DotA Mafia

This forum is for discussion related to the game.
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Post Post #35 (isolation #0) » Fri May 06, 2016 10:29 pm

Post by Fate »

well this is brilliant
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Post Post #36 (isolation #1) » Fri May 06, 2016 10:43 pm

Post by Fate »

Guess I'll suggest a Strength hero to keep 2 of each (Terrorblade is my favorite though, I'll think over his more):

Axe
[d][refresh 2]Berserker's Call- Taunt another player, forcing their vote onto you. You also are locked into voting them, and both take one less vote to lynch.
(can also be an ability to 1v1 someone and no one else can be lynched, up to you)

[n] [refresh 3] Battle Hunger- Enrage a player, causing them to thirst for blood. They can not use any abilities until they have killed a player or been on a lynch wagon

[p][refresh 4] Counter Helix-The first ability that targets you is deflected onto the players above and below you on the playerlist.

Culling Blade- Every time you hammer someone you gain a 1-shot kill.
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
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Post Post #43 (isolation #2) » Fri May 06, 2016 11:44 pm

Post by Fate »

those are great changes, I admit the Counter Helix is very powerful.
There would need to be a very long cooldown if you want to give him an extra lynch with his hammer. That's effectively a double day which is very powerful for town


I think Coup de Grac can be improved in this way:
The FIRST vote you cast in the day critically strikes and counts for two votes. These votes will remain in place when if you cast Stifling Dagger.

This would let them cast 4 votes but given its an ultimate would be awesome.

Or some modified that doesn't lead to endless voting and unvoting to get the effect, you know.
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
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Post Post #44 (isolation #3) » Fri May 06, 2016 11:47 pm

Post by Fate »

Oh you already agreed it needs a long cooldown.

To be honest having it happen only once a game would be nice.

If you really want a figure, 3-4 day/night cycles at least.
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
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Post Post #109 (isolation #4) » Fri May 13, 2016 1:50 am

Post by Fate »

this productivity tho
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
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Post Post #167 (isolation #5) » Thu Jun 02, 2016 11:17 pm

Post by Fate »

Mana break on Anti-Mage allows for a potentially pun hopefully not intended game broken situationin LyLo where they are immune to being lynched
Fate is absurdly beautiful. 運命に弄ばれる
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Post Post #182 (isolation #6) » Thu Jun 09, 2016 10:22 pm

Post by Fate »

yay Terrorblade!

Just to clarify, targeting his illusion with actions such as investigates should reveal his alignment and such right?
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"

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