In post 129, quadz08 wrote:I do want to point out that once broken out into newbie/se/ic configurations, most of the subtypes have fairly small sample sizes (<20 total games).
To get reasonable sample sizes for some of the subtypes, you would have to play an incredibly large number of newbie games under the setup due to the unlikelihood of some of the draws happening randomly. At some point you do need to theorize over having hard data because it's not feasable you'll ever have hard data on some of it.
Anyway because I'm somewhat bored and because I do believe that players will approach experience vs newbies in a different way, I think it's worthwhile to point out based on the data available that at least one IC or SE drew scum in the 3 SE, 1 IC setup approx 71.5% of the time. With 2 SE, 1 IC, the draw for at least one was approx 62.6%. I'm sure there's a way to figure out the mathematical probability, but that's for someone way more crazy into the math than I am.
Anyway, if I'm one of the SEs or ICs and I happen to draw town, I'm sure a compelling argument can be made toward lynching one of the more experienced players based entirely on the probability of one of them being scum alone. (I just pick the least likely to be town and invent some reason to lynch them.)
I'm sure the validity of that approach could be called into question, but my thought is to whether or not those kind of factors should be mitigated by reducing the presence of experience vs newbies in a newbie game. My thought is there should be just enough to teach the newbies how to play and no more.
Maybe 2 ICs is not sustainable, but would the notion of going 1 SE, 1 IC be a totally ludicrous idea to consider? That would actually bring us pretty close to the 2 IC ideal we had way back when, but with 1 IC actively expected to teach the game and 1 SE to offer alternative advice or to call out the SE if they're scum bsing? Is it important to have a third experience role? Does one of them have to be guaranteed to be town? (In 1 SE, 1 IC they could both be scum, but it would be rare.)