Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #2719 (isolation #0) » Sun Aug 28, 2016 9:22 am

Post by Lycanfire »

Death Cult Leader


each day, convert a player. they will die the next night. dead convertees may continue to talk in cult PT.

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Post Post #2724 (isolation #1) » Sun Aug 28, 2016 1:38 pm

Post by Lycanfire »

Nomad


A compulsive hider that follows hider rules, except if they hide behind their attacker, they will live and kill their target instead.
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Post Post #2725 (isolation #2) » Sun Aug 28, 2016 1:39 pm

Post by Lycanfire »

Vagrant


A compulsive hider that follows hider rules, except that if they hide behind someone of the same alignment as they are, they will kill their target instead.
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Post Post #2726 (isolation #3) » Sun Aug 28, 2016 1:51 pm

Post by Lycanfire »

Long Lost Mafia Cousin, Twice Removed


Named Mafia Traitor
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Post Post #2727 (isolation #4) » Sun Aug 28, 2016 2:06 pm

Post by Lycanfire »

Stalker Miller


Night 0/1 choose one player to stalk. Every night thereafter receive watcher/tracker on your original target so long as they are alive.
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Post Post #2728 (isolation #5) » Sun Aug 28, 2016 2:08 pm

Post by Lycanfire »

Stalker Miller Reflexive Day Lie Detector


Night 0/1 choose one player to stalk. Every night thereafter receive watcher/tracker on your original target so long as they are alive. Every day, you may lie detect one post your stalking target has made in that day.
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Post Post #2730 (isolation #6) » Sun Aug 28, 2016 2:16 pm

Post by Lycanfire »

Deviant, day {6-sided die} winning third party


Wins if every living person has made a claim of their role ("i am a vig"/"i have an investigative power"/"i am third party" etc) by day {roll 6 sided die}.
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Post Post #2752 (isolation #7) » Thu Sep 01, 2016 6:01 am

Post by Lycanfire »

Town Chocolateizer


Each night, target a player. Any Vanilla Townies you target will turn into Chocolate Townies.
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Post Post #2753 (isolation #8) » Thu Sep 01, 2016 6:06 am

Post by Lycanfire »

Hydra slot, reroll


Slot now becomes a hydra. If you cannot afford a hydra partner, one will be assigned to you. Reroll for role, or for alignment as necessary.


--

this should piss people off
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Post Post #2754 (isolation #9) » Thu Sep 01, 2016 6:14 am

Post by Lycanfire »

Town Paranoid Sword Owner


Wounds any one that targets them. Wounded players will die the following night.
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Post Post #2755 (isolation #10) » Thu Sep 01, 2016 6:17 am

Post by Lycanfire »

Mafia one-shot Lion Tamer


In place of any factional kill for that night, roleblocks and kills the target.
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Post Post #2830 (isolation #11) » Sun Sep 04, 2016 1:57 pm

Post by Lycanfire »

Day 1 Fakeclaim Jester Townie


Day 1, you must fakeclaim Jester. You have your voice and your vote. You win with the town.
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Post Post #2852 (isolation #12) » Wed Sep 07, 2016 7:39 pm

Post by Lycanfire »

Serial Killer Bulletproof


throwback time
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Post Post #2853 (isolation #13) » Wed Sep 07, 2016 7:44 pm

Post by Lycanfire »

Chain Full Vigilante


Can kill during the day/night, as many times as you'd like for any period. If you kill a member of the town, you lose all your powers.

--

I played a Marvel mafia offsite before with this role or one like it and the player with Deadpool went insane after day 2 killing half a dozen scum throughout the day, single handedly saving the game for town.
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Post Post #2854 (isolation #14) » Wed Sep 07, 2016 7:54 pm

Post by Lycanfire »

Naipolitan Cop


At night, investigate a player. You will be told that the player is NAI, unless they are a miller or innocent child.
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Post Post #2855 (isolation #15) » Wed Sep 07, 2016 7:57 pm

Post by Lycanfire »

Alien Priest
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Post Post #2856 (isolation #16) » Wed Sep 07, 2016 8:04 pm

Post by Lycanfire »

Town Dolphin Cop


At night, investigate a player. Returns innocent/guilty. During the day you may PM the mod to perform a flip. You will flip as a cop, but lose your powers.
Last edited by Lycanfire on Tue Sep 27, 2016 10:17 pm, edited 2 times in total.
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Post Post #2857 (isolation #17) » Wed Sep 07, 2016 8:04 pm

Post by Lycanfire »

Town Dolphin Dolphin


During the day you may PM the mod to perform a flip. You will flip as a dolphin, but lose your dolphin powers.
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Post Post #2858 (isolation #18) » Wed Sep 07, 2016 8:06 pm

Post by Lycanfire »

Werewolf Scout


On the first night of the game, receive a report of each faction and how many members each one has.
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Post Post #2859 (isolation #19) » Wed Sep 07, 2016 8:09 pm

Post by Lycanfire »

Town Scubadiver


If there are any dolphins in the game, you will become lovers with them. Otherwise you are a named VT.
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Post Post #2860 (isolation #20) » Sat Sep 10, 2016 5:51 pm

Post by Lycanfire »

Ethical Mafia Goon


if you perform the NK, you must apologize to your target in your first post on the following day.
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Post Post #2863 (isolation #21) » Sat Sep 10, 2016 6:24 pm

Post by Lycanfire »

Serial Headhunter


At night, kill a target. Killing a target will grant you a trophy. Trophies can be used in rituals which will grant the following powers.

1 trophys = bulletproof
2 trophys = roleblock
3 trophys = unstoppable kill
5 trophys = role and player omniscience

Trophies are consumed upon use.

---

@Gamma I never said the goon had to claim the kill.
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Post Post #2867 (isolation #22) » Mon Sep 12, 2016 12:18 am

Post by Lycanfire »

Mafia Vote Clerk


Can submit vote counts to appear any way they wish (players voting whoever, multiple instances, incorrect counts, ghost of abe lincoln on the wagon etc). Must submit a new count every 24 hours or they will lose their powers. "Real count" is a valid submission. Does not affect gameplay.
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Post Post #2968 (isolation #23) » Sun Sep 18, 2016 7:58 pm

Post by Lycanfire »

Town Sniper


At night, target a player to kill. If you are targeted by any night action your kill will fail.
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Post Post #2969 (isolation #24) » Sun Sep 18, 2016 8:27 pm

Post by Lycanfire »

Alien Secret Killer


At night, target a player and make their vote and all abilities useless. This is permanent and will affect votes to lynch.

--
i wanted a 'phantom killer' of sorts where nobody knew the target was dead and i felt this was the best way to express that. why the player is still around is hard to justify. perhaps everyone cannot accept that they died and hallucinate that the target is still around, interacting with them. whether you actually tell the target is up to you. i wouldn't, because there's a small part of me that wants to see others go mad.
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Post Post #3039 (isolation #25) » Tue Sep 27, 2016 10:16 pm

Post by Lycanfire »

Town Dolphin Octopus


During the day you may PM the mod to perform a flip. You will flip as an octopus, but lose your powers.
Last edited by Lycanfire on Tue Sep 27, 2016 10:19 pm, edited 1 time in total.
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Post Post #3040 (isolation #26) » Tue Sep 27, 2016 10:18 pm

Post by Lycanfire »

Town Dolphin-Cop


Each night, investigate a player to determine if they are a dolphin.
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Post Post #3041 (isolation #27) » Tue Sep 27, 2016 10:25 pm

Post by Lycanfire »

Mafia Circus Master


Each day, you may PM the mod
CAGE: <P1> <P2>
to limit the lynch pool of players for that day to two. One must be a member of the mafia.
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Post Post #3042 (isolation #28) » Tue Sep 27, 2016 10:25 pm

Post by Lycanfire »

Town Full Circus Master


Each day, you may PM the mod
CAGE: <P1> <P2>
to limit the lynch pool of players for that day to two.
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Post Post #3372 (isolation #29) » Sat Jan 28, 2017 6:33 pm

Post by Lycanfire »

Town Compulsive Global Switch


On night 1 (or 0 if applicable), you must set every other player's abilities; if present, as ON or OFF. Each following night your choices will then be inverted for as long as you are alive.
Last edited by Lycanfire on Sat Jan 28, 2017 6:37 pm, edited 1 time in total.
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Post Post #3373 (isolation #30) » Sat Jan 28, 2017 6:37 pm

Post by Lycanfire »

Wagon Killer, alignment reroll


Each day, you can remove a player from being a viable lynch target for that day. This ability does not work in lylo. Reroll and the alignment of the rerolled role will be the alignment for this role.
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Post Post #3374 (isolation #31) » Sat Jan 28, 2017 6:43 pm

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Town Reflexive Informed Prisoner


You will be informed by the mod if the game has reached a prisoner's dilemma.
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Post Post #3376 (isolation #32) » Sat Jan 28, 2017 8:47 pm

Post by Lycanfire »

Werewolf Werehunter


Each night, you may target a player to kill. If that player is a Werewolf, you will attempt to kill them.
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Post Post #3377 (isolation #33) » Sat Jan 28, 2017 8:47 pm

Post by Lycanfire »

Town Werehunter


Each night, you may target a player to kill. If that player is a Werewolf, you will attempt to kill them.
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Post Post #3378 (isolation #34) » Sat Jan 28, 2017 8:47 pm

Post by Lycanfire »

Werewolf Traitor
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Post Post #3546 (isolation #35) » Fri May 05, 2017 6:30 pm

Post by Lycanfire »

Town Philosopher


Before the game begins choose to make one member of the mafia self aligned or make any self aligned players town. If you choose the latter and there are no self aligned players, mod will roll to make one town player self aligned.
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Post Post #3547 (isolation #36) » Fri May 05, 2017 6:36 pm

Post by Lycanfire »

Mafia Paranoid Sword Owner

Wounds any one that targets them. Wounded players will die the following night.

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