The 1/3 thing refers to the following idea:
Take a game where 2 people are dying each night (not an unreasonable assumption). In this game, every 3 vig kills deprives the town of exactly one lynch (In any game where X people die each night, X+1 vig kills deprives the town of exactly one lynch).
It's therefore unreasonable to say "...but even though your vig kill is in favor of the town, it deprives the town of a lynch." In fact,
assuming 2 kills a night (the most common, imho), there's only a 1/3 chance that the N0 kill will wind up depriving the town of a lynch.
Adele wrote:What about NON-random vigging? Eliminating a player who always looks scummy, plays badly and just generally inserts noise into the signal-hunt that is a game of mafia. That'd probably be my choice if there were a player on the list I felt unequivocal about.
Yeah, I agree with this. A metagame-vig would be better than a random vig.
Mith pretty much nailed down the crux of my argument - vig kills are a little better than lynches, and they cost scum and town an equal amount of game time (even if game time is more valuable to town). It certainly depends on unknowns, but those unkowns will usually line up in your favor (especially in a bigger game, but I'd argue in a mini, too).
@MSH - Trying to predict the setup ahead of time is a little too specific to play as a generic, catch-all argument.
@Dasquain - Your point 2 is glaringly wrong - the elimination of a role is exactly what's good about this whole schtick. I've explained why. Your point 3 is also invalid, because it presupposes that it's bad to kill N0. Point 1 is effectively the "costs the town time" argument, which I'd still respond to with "only rarely."
@Stewie - Not neccesarily; if you hit scum, it greatly lowers your odds of getting hit (when the scumgroup is eliminated). It shoudl balance out to 0. Also, I would plan on killing
every
night as a vig, meaning the concept of "3 later kills" doesn't really apply (you'll be taking those as well). Unless you mean a limited-number-of-kills vig, in which case I totally agree with you.
@muse - Yes, there are scenarios when it's bad, but I'm arguing in generalities here. Your "It's mean" point I agree with.
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