Newbie game balance

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Post Post #34 (isolation #0) » Mon Apr 24, 2006 6:19 am

Post by GreenLiquid »

I really do not think a vig should be in a newbie game. The game is just to small for the extra kills, plus if you put it in the hands of a newbie, he could potentially screw it up.
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Post Post #36 (isolation #1) » Mon Apr 24, 2006 7:55 am

Post by GreenLiquid »

I remember seeing a newbie game from before C9 where someone (STD, i think) had a cop, a doc, 2 mafia, a vig, an sk, and a roleblocker, or something like that.
IIRC that game also didn't turn out very well for some reason.
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Post Post #40 (isolation #2) » Mon Apr 24, 2006 12:53 pm

Post by GreenLiquid »

Adele wrote:
GreenLiquid wrote:
I remember seeing a newbie game from before C9 where someone (STD, i think) had a cop, a doc, 2 mafia, a vig, an sk, and a roleblocker, or something like that.
IIRC that game also didn't turn out very well for some reason.
Up to three deaths a night, maybe?
Um, yeah. (Note sarcasm). And the fact that the mod failed to abide by the sacred rule of Less is More.
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Post Post #43 (isolation #3) » Mon Apr 24, 2006 1:54 pm

Post by GreenLiquid »

I've seen a lot of C9 games where a townie makes a stupid play day one, immediately gets bandwagoned, and is unable or unwilling to defend themselves. This factor is incredibly frustrating and I'm not sure what to do about it. I'm naming it "Deer in the Headlights" syndrome for reference. This sort of behavior seems to be becoming more frequent in newbie games.
*Holds up a sign with a thumbs up*
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