tue Oct 07, 2008 5:16 am

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I have one mini theme, sending PM
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Post Post #433 (isolation #14) » Sun Oct 12, 2008 5:27 am

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Need a back-up mod for chain reaction 2


*Note you will probably only have to do a single thing, make sure I'm still there
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Post Post #439 (isolation #15) » Mon Oct 13, 2008 7:23 am

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Ooh, pick me, pick me.
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Post Post #468 (isolation #16) » Wed Oct 22, 2008 7:23 am

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farside... I'm willing to do it sending now
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Post Post #472 (isolation #17) » Thu Oct 23, 2008 4:40 am

Post by Max »

Lord Gurgi wrote:I need a review for a trio of games. The first will be run
very soon
. The sequels will then be run very soon after. Your work will be appreciated. Balance expert
please
. They are theme.
I'm up for it.
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Post Post #485 (isolation #18) » Wed Nov 05, 2008 5:41 am

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Adel, I'll do the latter but not the former ;) , on a side note Deep South is the one where actions take place during day?
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Post Post #525 (isolation #19) » Tue Dec 16, 2008 7:56 am

Post by Max »

I would like to run a game after christmas called deja-vu, it is a simple set-up that I do not believe requirs much balancing however there is a very special mechanic which I would like
3 Reviewers
and
1 Co-Mod
and
1 Back-Up
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Post Post #551 (isolation #20) » Fri Jan 16, 2009 5:26 am

Post by Max »

I've got a nice and easy game play edit I wish for someone to look over. It's a mini.

I've got a more complex game play edit I wish for someone to look over. It's a large

- Edit Want Back-Up who is available ASAP for the large
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Post Post #557 (isolation #21) » Mon Jan 19, 2009 9:35 am

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Tar - I am still always willing to do some Mind Screw Modding
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Post Post #870 (isolation #22) » Fri Sep 25, 2009 5:27 am

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I would also be willing to take a look at it
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Post Post #928 (isolation #23) » Sun Nov 15, 2009 9:19 am

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Lol, I love it asides from the only day people can actually catch an SK is day 1 and they can only win if the SKs cross kill on the same night
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Post Post #930 (isolation #24) » Sun Nov 15, 2009 9:40 am

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Wiki wrote:The Beloved Princess is a normal Townie, but when she dies, the next day phase is skipped (because everyone is at her funeral). Despite being a pro-Town role, the possibility of two consecutive night phases favor the anti-Town factions.
Therefore:

Three Possibilities Day 1:

SK 1 killed
SK 2 killed
Beloved Princess

IF SK 1 Killed:

N1 - Beloved Princess (to 9)
D2 - Skipped
N2 - Beloved Princess (to 8)
D3 - Skipped
N3 - Beloved Princess (to 7)
D4 - Skipped
N4 - Beloved Princess (to 6)
D5 - Skipped
N5 - Beloved Princess (to 5)
D6 - Skipped
N6 - Beloved Princess (to 4)
D7 - Skipped
N7 - Beloved Princess (to 3)
D8 - Skipped
N8 - Beloved Princess (to 2)
D9 - Skipped
N9 - Beloved Princess (to 1)
D10 - Skipped (Game could arguably be called here as SK >= 50%)
N10 - Final Beloved Princess Killed

IF SK 2 Killed:

N1 - Beloved Princess (to 9)
D2 - Skipped
N2 - Beloved Princess (to 8)
D3 - Skipped
N3 - Beloved Princess (to 7)
D4 - Skipped
N4 - Beloved Princess (to 6)
D5 - Skipped
N5 - Beloved Princess (to 5)
D6 - Skipped
N6 - Beloved Princess (to 4)
D7 - Skipped
N7 - Beloved Princess (to 3)
D8 - Skipped
N8 - Beloved Princess (to 2)
D9 - Skipped
N9 - Beloved Princess (to 1)
D10 - Skipped (Game could arguably be called here as SK >= 50%)
N10 - Final Beloved Princess Killed

IF Beloved Princess Lynched: 4 Possibilities

1. SKs cross kill each other
2. SK 1 and one Beloved Princess
3. SK 2 and one Beloved Princess
4. 2 Beloved Princesses

IF 1: Beloved Princesses Win
IF 2 or 3: Surviving SK wins as to chain shown above

IF 4: Remaining Players = 2 x SK 7xBP

Day 2 is skipped
Night Stage mirrors that above with 4 possibilities.
Day 3 is skipped
Etc. I will not go into too much depth but it won't be much fun in summary
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Post Post #935 (isolation #25) » Tue Nov 17, 2009 7:00 am

Post by Max »

Guilt Laden Princess:

You are the guilt laden princess, when you are lynched people feel so guilty for your death they spend the whole of the next day mourning the loss
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Post Post #960 (isolation #26) » Mon Nov 30, 2009 10:06 am

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Hoopla, Riceballtail and HowardRoark send me the set up as well as a brief summary of your theme (if applicable).
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Post Post #976 (isolation #27) » Sun Dec 13, 2009 7:46 am

Post by Max »

Almost forgot to note that I will not be including VT's in this setup.
If you have no beloved princesses or voteless townies send it my way otherwise remove them then send them my way.
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Post Post #983 (isolation #28) » Sun Dec 20, 2009 10:44 am

Post by Max »

Need a reviewer for
All Greek To Me
, a 24 player set-up themed around the Greek Alphabet.
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Post Post #989 (isolation #29) » Fri Dec 25, 2009 7:26 am

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Max wrote:Need a reviewer for
All Greek To Me
, a 24 player set-up themed around the Greek Alphabet.
Still Needed
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Post Post #1007 (isolation #30) » Tue Jan 05, 2010 11:00 am

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Send it to me skitzer I'll check it over tomorrow.
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Post Post #1025 (isolation #31) » Mon Jan 11, 2010 7:56 am

Post by Max »

LlamaFluff wrote:
LlamaFluff wrote:Working on a large game with unique voting mechanics. If anyone can help me out with it, preferably someone with experience with odd voting, I would be appreciative
Still looking for help with this. I am willing to cross review with people as long as its not a horribly complex setup
ZOMG ZOMG ZOMG. It's perfect for me. Send me this like immediately
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Post Post #1026 (isolation #32) » Mon Jan 11, 2010 7:57 am

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And go on Yabbaguy and Glork and Battousai (I prefer semi-opens to be honest)
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Post Post #1061 (isolation #33) » Sun Feb 21, 2010 3:14 am

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I want someone to go over:

Generations Mafia
- Each player only has to play one day of the game, and one night. Then their children take over. It will be small numbers of roles but a large number of players. Want someone to look over this as it will probably be my next game.
and
Godmother Mafia
- Basically normal but with a town variation of the godfather, Still in the early days of planning
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Post Post #1062 (isolation #34) » Sun Feb 21, 2010 7:54 am

Post by Max »

I forgot:
Use of Time Mafia
- Town has a limited amount of time per day that they can either spend lynching many people, investigating players or determining their alignment. Posting uses up time also.
Below example shows how time may be used:
Lynch = 30 Minutes
Determining Dead Players alignment = One Hour
Determining Dead Players Role = Two Hours

etc. Town will have a certain amount of time each day, and the number of players will affect the amount of time it takes to do something (Though mafia can corrupt certain activities, if they search the room with incriminating evidence would you really trust them to reveal all?)
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Post Post #1064 (isolation #35) » Mon Feb 22, 2010 6:14 am

Post by Max »

The set-up, however, is confidential, the mechanics can be altered by some roles. Say... for example:

Daylight Savings TimeYou are that dastardly invention
Daylight Savings Time
, when it gets to spring you can't help but take away an hour of our life can you?

Once per game you can set the date for daylight savings time and the clock will go forward by one hour. You can do this once per night, however, all time is merely borrowed and when you die all time shall return to the town.


Okay, bad example but see what I mean?
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Post Post #1067 (isolation #36) » Tue Feb 23, 2010 5:00 am

Post by Max »

Yeah, you risk confusing all strategy if you run it the first time with a ton of time-altering power roles (and obscuring breaking strategies to avoid in future games). Start easy and add in next time, for the most part.... it does sound interesting though.
My main aim is for it to be very simple, but I intended to have the mafia with time issues at night with their discussion etc. That is really what I want checking as I don't want the town getting a hold of it. The rest can and will be made public. If any additional powers they'll be weak.
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Post Post #1068 (isolation #37) » Tue Feb 23, 2010 6:25 am

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I'm making a new thread for the main information. And what I have thus far game wise.
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Post Post #1082 (isolation #38) » Wed Mar 10, 2010 6:13 am

Post by Max »

Max wrote:I want someone to go over:

Generations Mafia
- Each player only has to play one day of the game, and one night. Then their children take over. It will be small numbers of roles but a large number of players. Want someone to look over this as it will probably be my next game.
and
Godmother Mafia
- Basically normal but with a town variation of the godfather, Still in the early days of planning
*Cough*
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Post Post #1085 (isolation #39) » Thu Mar 11, 2010 9:20 am

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No, the set-up you run will be determined by the list-mod (currently Farside22). This means you will be running a set-up that has been guaranteed to be balanced
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Post Post #1088 (isolation #40) » Fri Mar 12, 2010 8:28 am

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Eh... can you PM me Tar, I don't want role listings just the part where the mind gets screwed. :P
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Post Post #1120 (isolation #41) » Sat Apr 03, 2010 10:57 am

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So the mafia traitor in effect has to formulate cases against townie players?
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Post Post #1235 (isolation #42) » Tue Jul 20, 2010 7:23 am

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Send it my way... :)
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Post Post #1852 (isolation #43) » Sun Sep 04, 2011 3:34 am

Post by Max »

Okay so, I'm looking for a reviewer for Large Theme. 21 players, several mechanic alterations but the game is remaining focused on the day phase.

Basically give me a shout and I'll love you forever.
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Post Post #1853 (isolation #44) » Sun Sep 04, 2011 6:48 am

Post by Max »

I love Empking forever.
Anyone else want my love?

EDIT: I've already made changes. So, I want to keep this ball rolling.

EDIT: EDIT: I now have eternal love to Vi and Nocmen too <3
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Post Post #1861 (isolation #45) » Mon Sep 12, 2011 5:07 am

Post by Max »

In post 1852, Max wrote:Okay so, I'm looking for a reviewer for Large Theme. 21 players, several mechanic alterations but the game is remaining focused on the day phase.

Basically give me a shout and I'll love you forever.

- BACK-UP MOD HUNT ON -

PM me =]

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