The New Newbie Game Setup

This forum is for discussion related to the game.
User avatar
Plotinus
Plotinus
Kitten Caboodle
User avatar
User avatar
Plotinus
Kitten Caboodle
Kitten Caboodle
Posts: 7611
Joined: March 13, 2015
Location: UTC+1

Post Post #89 (isolation #0) » Sat Sep 23, 2017 6:56 am

Post by Plotinus »

In post 87, Toomai wrote:Maybe we should take the two town dice and change them from "2 or 3, reroll 1" to "1 or 2, reroll 3". It'll look less confusing at first glance (people won't be asking where the 1 is).

Table ATable BTable C
First dieMafia
Mafia Roleblocker
Mafia Rolecop
Mafia Goon
Number 1Number 2Number 1Number 2Number 1Number 2
Second dieTown
Town Tracker
Town Roleblocker
Town Doctor
Town Rolecop
Town Doctor
Town Rolecop
Third dieTown
Town Cop
Town Jailkeeper
Town Cop
Town Jailkeeper
Town Tracker
Town Roleblocker

This means the list of setups would be:
  • A11: RB x Tr + Cp
  • A12: RB x Tr + JK
  • A21: RB x RB + Cp
  • A22: RB x RB + JK
  • B11: RC x Dc + Cp
  • B12: RC x Dc + JK
  • B21: RC x RC + Cp
  • B22: RC x RC + JK
  • C11: Gn x Dc + Tr
  • C12: Gn x Dc + RB
  • C21: Gn x RC + Tr
  • C22: Gn x RC + RB
I think this is almost the clearest chart, but one thing that was clear in one of the charts but is not clear in this one: what are mafia's safeclaims? You can kind of parse it out if you think about that in Table A the safeclaims are doctor-or-cop, in table B they're tracker-or-cop and table C they're roleblocker-or-jailkeeper, but that's not obvious from the chart and it should be.
The failure mode of clever is asshole.

Modding checklists | Sequencer is in Game 5 | Space II is in Day 4
User avatar
Plotinus
Plotinus
Kitten Caboodle
User avatar
User avatar
Plotinus
Kitten Caboodle
Kitten Caboodle
Posts: 7611
Joined: March 13, 2015
Location: UTC+1

Post Post #163 (isolation #1) » Wed Sep 27, 2017 5:06 am

Post by Plotinus »

daytalk helps retention and part of the newbie queue is getting people used to site norms. daytalk is very common outside of the newbie queue and it is more fun. I heard somewhere that giving scum daytalk is like adding an extra member to the scumteam. It's not a problem you just have to balance accordingly, giving town more power to counteract it.
The failure mode of clever is asshole.

Modding checklists | Sequencer is in Game 5 | Space II is in Day 4

Return to “Mafia Discussion”