So, what is the primary responsibility of experienced players in newbie games: to win for their side, or to provide a suitable introduction for new players?EmpTyger [N128, 63] wrote:<snip>Is that the main purpose of newbie games? I mean, certainly introducing newcomers is a goal- but how? I would think that the best introduction would be by setting as good an example as possible of how a mafia game ought to be played. And the best example would seem to be one in which players play their best; that is, them trying their hardest to win. (In a sense, it’s not “Winning is also important”- it’s “Only winning is important”.) So, if there is a course of action which could [hypothetically- I am conceding that in this game, my proposal regarding Mags is at this point suboptimal] increase the chances of winning, then shouldn’t it be at the very least considered?Thok [55] wrote: The main purpose of newbie games is to introduce newcomers to online mafia and to give them a chance to learn from their mistakes. While winning is also important, we shouldn't restrict newbies just because they are new.<snip>
However, taking advantage of the newbie format seems to run counter to the large purpose: setting an example that is only applicable in newbie games seems at best useless, and at worst counterproductive.
I believe it comes down to a question of strategy vs. tactics. Without knowing which should be a higher priority for newbie games to be teaching, I’m not sure this question can be answered. But this is a very interesting question, if tangential to this game, but one I would like to explore further afterwards. For now, I will continue to play as I have been, conceding that it might not be “correct”. Perhaps I’m too inexperienced at being inexperience-challenged?
For the record, I was mafia in the game, and lost deservingly, because of a gloriously bad gambit which failed. My idea was to have my partner deliberately play badly, but, depending on the purpose of newbie games, could be construed as ethically improper. As I asked the mod about before Day 1 began:
This issue is kind of moot since this strategy was shown to be suboptimal. But if it weren't or in a similar situation, how should this be played?EmpTyger [PM to mathcam] wrote: <snip>
So, here’s my dilemma:
One goal of a newbie game is to “teach” newbies how to play. Telling them to play badly would be giving them a crutch that would only work in initial newbie games; they might win this first game, but won’t gain experience on how to play well. It would probably set a bad precedent, and would be, in my partner's case, at best a one use gimmick.
On the other hand, another goal of a newbie game is to win (ie: teach newbies how to play optimally). So, then, shouldn’t I be advising a plan which I think would probably work, even if only once? Wouldn’t the best instruction be to consider every possible gambit that might produce a victory, even if it does happen to be a gimmick?
(I'm not concerned about the non-mafia newbies; they need to learn how to tell deliberate (or semi-deliberate) bad play apart from genuine mistakes, so it would be “educational” for them. At least, that’s my rationalization. )
I'd ask about this in the mafia discussion forum, if it weren't so obviously imprudent for a game in progress...
And also from that game, already alluded to in this thread: ibaesha's frustration with Thok and my being cryptic. Is it worth putting powerroles at risk if the alternative is leaving newbies frustrated and ignorant, even if temporarily? (Not that this is the best example, given my alignment mafia.)
A strong fact that must be taken into account is the fact that Mags, my mafia partner in that game, has dropped out of site, which I fear might have been out of discouragement.