Hey Mastin. I have a few questions for you. I'm pretty sure we've only played together once (Walking Dead doesn't count since you were dead before I replaced in), but I'd still be interested in what you'd be able to tell me.
1. My day play as mafia is terribad. With my recently completed game, how could I have handled D1 and D2 better?
2. How do I get caught up with the game better as a replacement? Walking Dead is a very good example of me failing at this.
3. How do I get my voice heard by other town when my reads are accurate? I've noticed that the amount of support my wagons get is usually inversely proportional to how accurate they are.
Thanks.
Mastin Academy
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Ankamius Survivor
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
I've been lurking on the forums pretty consistently despite not really having posted in a few months. I'm willing to go through with this at any point you are. The only reason I had to flake out of my last game was because of work issues that have since been resolved.In post 144, mastin2 wrote:(As said above, the only way I'll be able to help Ank specifically is by playing a game with him.)-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
If you're up for another topic, can you talk about how to avoid getting detached from games? This is my biggest struggling point and it's a huge struggle to stay caught up in games that either move insanely fast or have too much irrelevant noise (walls fit somewhat into this).
I can be effective in games when I have a grasp on the game, but disengaging and becoming a nonfactor happens far more often.-
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
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