A New Modding Tool

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callforjudgement
callforjudgement
Microprocessor
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callforjudgement
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Joined: September 1, 2011

Post Post #9 (isolation #0) » Wed Feb 21, 2018 1:16 pm

Post by callforjudgement »

In post 4, yessiree wrote:I wish more mod tools would leave out name parsing/matching (because lets face it, it's a hard problem) and just return a list of raw strings for each valid vote instead

I feel that would be less error prone, but still provides the right amount of complement
Back when I used an automated vote counter (which is broken nowadays but could possibly be fixed again?), it pointed out votes to the mod, but asked the mod to manually specify who the vote was for if it was at all unsure (i.e. not an exact match). You could add name synonyms to it manually if you wanted to, but I rarely bothered.

The main benefits were in preventing missed votes, preventing accidental reversing of votes (when player A votes for player B, it's really easy to accidentally put that on your vote count as player B voting for player A), and formatting the vote count appropriately (with links and the like, as it doesn't cost much for an automated counter to add them).
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