I think this is almost the clearest chart, but one thing that was clear in one of the charts but is not clear in this one: what are mafia's safeclaims? You can kind of parse it out if you think about that in Table A the safeclaims are doctor-or-cop, in table B they're tracker-or-cop and table C they're roleblocker-or-jailkeeper, but that's not obvious from the chart and it should be.In post 87, Toomai wrote:Maybe we should take the two town dice and change them from "2 or 3, reroll 1" to "1 or 2, reroll 3". It'll look less confusing at first glance (people won't be asking where the 1 is).
Table A Table B Table C First die Mafia Mafia Roleblocker Mafia Rolecop Mafia GoonNumber 1 Number 2 Number 1 Number 2 Number 1 Number 2 Second die Town Town Tracker Town Roleblocker Town Doctor Town Rolecop Town Doctor Town RolecopThird die Town Town Cop Town Jailkeeper Town Cop Town Jailkeeper Town Tracker Town Roleblocker
This means the list of setups would be:
- A11: RB x Tr + Cp
- A12: RB x Tr + JK
- A21: RB x RB + Cp
- A22: RB x RB + JK
- B11: RC x Dc + Cp
- B12: RC x Dc + JK
- B21: RC x RC + Cp
- B22: RC x RC + JK
- C11: Gn x Dc + Tr
- C12: Gn x Dc + RB
- C21: Gn x RC + Tr
- C22: Gn x RC + RB
The New Newbie Game Setup
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Plotinus Kitten Caboodle
- Kitten Caboodle
- Kitten Caboodle
- Posts: 7611
- Joined: March 13, 2015
- Location: UTC+1
The failure mode of clever is asshole.
Modding checklists | Sequencer is in Game 5 | Space II is in Day 4-
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Plotinus Kitten Caboodle
- Kitten Caboodle
- Kitten Caboodle
- Posts: 7611
- Joined: March 13, 2015
- Location: UTC+1
daytalk helps retention and part of the newbie queue is getting people used to site norms. daytalk is very common outside of the newbie queue and it is more fun. I heard somewhere that giving scum daytalk is like adding an extra member to the scumteam. It's not a problem you just have to balance accordingly, giving town more power to counteract it.The failure mode of clever is asshole.
Modding checklists | Sequencer is in Game 5 | Space II is in Day 4
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