Criticism of Geriatric
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Lil Uzi Vert
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Lil Uzi Vert Survivor
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Lil Uzi Vert Survivor
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Lil Uzi Vert Survivor
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Lil Uzi Vert Survivor
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Lil Uzi Vert Survivor
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Lil Uzi Vert Survivor
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- Joined: August 9, 2016
Not true. If we go by Kort’s list.
The above weren’t spreading themselves too thin on site at the time and more than half of that list doesn’t even play that much anymore.Transcend
rb
RadiantCowbells
Lil Uzi Vert
Drealmerz7
Gamma Emerald
gerryoat
Boonskiies
Creature
Titus
Mulch-
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Lil Uzi Vert Survivor
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Lil Uzi Vert Survivor
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Lil Uzi Vert Survivor
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- Posts: 16278
- Joined: August 9, 2016
In post 44, Ellibereth wrote:Spoiler: Hyperactive Rules
The following are general posting guidelines for Hyperactive games:
Spoiler: Posting Guidelines-
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Lil Uzi Vert Survivor
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Lil Uzi Vert Survivor
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I think it’s idiotic to expect most players to give up their individuality and personal goals for the team.
As much as you don’t want to hear this Flubber, there is an “I” in team – there is simply no getting around the fact that teams are comprised of individuals. If you crush the individual character and spirit of those who form your team, how can your team operate at its best? It cannot. The strongest teams don’t weed out or neutralize individual tendencies, they capitalize on them.
The goal of a town leader in my opinion is not to clone him or herself, but to harness individual strengths for the greater good of the team, and for the overall benefit of the town. This is best accomplished by leveraging individual talents; not stifling them.
The simple fact is that no town can maximize their potential by ignoring or minimizing the strengths of individual members. While smart town leaders seek to align expectations and to create unity in vision, they understand this has nothing to do with demanding conformity in thought, or perspective. In fact, savvy town leaders do everything possible to inspire non-conformity in approach. It’s only by stretching the boundaries of “normal” that players can fuel change and innovation.
If unique perspectives, philosophical differences, and dissenting opinions on mafia were viewed more as an opportunity as opposed to a set-back, growth and development in the player base will probably follow.-
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Lil Uzi Vert Survivor
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Lil Uzi Vert Survivor
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I think geriatric is scum-sided because scum have an easier time dictating the conversation and pace in those games. Those games are also much more difficult to properly engage in their entirety. Towns need to be able to interact with a ton of content and then some. Towns struggle if there is not enough information and can't work with and talk to each other.Last edited by Lil Uzi Vert on Sun Jan 07, 2018 10:52 am, edited 1 time in total.-
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Lil Uzi Vert Survivor
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Again, I have no issue with anyone wanting to play under the ruleset. I have an issue with those who believe playing under the ruleset or a similar one would make overall play on this site better. I have an issue with those who believe hyperactivity is why town win rates are so low.-
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Lil Uzi Vert Survivor
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In post 223, Aeronaut wrote:
Town winrates are low due to a huge lack of town investment in the game.In post 218, Lil Uzi Vert wrote:Again, I have no issue with anyone wanting to play under the ruleset. I have an issue with those who believe playing under the ruleset or a similar one would make overall play on this site better. I have an issue with those who believe hyperactivity is why town win rates are so low.
Low activity and wall posting leads to lack of town investment in the game.
Ergo
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