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If anyone targets you at night, you will get a report seeing who they visited.
You win with the town.
That's not actually such a terrible role, it's superior to Town Villager. Imagine it was in an Open Set-Up, and the only other PR role was Town Doctor. If you get targeted, and don't die, you know the identity of the Doctor. If you get targeted by two people, and don't die, you know one is Doctor, and one is Scum. I mean, the occasions on which it will be useful are rather limited, but it still has advantages to a vanilla town.
Post
Post #3952 (isolation #1) » Thu Dec 27, 2012 9:37 am
Postby Hume »
True. Still not
Worst
per se, more just a Vanilla Townie with an ability which could, in ridiculously specific circumstances, prove useful but most of the time will have no impact on the game.
This is worse;
You are a
COMPULSIVE SELF-TRACKER
.
Each night you must target yourself. You will receive a mod PM telling you if your target was targeted that night.
Post
Post #3954 (isolation #2) » Fri Dec 28, 2012 12:16 am
Postby Hume »
In post 3953, Leafsnail wrote:Still marginally better than a townie - you'd know if you've been roleblocked, and if there is another tracker/watcher in the game you could have an alibi.
True. You could make the ability to know if you've been targeted passive, I suppose, and have Roleblocker only block active abilities.
Post
Post #3956 (isolation #3) » Fri Dec 28, 2012 12:35 am
Postby Hume »
You are a
COMPULSIVE SELF-AMBUSHING VIGILANTE.
Each night you must target yourself. If your target performs an action, you will kill them.
You win with the town.
The really dickish part is that if there's a Jailkeeper in the format, it's not actually an instant death role... providing the Jailkeeper is both merciful and patient and willing to believe your claim.
Each night, choose a player. The mod will tell you the name of a player who didn't target them that night.
Hmm. In the event that it's a 4-1 Day, town mislynch and it goes into Night at 3-1, the Player A (Insane Watcher) targets Player B (Town Villager), and so does Player C (Mafia Goon), then the Insane Watcher will be given either Player B or Player D by the mod, at a 50% chance for each. That gives the Insane Watcher a 50% chance of clearing Player D going into LYLO; which is quite handy.