Is scum at a disadvantage?

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Is scum at a disadvantage?

Post Post #0 (isolation #0) » Fri Feb 02, 2018 4:29 am

Post by AnonymousGhost »

Scum factional kill is a way to trade off killing responsibilities. Town can lynch, scum can night kill.

Day Talk gives scum an advantage to coordinate their actions i.e. quick hammering a mislynch while Night talk gives them the advantage to coordinate who would be best to target with the NK.

What would be their chances if scum didn't have a factional night kill ability and they only have Day Talk?
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Post Post #5 (isolation #1) » Fri Feb 02, 2018 8:33 am

Post by AnonymousGhost »

My impression that killing someone who threatened you - as scum - actually lends what they say more credibility because they've flipped green.

In a nightless game, playing as mafia just means that you probably have to be a suave smooth talker, without getting the FoS traced back to you. To be fair, if you managed to "mislynch" repeatedly and still look town, you're probably doing something right.

Looking back at the Nightless Rules that indicates a 8p is supposedly an fair win rate for both town and scum, I'm going to guess that throwing PRs into the mix rocks that fair win rate probability.
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Post Post #7 (isolation #2) » Fri Feb 02, 2018 8:36 am

Post by AnonymousGhost »

Reduce variance how?

Agreed on the 'better team' aspect though.
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Post Post #13 (isolation #3) » Wed Feb 07, 2018 4:01 am

Post by AnonymousGhost »

I like how this thread has slowly segued from disadvantages that the scum team could have with a lack of their factional NK ability to the usefulness of NKA.
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Post Post #19 (isolation #4) » Wed Feb 07, 2018 11:46 am

Post by AnonymousGhost »

Thread keeps getting sidetracked. /shrug

It happens.

Thanks for satisfying my curiosity~ :3
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