Motive indicators

This forum is for discussion related to the game.
User avatar
Norinel
Norinel
Not Voting (3)
User avatar
User avatar
Norinel
Not Voting (3)
Not Voting (3)
Posts: 1684
Joined: March 2, 2003
Location: My computer

Motive indicators

Post Post #0 (ISO) » Thu Aug 14, 2003 12:55 am

Post by Norinel »

In a few games, the mod has made some sort of consistent indication of the motive of the role in role pms, like putting (town) or whatever after the role names. For some reason, when this sort of thing actually becomes part of the town's reasoning for whom to lynch (See Day 1 of Toybox for an example), it annoys me, since it's pretty close to pm-quoting in that it's using information outside the gameworld common to pro-town players.

I know my decision isn't universal, so what do others think about this and perhaps what can be done about it?
User avatar
MeMe
MeMe
Post or Perish
User avatar
User avatar
MeMe
Post or Perish
Post or Perish
Posts: 10710
Joined: October 6, 2002
Location: Missouri
Contact:

Post Post #1 (ISO) » Thu Aug 14, 2003 3:16 am

Post by MeMe »

I think it's the responsibility of the players to do their best to win and sometimes the best tool at hand is role information. The whole job of the mafia is to blend in and try to look townish...so when you can trip them up with role PM lingo, refusing to use that seems a bit choosing a butter knife to do the job of a screwdriver...not to use all the information at hand is just inefficient, in my opinion. Of course, I'm all for the mod screwing with the players through the PMs and mixing things up so that this becomes an impossible tactic... :)

And "don't quote the mod" means not to put the mod PM in a quote box -- it doesn't mean not to tell everyone what the mod said to you or the gist thereof. The whole point of mafia is to find out what roles the mod gave to whom. If you can trip someone up with this information, cool.
Remember...It's not a lie if you believe it. -- G. Costanza
User avatar
Norinel
Norinel
Not Voting (3)
User avatar
User avatar
Norinel
Not Voting (3)
Not Voting (3)
Posts: 1684
Joined: March 2, 2003
Location: My computer

Post Post #2 (ISO) » Thu Aug 14, 2003 5:37 am

Post by Norinel »

It's not the information, it's how the information is expressed. Saying that your role pm says you're a townie is one thing, but saying that it uses the word townie to describe your motive is, in my opinion, another.

For the record, I'll be either inconsistently describing motives or making the motive descriptions, at least for the pro-town roles, public in any games I run. I'd like other mods to do the same, but if I'm the only one who has any problem with it, I'll go along with things.
User avatar
MeMe
MeMe
Post or Perish
User avatar
User avatar
MeMe
Post or Perish
Post or Perish
Posts: 10710
Joined: October 6, 2002
Location: Missouri
Contact:

Post Post #3 (ISO) » Thu Aug 14, 2003 6:03 am

Post by MeMe »

To me, what this comes down to, is game mechanics -- not game play. A good mod should realize that how his PMs are worded can be a factor in the game.

Sending out roles with identical wording makes for a potential mason group -- it could be a deliberate mechanic employed by the mod. On the other hand, mixing things up to prevent this or to confuse is also a valid game set up. In the end, I think that the mod has to look at the way he's written his roles and determine if the wording can potentially unbalance the game. The players should
always
use the information at hand to win the game -- but realize that role wording cannot always be counted upon (just like receiving an "innocent" result doesn't always mean "innocent").
Remember...It's not a lie if you believe it. -- G. Costanza
User avatar
mathcam
mathcam
Captain Observant
User avatar
User avatar
mathcam
Captain Observant
Captain Observant
Posts: 6116
Joined: November 22, 2002

Post Post #4 (ISO) » Thu Aug 14, 2003 7:57 am

Post by mathcam »

I designed my Quantum Mafia with this in mind. Every pro-town role got the phrase "You are a ____" with their motive's name filled in for the blank. I made this public knowledge in the first post with the intent of eliminating exactly that possibility, Norinel. I definitely agree with MeMe that it's the mod's responsibility to eliminate this from being a factor than the player's responsibility to not use information that they have at hand.

Cam
User avatar
PolarBoy
PolarBoy
Sir Not-Appearing-In-This-Mafia
User avatar
User avatar
PolarBoy
Sir Not-Appearing-In-This-Mafia
Sir Not-Appearing-In-This-Mafia
Posts: 358
Joined: February 28, 2003

Post Post #5 (ISO) » Thu Aug 14, 2003 8:57 am

Post by PolarBoy »

I'm going to be more careful in my next design. I thought that the whole argument based on whether or not MeMe's PM had "(Town)" in it was not in the spirit of the game and largely grew out of players trying to outguess the mod.
MUNSCM Delegate for the United Kingdom
Check out the [url=http://www.mafiascum.net/cgi-bin/wiki.pl?HomePage]ScumWiki[/url], and while you're at it, check out [url=http://www.mafiascum.net/cgi-bin/wiki.pl?DocumentModeMafia]DocumentModeMafia[/url]
User avatar
MeMe
MeMe
Post or Perish
User avatar
User avatar
MeMe
Post or Perish
Post or Perish
Posts: 10710
Joined: October 6, 2002
Location: Missouri
Contact:

Post Post #6 (ISO) » Thu Aug 14, 2003 9:16 am

Post by MeMe »

Outguessing the mod (no matter how painful/irritating for the mod -- and I speak from experience) is part of the game, though.
Remember...It's not a lie if you believe it. -- G. Costanza
User avatar
Fishbulb
Fishbulb
Mafia Scum
User avatar
User avatar
Fishbulb
Mafia Scum
Mafia Scum
Posts: 1322
Joined: July 15, 2003
Location: West Virginia, US
Contact:

Post Post #7 (ISO) » Thu Aug 14, 2003 9:17 am

Post by Fishbulb »

I'm not sure I care for the whole idea of role claiming, in general. In my first theme game, I plan to make everyone's role public right at the beginning. That should eliminate any of the role claiming/pm discussion. I just don't like it when it comes down to a scum trying to make up a role that isn't already in play during a theme game. I'd like it better if the question wasn't "who are you?", but rather "did you do it?". Maybe it won't work as well, but I'd like to give it a try. I'd say the players would have to spend more time analyzing voting patterns and who is killed during the night.
[url=http://fishbulb515.blogspot.com/][b]Fishblog![/b][/url]
User avatar
MeMe
MeMe
Post or Perish
User avatar
User avatar
MeMe
Post or Perish
Post or Perish
Posts: 10710
Joined: October 6, 2002
Location: Missouri
Contact:

Post Post #8 (ISO) » Thu Aug 14, 2003 9:24 am

Post by MeMe »

That's an interesting idea, Fishbulb -- wonder how it will play out!

But I really don't like this whole discussion of what is/isn't proper play. The beauty of the mafia game is that everyone has a
different
style. For example, I personally don't go into ratios & odds as mith does. But would I say it goes against the spirit of the game just because I don't like it? No -- because it doesn't go against the spirit of
mith's
game play. If everyone followed strict guidelines about what can/cannot/should/should not be discussed, the game would lose much of its individuality and fun.

I think it's perfectly fine for mods to set up rules specific for a particular game -- but to declare "and this is the way that every game should be played/set-up to be truly good/efficient/what-have-you" is just ridiculous.
Remember...It's not a lie if you believe it. -- G. Costanza
CaptainBlicero
CaptainBlicero
ARRRRRRRR!
CaptainBlicero
ARRRRRRRR!
ARRRRRRRR!
Posts: 657
Joined: August 30, 2002
Location: Big Timber, Montana

Post Post #9 (ISO) » Thu Aug 14, 2003 9:59 am

Post by CaptainBlicero »

This is a really interesting question, Norinel. The line between "acceptable" and "unacceptable" meta-gaming is a tough one to draw. On the one hand, "pure" mafia should be all about logic based solely on in-game information, but on the other hand, mafia is a game like any other, and players should be able to use whatever they have to their advantage. This is one of the huge difficulties in creating a game, because role PMs can inadvertently give players a lot more information than the mod wants them to have.

I think that paraphrasing or revealing information given in a role PM is acceptable UNLESS it is a direct quote, or it refers to specific wording or formatting of the PM. For example, calling oneself a "bored townie" in the Ankh-Morpork game is completely legit, while posting "The fourth word in my role PM is 'bored'" would be illegal.

So, to go back to your example in "Toybox": IMO, MeMe was well within the rules to ask mikehart to clarify what he means by "townie," and to indicate that her role has a name, but his response that his PM has town in parenthesis is a violation. If he had said, "I'm not specifically called a townie, but my role PM says that I am town" -- that would have been acceptable.
User avatar
Fishbulb
Fishbulb
Mafia Scum
User avatar
User avatar
Fishbulb
Mafia Scum
Mafia Scum
Posts: 1322
Joined: July 15, 2003
Location: West Virginia, US
Contact:

Post Post #10 (ISO) » Thu Aug 14, 2003 10:09 am

Post by Fishbulb »

MeMe wrote:That's an interesting idea, Fishbulb -- wonder how it will play out!
It's what my Clue™ Mafia is going to be. Just like the board game, everyone has a motive. Rather than wandering around the mansion trying to find the clues as to which one did it, the scum decide to try to stop them before they figure it out. I always thought it was odd that the killer just lets the rest investigate instead of trying to get rid of them.

I hope it will work. If anyone is interested, I'd like to run some more ideas by someone with a little more experience first. Just don't want to say too much on here until after it's finished. The main thing, though, is that everyone already knows who everyone else is. No making up roles. Only the scum will get the "motive indicator" that is being discussed here.
[url=http://fishbulb515.blogspot.com/][b]Fishblog![/b][/url]
User avatar
mith
mith
Godfather
User avatar
User avatar
mith
Godfather
Godfather
Posts: 9267
Joined: March 27, 2002
Location: McKinney, TX
Contact:

Post Post #11 (ISO) » Thu Aug 14, 2003 10:11 am

Post by mith »

There have to be guidelines though, if not rules, or the game becomes "look for loopholes" and not Mafia.

I try to eliminate meta-game play as much as possible, because I think it makes for a more interesting game. My general rule of thumb is "If you couldn't do it in a real, life-or-death, version of the game, try not to do it." The exact wording of a PM is one of those things I don't think we should rely on (unless one of the game mechanics is that everyone gets a little piece of paper telling them who they are, or something). I remember there was one game where I said I was a townie, and someone decided I was innocent because their PM said "Townie" too. Thing is, I didn't even remember mine saying that, I just said townie 'cause that's what I say. (Ok, I may or may not have just made up this story, though something did happen that was similar)

There's some things that can't be avoided, of course. Everyone that's played with me before knows I go on long rants, Antrax uses his logic, etc. etc. I just try to keep it to a minimum.
User avatar
mith
mith
Godfather
User avatar
User avatar
mith
Godfather
Godfather
Posts: 9267
Joined: March 27, 2002
Location: McKinney, TX
Contact:

Post Post #12 (ISO) » Thu Aug 14, 2003 10:13 am

Post by mith »

Oh, and that isn't to say it's entirely the responsibility of the players. Moderating is an on-going learning process. Just keep in mind that moderators aren't going to do everything perfectly, and just looking for holes in their setup is rather boring.
User avatar
Norinel
Norinel
Not Voting (3)
User avatar
User avatar
Norinel
Not Voting (3)
Not Voting (3)
Posts: 1684
Joined: March 2, 2003
Location: My computer

Post Post #13 (ISO) » Thu Aug 14, 2003 10:42 am

Post by Norinel »

mith wrote:My general rule of thumb is "If you couldn't do it in a real, life-or-death, version of the game, try not to do it."
That's sort of what I've been going towards with my position on the matter, I just hadn't stated it that way yet.

On the other hand, one really bizarre idea I had was Meta Mafia, where the roles take advantage of things that'd be outside the gameworld and are more directly related to how we handle Mafia on this server, but humorously try to fit it in. One example role I've decided I won't be using is the Brain-Switching Mad Scientist, who has the one-time power to get another player replaced.
Antrax
Antrax
mith owns mafiascum.net
Antrax
mith owns mafiascum.net
mith owns mafiascum.net
Posts: 313
Joined: April 2, 2002
Location: Israel
Contact:

Post Post #14 (ISO) » Thu Aug 14, 2003 12:02 pm

Post by Antrax »

It's not "my logic", it's logic. Logic is universal.

Anyway, I don't like it either, which is why I avoid it as a mod, in various ways. Either diversify role names, so you have "the coward", "a coward", "Mr. Coward", or tell the scum what a townie is called (even if there are no townies in the game), etc. I believe it's mod responsibility, since it's much more effective than trying to have a rule forbidding it. Same as many other loophole-ish things, I believe it's the mod's responsibilty to stop them as well as he can (ie, be ready for "everybody claim on day 1" plan, the no lynch plan, etc)
Antrax
"No matter it's right and wrong. It's not your turn to criticise me!" - Shing Kwun, "The Evil Cult"
User avatar
gslamm
gslamm
Goon
User avatar
User avatar
gslamm
Goon
Goon
Posts: 265
Joined: July 14, 2003
Location: NW AR, USA

Post Post #15 (ISO) » Thu Aug 14, 2003 10:02 pm

Post by gslamm »

Antrax wrote:It's not "my logic", it's logic. Logic is universal.
I believe it's the mod's responsibilty to stop them as well as he can (ie, be ready for "everybody claim on day 1" plan, the no lynch plan, etc)
Antrax
Dang, this is getting to be a habit.
I agree with everything I quoted above. The prepare for "everybody claims day 1" is the best balance check a mod can make. Followed by the "random choices simulation"

Calculating the mod into the game is very much a part of playing. How many killers? Motives? Standard or weird roles? Theme / Setting consistencies? Random factors? How much the mod "participates".
How much of this a mod eliminates is a matter of style.

Example: Does the mod tell the player that was attacked and saved that they were saved? Does the Doc know his patient was targeted? What kind of info does the cop get? guilt/role/name/sleeping/activity/motive/shoe size?

How these questions as well as role phrasing consistency is part of the game.

Understand you are always playing against the other side AND the mod.
[size=84]"Hmm, wow.. I'll just sit back and watch the stupidity continue to unfold.. "- genku Mixed Theme [/size]
User avatar
PolarBoy
PolarBoy
Sir Not-Appearing-In-This-Mafia
User avatar
User avatar
PolarBoy
Sir Not-Appearing-In-This-Mafia
Sir Not-Appearing-In-This-Mafia
Posts: 358
Joined: February 28, 2003

Post Post #16 (ISO) » Fri Aug 15, 2003 11:58 am

Post by PolarBoy »

Ok, granted outguessing the mod can be very effective. What about the times when it isn't, like when players are sure that there can't be another serial killer(I'd have a link to mini 26 here if it still existed). What do you do about those situations? There are two possible solutions. One is to fail miserably every time you play a game like that. The other is to play all games as if they'll be that way, and trust the mod to eliminate loopholes.

I also have a somewhat analogical problem with outguessing the mod. What if it really happened, and people used reasoning like "God wouldn't make that many evil people in our town."?
MUNSCM Delegate for the United Kingdom
Check out the [url=http://www.mafiascum.net/cgi-bin/wiki.pl?HomePage]ScumWiki[/url], and while you're at it, check out [url=http://www.mafiascum.net/cgi-bin/wiki.pl?DocumentModeMafia]DocumentModeMafia[/url]
Antrax
Antrax
mith owns mafiascum.net
Antrax
mith owns mafiascum.net
mith owns mafiascum.net
Posts: 313
Joined: April 2, 2002
Location: Israel
Contact:

Post Post #17 (ISO) » Fri Aug 15, 2003 12:05 pm

Post by Antrax »

I would lynch them for using crap logic :D
Antrax
"No matter it's right and wrong. It's not your turn to criticise me!" - Shing Kwun, "The Evil Cult"
User avatar
shadyforce
shadyforce
U-S-E_T-H-E_F-O-R-C-E
User avatar
User avatar
shadyforce
U-S-E_T-H-E_F-O-R-C-E
U-S-E_T-H-E_F-O-R-C-E
Posts: 951
Joined: August 21, 2003
Location: Dublin

Post Post #18 (ISO) » Sun Aug 24, 2003 3:33 am

Post by shadyforce »

Here's my stance:
I think there is a fine line between what's quoting a pm and what's not. Is there much of a difference between:

-Quote: You are a serial killer masquerading as a mafia

-The pm uses the words 'serial killer', 'masquerading', and 'mafia'

-The pm says I am the a serial killer disguised as a mafia member

They all do the exact same thing even though #1 is against the rules, #3 is acceptable, and #2 is borderline.

The fact of the matter is that I could
easily
make up that statement so the game will continue as normal. The problem arises when the wording of the pm is such that I could never make it up and it had to have come from the mod.

I think this is the full responsibility of the mod to make sure that when he sends a role pm, is it simple enough such that quoting it could easily be seen as a forgery.
[size=75][color=darkblue]I'm never wrong... well I was wrong once but that was when I thought I'd made a mistake but hadn't.[/color][/size]
User avatar
Norinel
Norinel
Not Voting (3)
User avatar
User avatar
Norinel
Not Voting (3)
Not Voting (3)
Posts: 1684
Joined: March 2, 2003
Location: My computer

Post Post #19 (ISO) » Sun Aug 24, 2003 4:57 am

Post by Norinel »

Yeah, but this thread isn't about directly quoting the role pm, it's about when the mod makes all the pro-town role pms alike in some way and it's used to the town's advantage. IMO, Mafia shouldn't be about being able to mimic the mod's writing style/format, and there are more interesting things to worry about when modding then maintaining a generic writing style.
User avatar
PolarBoy
PolarBoy
Sir Not-Appearing-In-This-Mafia
User avatar
User avatar
PolarBoy
Sir Not-Appearing-In-This-Mafia
Sir Not-Appearing-In-This-Mafia
Posts: 358
Joined: February 28, 2003

Post Post #20 (ISO) » Sun Aug 24, 2003 5:04 pm

Post by PolarBoy »

About that last thought, as much as I generally agree with it, I'm beginning to see another side to the issue. Mafia is also about deception, and therefore mimicing the mod's style may be within the spirit of the game. Now you might be thinking "In real life we don't have role claims." but on the other hand, we do have minute details that make all the difference in solving a mystery. I can't think of any real life examples at the moment, but just read a Sherlock Holmes story if you don't know what I mean. Now it's true that the minor details don't usually involve things like the usage of parentheses or what have you, but the only way to change that would be to go and make a whole meta-simulation for Mafia games that would be ridiculously complicated and not do the job any better. Does anybody get what I'm saying? I fear I've begun to babble.
MUNSCM Delegate for the United Kingdom
Check out the [url=http://www.mafiascum.net/cgi-bin/wiki.pl?HomePage]ScumWiki[/url], and while you're at it, check out [url=http://www.mafiascum.net/cgi-bin/wiki.pl?DocumentModeMafia]DocumentModeMafia[/url]
User avatar
MeMe
MeMe
Post or Perish
User avatar
User avatar
MeMe
Post or Perish
Post or Perish
Posts: 10710
Joined: October 6, 2002
Location: Missouri
Contact:

Post Post #21 (ISO) » Sun Aug 24, 2003 6:20 pm

Post by MeMe »

gotcha
Remember...It's not a lie if you believe it. -- G. Costanza
Antrax
Antrax
mith owns mafiascum.net
Antrax
mith owns mafiascum.net
mith owns mafiascum.net
Posts: 313
Joined: April 2, 2002
Location: Israel
Contact:

Post Post #22 (ISO) » Sun Aug 24, 2003 7:06 pm

Post by Antrax »

Since mafia is about deception and psychology, I believe we should allow players to hack the board and pose as other players. While some people may say it doesn't correlate to real life, I'll keep in mind mafia is also about crime and shoot them to death, shutting them up.
There is only so much you should incorporate into the game. The players should play against each other, and the mod should not be a part of it.
Antrax
"No matter it's right and wrong. It's not your turn to criticise me!" - Shing Kwun, "The Evil Cult"
Post Reply

Return to “Mafia Discussion”