Criticism of Geriatric

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Post Post #9 (isolation #0) » Sat Jan 06, 2018 8:26 am

Post by Creature »

My (more passively than actively) playstyle wouldn't work on a geriatric game, still some players manage to play that kind of game.
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Post Post #67 (isolation #1) » Sat Jan 06, 2018 1:16 pm

Post by Creature »

In post 44, Ellibereth wrote:
Spoiler: Hyperactive Rules
This game is played under a Hyperactive ruleset. This means that posting frequency is restricted as follows:
  1. Every player has to make a minimum of 15 posts in a 24 hour period. In the 24 hour period immediately preceding a deadline, players have to make a minimum of 20 posts. The definition of a 24 hour period must be provided by the moderator.
  2. Every player starts with a reserve of 20 posts. The number of posts a player still needs to make to meet the daily minimum is subtracted from this reserve after each 24 hour period.
  3. Players who deplete their reserve will receive a warning. Any further infractions after that will incur mod punishment.
  4. Players are alloweded
    infinite
    naked vote changes per in-game Day.


The following are general posting guidelines for Hyperactive games:

Spoiler: Posting Guidelines
The following are guidelines for playing within the restrictions of a Hyperactive ruleset (and generally), and are designed to win games and maximize enjoyment.
  • If you have more posts, you are more town. Leave everyone in the dust and go for the gold.
  • Don't forget that not everyone has to read every post. Do whatever you want in the thread if it benefits you. It's the other players perogative if they want to read or skip your posts. Remember that there's no evidence any of these other people actually exist and that the goal of the game is for you to win as many arguments as you can and to enjoy yourself.
  • Abuse the fact that you can make as many posts in a row as you want. You can always correct typos or clean up ideas after you make a post. Use LEFT SHIFT or CAPS LOCK for emphases when needed. Raw unedited content is more organic and is thus more town.
  • As an overly general rule, any post longer than 5 lines and any line longer than 20 words is too long.
  • It is good etiquette for everyone on a mislynch wagon to APOLOGIZE the next gameday.
Looking forward for that game.
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Post Post #69 (isolation #2) » Sat Jan 06, 2018 1:18 pm

Post by Creature »

Then I'll replace out.
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Post Post #137 (isolation #3) » Sun Jan 07, 2018 12:03 am

Post by Creature »

In post 126, Kublai Khan wrote:
In post 118, Gamma Emerald wrote:Because it's A GAME, and people play games FOR FUN?
But the rule of the site is to "play to your win condition". Show me a mod ruleset that says "it doesn't matter what your role is, just go out there and have a good time".
It's somewhat like survivor. You'll have a goal, but you're there mostly to have fun. It's also like a board game.
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Post Post #145 (isolation #4) » Sun Jan 07, 2018 5:31 am

Post by Creature »

Yeah, without individuality it would be hard to sort any player. Being sortable is among one of town's conditions to reach win con.
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Post Post #176 (isolation #5) » Sun Jan 07, 2018 10:16 am

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or maybe what makes a game scumsided is when there are both players which prefer a slower game and players which prefer a faster-paced game.
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Post Post #190 (isolation #6) » Sun Jan 07, 2018 2:34 pm

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Surreptitious was a mild hyperposting game and ended in a town win.
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Post Post #235 (isolation #7) » Wed Jan 10, 2018 3:39 pm

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That's not a ridiculously townsided setup.
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