The New Set-Up Review Thread

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Post Post #395 (isolation #0) » Thu Sep 11, 2008 3:07 am

Post by Vi »

Could I get someone to look at my first game? It's a semi-open Mini Normal.
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Post Post #524 (isolation #1) » Tue Dec 16, 2008 5:46 am

Post by Vi »

SpyreX 523 wrote:I have a Mini Normal coming up on the 28thish. Just a few minor questions I'd love to have answered if possible.

My first modding! :)
If you like, you can let me look at it.
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Post Post #584 (isolation #2) » Fri Feb 20, 2009 1:40 am

Post by Vi »

Porkens wrote:Hi Guys, my first mini normal is coming up in a few
days
weeks, and I was hoping someone would be able to take a quick look at my setup.
'You rang?
Last edited by Vi on Fri Feb 20, 2009 6:43 pm, edited 1 time in total.
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Post Post #592 (isolation #3) » Sat Feb 28, 2009 4:41 pm

Post by Vi »

Kairyuu wrote:I've got someone possibly reviewing my Mini Normal, but would like it if someone else would take a look at it too, just to make sure we don't miss anything.
I'll help yuu.
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Post Post #671 (isolation #4) » Fri Apr 24, 2009 1:31 pm

Post by Vi »

I think it's a bit late for you to be asking someone to check a setup that's already running :?

I can look at the other one though.
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Post Post #678 (isolation #5) » Mon May 04, 2009 3:19 pm

Post by Vi »

Amished wrote:Seeking setup review for 9player mini normal (closed set-up) game. (While also being open to suggestions to make it better, of course).
I'll take a look if you like.
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Post Post #746 (isolation #6) » Thu Jun 18, 2009 10:43 am

Post by Vi »

Phelan wrote:If anyone wants to review a closed setup for around 7 people, let me know.
Hai
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Post Post #753 (isolation #7) » Tue Jun 23, 2009 3:26 pm

Post by Vi »

Porkens wrote:I need someone to review an upcomming mini theme (12 people). :) TIA
*waves*
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Post Post #779 (isolation #8) » Sun Jul 19, 2009 9:49 am

Post by Vi »

I would like a reviewer and/or backup mod for
Mafia of Order
. This is the Mini Theme I've been mentioning recently with the enforced conciseness.
I would prefer a review from an experienced Theme mod.
Theme is Fire Emblem: Radiant Dawn. No knowledge of the flavor is necessary.

Thank you in advance!

This post contains 57 words.
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Post Post #786 (isolation #9) » Sun Jul 26, 2009 2:27 am

Post by Vi »

LlamaFluff wrote:I have a theme in the early stages for needing to be reviewed. Disney theme knowlegde appreciated but not necessary. Someone with experience with odd roles is prefered but I will take anyone.
I'll try it.
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Post Post #805 (isolation #10) » Tue Aug 11, 2009 5:50 am

Post by Vi »

dramonic wrote:
dramonic wrote:I'm looking for someone to review a large theme game based around Kirby :D
Still looking
I'll take a look. Kirby is ♥
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Post Post #815 (isolation #11) » Fri Aug 14, 2009 3:12 pm

Post by Vi »

Dragonfly13 wrote:I have an idea for a mini normal (12) game that I'm not too sure about. Anyone care to help?
*is here*
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Post Post #818 (isolation #12) » Sun Aug 16, 2009 2:11 pm

Post by Vi »

@12K: I'm assuming you'll be running this game offsite? I can try to take a look at it.

-----
@@
-----

I need a reviewer for
Border of Touhou and Mafia
. Large Theme, ~15 players.
I would prefer for someone with a reasonable amount of experience to do this one, because... it's not easy to review. Although I promise hilarity and thought provocation.
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Post Post #820 (isolation #13) » Sun Aug 16, 2009 2:46 pm

Post by Vi »

12Keyblade wrote:
Vi wrote:@12K: I'm assuming you'll be running this game offsite? I can try to take a look at it.
Why would you incorrectly assume this?
Unless you're an alt, you haven't the time onsite to mod a Mini Normal at this time, let alone a Large Theme.

If you're an alt, then :D
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Post Post #833 (isolation #14) » Mon Aug 24, 2009 1:25 pm

Post by Vi »

Hey, don't leave me out!
I can help both of youse if you wish.
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Post Post #838 (isolation #15) » Thu Aug 27, 2009 1:23 pm

Post by Vi »

Plum wrote:Looking for a reviewer for a Large Normal (there are none in the Queue! People are hungering! Don't let them resort to cannibalism!). About 20 players.
I'll help.
Although cannibalism works too...
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Post Post #842 (isolation #16) » Tue Sep 01, 2009 9:57 am

Post by Vi »

dramonic wrote:I need a mini normal setup reviewed for balance. I'm planning to make it into a mini-theme, but I wanna make sure it's balanced first.
*is still here*
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Post Post #844 (isolation #17) » Tue Sep 01, 2009 11:30 am

Post by Vi »

bigmc109 wrote:Um....so I guess I can't get my Large Theme looked at for a few months?
If you want to send it to me, I'll look at it.
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Post Post #859 (isolation #18) » Fri Sep 18, 2009 1:44 pm

Post by Vi »

Kairyuu wrote:
Kairyuu wrote:Gots me a Hellsing flavored Mini Theme that needs some reviewing. Anyone up for it? Several somewhat complex roles and interactions, so an experienced reviewer would be preferable.
Anyone willing to look this over would be much appreciated. It's now next in line for signups assuming a game fills before October, and I'd really like a second set of eyes making sure I didn't screw anything up.
Hai
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Post Post #869 (isolation #19) » Thu Sep 24, 2009 1:13 pm

Post by Vi »

Xylthixlm wrote:I have a ridiculously complicated large theme that needs reviewing by someone who still has a few sane brain cells left.
I can give it a try, although I can't promise the brain cells.
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Post Post #968 (isolation #20) » Wed Dec 09, 2009 2:24 am

Post by Vi »

Cruciare wrote:Need someone with a twisted sense of humour and questionable sanity to review my hilariously bad idea for a mini
normal
from hell
.
I can warn you ahead of time that people don't like hellish Mini Normals
because they're whiny
, but I fit the requirements.
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Post Post #971 (isolation #21) » Fri Dec 11, 2009 7:23 am

Post by Vi »

Patrick wrote:Vi, if you're less busy now could you review that setup I sent you a while ago that you didn't get round too
Yes absolutely. I apologize for the wait.
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Post Post #1018 (isolation #22) » Fri Jan 08, 2010 8:47 am

Post by Vi »

I would like another review of my Mini Theme and (preferably) a back-up mod that can promise to be active enough to take over.
It's a Deep South game with potential to be complex, so consider yourself warned.

I'm willing to cross-review. Or I can review your game without you reviewing mine. idk


Thank you, farside!
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Post Post #1111 (isolation #23) » Fri Mar 26, 2010 3:34 pm

Post by Vi »

Okay, it's time for me to be ambitious.

I have two Mini Themes, and I'm willing to run either one once they're ready.

The catch is that I'm kind of half-done with both and don't know where to go from here. Thus, I would like some help putting the setup(s) together. (not just reviewing)

One of the setups "
Mafia at the 11th Hour
" is reasonably "out there" and the other setup "
Mafia User Personality
" is rather much "out there", so some amount of knowing what you're doing will be necessary. Of course, you can opt to just help with one setup and that will be the one I run.

Please PM me. Thank you in advance!
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Post Post #1114 (isolation #24) » Sat Mar 27, 2010 4:02 pm

Post by Vi »

Pomegranate wrote:I'm looking for one more reviewer for Picto Mafia II. Thanks!
If it's something I can do, I'll try.
I loved reading Pictomafia I and look forward to lurking through a sequel.
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Post Post #1225 (isolation #25) » Sat Jul 10, 2010 7:06 am

Post by Vi »

Stef wrote:Hello, could you please tell me what do you think of this setup?

Town:
2 pairs of lovers
2 Vanilla

Mafia:
1 par of lovers
1 goon

I suck at balancing but this seemed to be a fairly balanced setup. Also, if the mafia is too strong I could make a VT or a lover a Doc. What do you think?
6 vs. 3
Town mislynches D1
Scum kills N1
If either of those hit one of the Town Lovers - very likely, as lynching a Town Lover is an autoloss and thus anyone who isn't V. Townie is going to claim Lover - D2 opens at 3 vs. 3. Game over.

If the game reaches D2, everyone massclaims and based on who has been killed Town can deduce whether they want to lynch a claimed Lover, claimed Vanilla, or No Lynch. If scum was hit D1, Town has a good advantage. If two Townies are dead, awkward Lover LyLo ensues where the Mafia Goon is outed but can't be lynched.

Doctor replacing VT just adds a small amount of luck to whether the game reaches D2.

I can't say I'm a fan.
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Post Post #1226 (isolation #26) » Sat Jul 10, 2010 7:25 am

Post by Vi »

EDIT:

1 set Lovers
3 V. Townies
1 Doctor
vs.
1 set M. Lovers
1 M. Goon

6 vs. 3
Again, if the Town Lovers die the game is probably over (Doctor save makes for the "probably").

If the Town mislynches and the scum kill nonLovers, D2 is 4 vs. 3 at worst:
1 set Lovers
1 V. Townie
1 Doctor
vs.
1 set M. Lovers
1 M. Goon

In a massclaim the Lovers will claim and the Doctor will too. The Town has to hit the M. Lovers or they will lose. In that case it's best for a randomly picked scum to falseclaim Doctor to muddy the divide between who's Town and who's scum. Wining and whining ensue. (and a chance to see a variation on BBB's gambit in action, probably)

D3 will likely be Townie and Doctor vs. Goon. If the fakeclaiming Doctor was one of the Lovers, the real Doctor casts the deciding vote. Otherwise, the Townie gets to do it.

If any Doc protects go through, the game looks more "normal". If Town lynches the M. Lovers D1, the M. Goon has to survive two very hot days to win. If Town lynches the M. Goon D1, they still have to protect their Lovers.

I like this version better, but the potential for Town to lose after one Day is still not appealing.
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Post Post #1228 (isolation #27) » Sat Jul 10, 2010 2:02 pm

Post by Vi »

Stef wrote:
1 set Lovers
3 V. Townies
1 Doctor
vs.
1 set M. Lovers
1 M. Goon
I think I like this. The potential of town losing D2 isn't normal due to the low number of players and the couples? I don't mind a short game, I just want it decently balanced.
Technically the Town isn't losing D2, it's losing
N1
. Town starts the game in conditional MyLo.
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Post Post #1240 (isolation #28) » Thu Jul 22, 2010 7:50 am

Post by Vi »

Hey everyone!

I need a reviewer/backup for
Mafia on Holy Orders
, a Large Theme. I would like for reviewers to be a little experienced with role-heavy setups and good at math.
*watches everyone suddenly turn away*


If you're willing to help, please PM me!
If you're interested in being a backup mod, please note that I will need someone who is around almost every day... (Yes, it's one of THOSE games.~)
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Post Post #1242 (isolation #29) » Thu Jul 22, 2010 8:03 am

Post by Vi »

mykonian wrote:VI


Also, coming your way.
Last edited by Vi on Thu Jul 22, 2010 8:10 am, edited 1 time in total.
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Post Post #1244 (isolation #30) » Thu Jul 22, 2010 8:11 am

Post by Vi »

animorpherv1 wrote:
Daykill: Vi
Dare I ask why :?
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Post Post #1246 (isolation #31) » Thu Jul 22, 2010 8:26 am

Post by Vi »

animorpherv1 wrote:mykonian doesn't deserve to be daykilled. He's town.
I thought he was more Neutral Evil~
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Post Post #1249 (isolation #32) » Thu Jul 22, 2010 11:30 am

Post by Vi »

zoraster wrote:
Vi wrote:Hey everyone!

I need a reviewer/backup for
Mafia on Holy Orders
, a Large Theme. I would like for reviewers to be a little experienced with role-heavy setups and good at math.
*watches everyone suddenly turn away*


If you're willing to help, please PM me!
If you're interested in being a backup mod, please note that I will need someone who is around almost every day... (Yes, it's one of THOSE games.~)
I'd be happy to take a look in about a week if you still need help, Vi.
As it turns out, I'll be gone for a week...

Hopefully me and myko can be done by Saturday, and I can forward it to you while I'm gone. Will that do?
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Post Post #1283 (isolation #33) » Wed Aug 18, 2010 4:43 am

Post by Vi »

I need a reviewer and general help for
Mafia at High Noon
. If you've seen the previously-run game Last Man Standing, this is similar. If you haven't, the general idea is that everyone has a gun and isn't afraid to use it.

Half of the problem I'm having is in writing flavor, so if'n yeh can speak like the locals of an ol' western town, that'll be a right boon.

I can cross-review.
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Post Post #1285 (isolation #34) » Wed Aug 18, 2010 6:52 am

Post by Vi »

ReaperCharlie wrote:I can help you review that, Vi.

But instead of just cross-review, can you help design instead? I have a few large themes I'm cooking up atm... interested?
That works too. I'll send a PM once I have everything together on my end.
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Post Post #1287 (isolation #35) » Wed Aug 18, 2010 11:41 pm

Post by Vi »

Andrius wrote:I'm willing to help you out. I'd play, but it would probably be just as fun to watch. I mean, do all the characters have to speak the same dialect? Like, could one be an indian, one be a city slicker, recent immigrant, that type of deal. Even if they all have the same role dealio, (or unless you're planning on all the mafioso to be one group/dialect and the other to be different), a bit of linguistic freedom would go a long way in making the game special.
You're speaking my language here, so to speak. I'll wait until me & RC get everything else straightened out, and then I'll come your way.
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Post Post #1358 (isolation #36) » Mon Sep 27, 2010 5:10 am

Post by Vi »

It's that time again. Maybe.

I need a reviewer and hydra/backup for
Mafia Holographica
, a Mini Theme.

In spite of the experiences players tend to wind up having in my games, I do not usually call my games complex. Well, THIS GAME IS COMPLEX.
...But shiny. But complex! ...But shiny. But complex!

The precursor to this game is Tarhalindur's Unreal Tournament Mafia, if you would like a comparison.

This can also influence your decision.
Sample Damage Count:


Image

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(60%)


Image
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(50%)


Image
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(100%)


Image
(0%)


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(20%)
EDIT: Thank you, mykonian.
Last edited by Vi on Wed Sep 29, 2010 2:17 am, edited 1 time in total.
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Post Post #1415 (isolation #37) » Sun Nov 21, 2010 2:09 am

Post by Vi »

Flameaxe, GHP. This way.

--

Need reviewer for
Mafia of the Chosen Ones
. Sequel to Maf. on Holy Orders. People who are afraid of math need not apply.

Found. Thanks, Patrick!
Last edited by Vi on Sun Nov 28, 2010 4:14 am, edited 1 time in total.
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Post Post #1417 (isolation #38) » Sun Nov 28, 2010 4:15 am

Post by Vi »

lewarcher82 wrote:I have a mini normal that I 'd like to be reviewed; I am already in queue, should start in a couple of months...

(I also have a mini-theme ready, but I will wait until the mini-normal is finished before I start it... so there is still a lot of time, but if someone is willing to review both my setups, I will be very happy)
This way, please.
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Post Post #1489 (isolation #39) » Sat Jan 29, 2011 3:50 pm

Post by Vi »

Kise wrote:Wasn't there a world war mafia, or some kind of shooting mafia game where everybody had 1-shots? MS has had big games in the past, but no one signs up unless it's a guarantee it'll be a quick game.
ehobanohar was what you were looking for.

The Large Themes are all catalogued, so etc.
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Post Post #1502 (isolation #40) » Tue Feb 01, 2011 4:26 pm

Post by Vi »

Mafia Glossolalia
needs a review.

The setup isn't that big a deal once you sort out what's important... Actually, it's less important than having ideas for wacky post restrictions :D
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Post Post #1509 (isolation #41) » Wed Feb 02, 2011 2:49 am

Post by Vi »

LlamaFluff wrote:Still want a reviewer for a very simple large theme setup.
I can help.
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Post Post #1513 (isolation #42) » Fri Feb 11, 2011 7:19 am

Post by Vi »

Vi wrote:
Mafia Glossolalia
needs a review.

The setup isn't that big a deal once you sort out what's important... Actually, it's less important than having ideas for wacky post restrictions :D
Gammagooey has signed up to help with
Mafia Glossolalia
. One more reviewer should be enough.

Mafia MetaMafia
is now at a point where it could use a review. People who are afraid of mechanics or Brutal
Assassin
Honesty need not apply. I have really high hopes for this one :D

To give you an idea of what you would be looking at...
Here is an example of the mechanic using a Sample Role PM featuring someone who is not in this continuity.
~NAME~

GAME:
Mafia MetaMafia
ROLE:
High Priest of Rinnosuke Morichka
DOMAINS:
Austerity, Balance
ALIGNMENT:
Neutral Good
ALLEGIANCE:
Town

FACTION:
[REDACTED]

--Abilities:
(Passive)
WHAT IS A MAN
- You will investigate as Mafia to allegiance investigations.
(Active)
Role Cop
- You will discern target player's Role.
(Worship)
Worship
- You will empower target Domain.
(Cast)
Cast
- You may use one of your Casts, provided you have enough Faith.

--Casts:
1)
Conference
- Target player will be Neighborized with you during the next Night.
2)
Vendor
- Target player will receive your choice of the following abilities: {Doctor, Tracker, Role Cop}
4)
Appraisal
- You will discern target player's list of Casts.
7)
Unleash MANLINESS
- You will become unlynchable for the next Day, NK-immune for the next Night, and have a daykill available during the next Day.

You win when it is no longer possible to prevent your faction from being the only one left in the game.

Confirm via PM. I wish you the best of luck.
Each Night, this player has the option of:
*using Role Cop on a player
*Worshipping the Domain of his choice
*Attempting to Cast a spell, although if nobody Worships Austerity or Balance, there's nothing available TO Cast.
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Post Post #1543 (isolation #43) » Mon Mar 07, 2011 11:27 am

Post by Vi »

When you get near the top of the Mini Normal queue, you'll meet with some members of the review committee.

It wouldn't hurt to get a review NOW though, if you don't plan on changing your game much.
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Post Post #1545 (isolation #44) » Mon Mar 07, 2011 12:08 pm

Post by Vi »

If you proooooomise it's simple, I can look at it. I'm (almost) out of my backlog, and mostly only behind on my really RL-important stuff now.
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Post Post #1547 (isolation #45) » Mon Mar 07, 2011 4:47 pm

Post by Vi »

bvoigt wrote:This is slightly off-topic, but I'd rather not clog up the queue. How long does it usually take to reach the top of the Mini Normal queue once you've signed up?
When I was in the queue it was five days per prospective mod on average. That's a little conservative, though... It's VERY conservative if you don't ignore prospective mods who have already flaked from the site.
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Post Post #1678 (isolation #46) » Thu Jun 02, 2011 10:38 am

Post by Vi »

kunkstar7 wrote:Need a couple reviewers for Cyclic Experimentation Set x02. More or less looking for good balance and possible broken interactions that might come with the cyclic mechanic.
If you don't want me to play, I can take a look.

Mafia Invictus
needs one more reviewer.
Thank you, Empking!
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Post Post #1748 (isolation #47) » Sun Jul 03, 2011 4:53 pm

Post by Vi »

smallpeoples343 wrote:I've seen many people saying that survivors, lynchers, etc. are hated roles, but what about Bus Driver?
Bus Driver is disliked mostly because it complicates how Night Actions resolve.

Alright, so the Lyncher or Jester (or any role that has an independent win condition) is heartily disliked?
I wouldn't say that. Independent Win Conditions can be done well.
The problem with Lyncher is that it drags the Town into a wild goose chase (esp. when the Lynchee is Town). Plus nobody likes being mod-ordained as a lynchee. *has drawn Lynchee twice*
The problem with Jester is that it REALLY drags the Town into a giant mess, plus it's considered "too easy to win with".

Would it be cheapening the win too much to say something like "You've won along with whoever wins the game (town or scum, depending?)"?
That's actually what's usually done with those roles.
If a person or faction is going to be a sole winner, it's just good design to make it so that in some sense they've "beaten" all the other players. Dragging half the players onto a bad wagon doesn't really qualify in that regard.
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Post Post #1763 (isolation #48) » Mon Jul 11, 2011 11:11 am

Post by Vi »

Robocopter87 wrote:GLaDOS took it. Looks like he just used it as flavorish stuff. I was thinking more of Portal mechanics.
It's okay to run a game with a flavor that some other game has, as long as the games aren't running at the same time.
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Post Post #1808 (isolation #49) » Wed Aug 03, 2011 12:53 pm

Post by Vi »

iamausername wrote:I was thinking about Calculated Inaction and how to design a setup specifically to make it non-viable as a mafia strategy, and somehow I ended up with this.

Trust Me! Mafia


There are no lynches in this game, at least not in the usual way. Here's how it works:

- At any point in the day you can post, in bold, the phrase
"[PLAYERNAME], into your hands, I commend my spirit"
(substituting the name of another player in the game for [PLAYERNAME], obviously).
- That player may then either
ACCEPT
or
REJECT
your application.
- If accepted, you will be placed into the
SAFETY ZONE
.
- If rejected, you are not placed into the
SAFETY ZONE
, and furthermore, you will not be allowed to make another application for 24 hours. Also, if the player does not either
ACCEPT
or
REJECT
your application within 72 hours, it is automatically rejected.
- Play continues in this way until all but one player have earned a place in the
SAFETY ZONE
. That player is now dead, night falls, scum kill some poor innocent townie, and then the whole saga begins anew, with one less lifeboat available in this hellish game of musical chairs.

Further restrictions apply:

=- Each player may only accept one application per game day.
=- Players may not apply to the same player twice, unless they have already applied to all other elligible players.

THAT'S IT IN A NUT SHELL.

Looking for opinions on the setup in general, and in particular on good scum:town ratios for a ~15-17 player game, and also volunteers for backup modding.
It looks fun, actually.

Here's a similar game to give you something to think about if you're adding power roles to the mix.

According to Zachrulez, according to the numbers 12:3 is balanced, so etc.
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Post Post #1810 (isolation #50) » Thu Aug 04, 2011 1:02 am

Post by Vi »

Clarifying because I was half-asleep all last night.

12:3
Double Day
is balanced. If you expect this lynching mechanism to be more accurate than a regular lynch, that's an idea. Giving the Town an extra Day seems kind of much on top of that...?
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Post Post #1812 (isolation #51) » Thu Aug 04, 2011 1:19 am

Post by Vi »

mith can arrange for private forums. However, it would qualify as a "Special" game for qualifications, and the chance that mith would give someone the permissions necessary to run such a game on your own is... probably very low, so the only people who are likely to run such games are the ones who have independent access to the Admin Control Panel.
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Post Post #1814 (isolation #52) » Thu Aug 04, 2011 1:27 am

Post by Vi »

Actually, wait a minute.

The private forums work like so:
*mith creates forum (or perhaps reuses and renames the forum from the California Trilogy games)
*mith hides forum from everyone who is not in a (let's say) "Prison 2" usergroup.
*The Prison 2 usergroup is one of those invitation-only deals where you can pull people in.
Thus you can control who can see the Prison 2 forum (which contains the Prison 2 thread) by controlling permissions. You, the mod, would be the leader of the usergroup.

So I take it back, you don't need Admin Control Panel to do this. However, you do need to get a lot of stuff set up with mith personally ahead of time. The more you need, the harder the sell... probably.
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Post Post #1837 (isolation #53) » Fri Aug 19, 2011 9:13 am

Post by Vi »

inHimshallibe wrote:Need a reviewer for Large Theme. Need a Large Theme co-mod. Need a reviewer for a Mini Theme.
:?:
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Post Post #1905 (isolation #54) » Sun Oct 23, 2011 11:00 pm

Post by Vi »

In post 1904, Kdub wrote:I have two large theme games that I want to run next. One is based on
Chrono Trigger
, the other is based on
His Dark Materials
. I'd like to get the ball rolling on these, so let me know if you are an experienced theme mod who is interested in helping design or review either setup. I have basic ideas for each, but nothing concrete yet, and I haven't decided which one I will run first. It will probably depend on how quickly development goes on each of them. HDM is probably a bit further behind because of some non-standard mechanics that need to be worked out. Flavor knowledge is recommended if you want to help out with either one.
This may interest you.

I tried to put together a CT setup but I don't think I would actually subject someone to play it.
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Post Post #1937 (isolation #55) » Thu Mar 15, 2012 5:20 am

Post by Vi »

In post 1936, izakthegoomba wrote:
In post 1935, izakthegoomba wrote:I'd like someone with role madness experience to have a look at Worst Role Mafia in a few days, when we've finished designing it.
Nobody? :(
Well you'd have to finish it first.
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Post Post #3305 (isolation #56) » Sun Jun 07, 2020 2:26 am

Post by Vi »

Hello, everyone.
I am looking for someone who can review and potentially back up Mafia of Revelations. It's a Large Theme. Its size and complexity are both reasonable, but if you're not familiar with how my games tend to go, my sense of "reasonable" may be skewed somewhat.


Many thanks to Nahdia and cfj. I deeply appreciate it.
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