Open Setup Certification Group

This forum is for discussion related to the game.
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Post Post #75 (ISO) » Thu Mar 05, 2009 6:48 pm

Post by Lord Gurgi »

I wasn't aware. I'm not a wikiwizard.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post Post #76 (ISO) » Thu Mar 05, 2009 8:18 pm

Post by Adel »

no worries. A cool thing about the wiki software is that it makes it really easy for each person contribute what they can or feel like, and for others to follow along and build upon that work.

open games found on page 4 of little italy:
* http://www.mafiascum.net/forum/viewtopic.php?t=3952 Open 1 - Pie C9 (over)

* http://www.mafiascum.net/forum/viewtopic.php?t=4037 Open 3 - Basic Twelve Player (abandoned) (setup needs wiki page)

* http://www.mafiascum.net/forum/viewtopic.php?t=4098 Open 4 - Cop C9 (over) (Cop C9 = California)

* http://www.mafiascum.net/forum/viewtopic.php?t=4229 Open 5 - Switch setup (over)

* http://www.mafiascum.net/forum/viewtopic.php?t=4275 Open 6 - Nightless Vanilla (over) (4:8 Nightless)

* http://www.mafiascum.net/forum/viewtopic.php?t=4280 Open 7 - Vengeful Mafia (over) (5p Vengeful)

http://www.mafiascum.net/forum/viewtopic.php?t=4413 Open 8 - Vengeful Mafia (Game Over) - before 394

http://www.mafiascum.net/forum/viewtopic.php?t=4536 Open 9 - Basic Twelve Player (Game Over!) - before 400

http://www.mafiascum.net/forum/viewtopic.php?t=4550 Open 10 - C9: Game Over! - before 400

http://www.mafiascum.net/forum/viewtopic.php?t=4552 Open 11 - Pie C9 (Game over) - before 400

http://www.mafiascum.net/forum/viewtopic.php?t=4719 Open 12 - Masons and Monks (ABANDONED) - before 405

http://www.mafiascum.net/forum/viewtopic.php?t=4746 Open 13 - Double Cop (GAME OVER) - before 405

http://www.mafiascum.net/forum/viewtopic.php?t=4767 Open 14 - Near-vanilla (Game Over, Scum Win) before 411

http://www.mafiascum.net/forum/viewtopic.php?t=4788 Open 15 - Vengeful Mafia (Game over!) - before 411

http://www.mafiascum.net/forum/viewtopic.php?t=4800 Open 16 - Vengeful Mafia (game over) - before 414

http://www.mafiascum.net/forum/viewtopic.php?t=4929 Open 17 - Strawberry (Game Over) before 416

http://www.mafiascum.net/forum/viewtopic.php?t=5004 Open 18 - C9+2 Game Over - before 424

http://www.mafiascum.net/forum/viewtopic.php?t=5169 Open 19 - Nightless Vanilla (Over?) before 430


a "*" means that each link on the line are "good" (point to an existing page)
a "¬" means that there is a known issue with one or more link on that line.

I could use some help verifying these, and identifying which links are broken and why.
Last edited by Adel on Fri Mar 06, 2009 3:39 pm, edited 9 times in total.
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Post Post #77 (ISO) » Thu Mar 05, 2009 8:51 pm

Post by Adel »

open games found on page 3 of little italy
http://www.mafiascum.net/forum/viewtopic.php?t=5419 Open 20 - Pie E7 (Game over) - before 453

http://www.mafiascum.net/forum/viewtopic.php?t=5420 Open 21 - Friends and Enemies (Game Over), before 453

http://www.mafiascum.net/forum/viewtopic.php?t=5476 Open 22 - Roleblocker C9 (Game Over) - before 458

http://www.mafiascum.net/forum/viewtopic.php?t=5475 Open 23 - Masons and Monks (GAME OVER) - before 458

http://www.mafiascum.net/forum/viewtopic.php?t=5501 Open 24 - Texas Justice Mafia (GAME OVER) - before 460

http://www.mafiascum.net/forum/viewtopic.php?t=5525 Open 25 - Jester Mafia (Jester Wins/Mafia 2nd) - before 462

http://www.mafiascum.net/forum/viewtopic.php?t=5520 Open 26 - Vengeful Mafia (Abandoned) before 462

http://www.mafiascum.net/forum/viewtopic.php?t=5558 Open 27 - Bird C9 (Game over!) before 466

http://www.mafiascum.net/forum/viewtopic.php?t=5615 Open 28 - Quack Mafia OVER! But who won? before 466

http://www.mafiascum.net/forum/viewtopic.php?t=5616 Open 29 - C9 + 2 (~GAME OVER~) before 470

http://www.mafiascum.net/forum/viewtopic.php?t=5611 Open 30 - Fire and Ice (Game Over!) - before 470

http://www.mafiascum.net/forum/viewtopic.php?t=5641 Open 31 - Yoguraimee C9 (Game Over!) before 470

http://www.mafiascum.net/forum/viewtopic.php?t=5636 Open 32 - Pick Your Poison Mafia (Game Over!), before 470

http://www.mafiascum.net/forum/viewtopic.php?t=5665 Open 33: Crush Mafia (Game Over) before 471

http://www.mafiascum.net/forum/viewtopic.php?t=5690 Open 34 - Dethy (Game Over) - before 474

http://www.mafiascum.net/forum/viewtopic.php?t=5749 Open 37 - Crush Nightless (Game Over) before 477

http://www.mafiascum.net/forum/viewtopic.php?t=5844 Open 38 - Jester Mafia 12p (Game Over!) - before 484

http://www.mafiascum.net/forum/viewtopic.php?t=5837 Open 39: Crush Nightless - Game Over! before 484

http://www.mafiascum.net/forum/viewtopic.php?t=5935 Open 40 - Medical Mafia: GAME OVAH, before 492

http://www.mafiascum.net/forum/viewtopic.php?t=5959 Open 41 - Quicklynch Nightless GAME OVER!, before 492

http://www.mafiascum.net/forum/viewtopic.php?t=6027 Open 42 - Friends and Enemies - (Game Over) before 495

http://www.mafiascum.net/forum/viewtopic.php?t=6120 Open 43 - C9 + 2 GAME OVER before 499

http://www.mafiascum.net/forum/viewtopic.php?t=6305 Open 44 - Twofold Mafia: GAME OVER! before 506

http://www.mafiascum.net/forum/viewtopic.php?t=6207 Open 45 - Baby Too Much Scum - Game Over! before 506

http://www.mafiascum.net/forum/viewtopic.php?t=6294 Open 46 - Strawberry (Game Over!), before 508

http://www.mafiascum.net/forum/viewtopic.php?t=6244 Open 47-- Be What You'll Be (Crush Nightless), before 508

http://www.mafiascum.net/forum/viewtopic.php?t=6319 Open 49- Vengeful Mafia - Game Over, before 510

http://www.mafiascum.net/forum/viewtopic.php?t=6354 Open 48 3:3:6 Nightless! - CANCELLED before 512

http://www.mafiascum.net/forum/viewtopic.php?t=6432 Open 51 - Texas Justice Mafia - Over, before 515

http://www.mafiascum.net/forum/viewtopic.php?t=6589 Open 52 - Texas Justice Mafia (Game Over!), before 523

http://www.mafiascum.net/forum/viewtopic.php?t=6729 Open 54 - Basic Twelve Player (over) before 529

http://www.mafiascum.net/forum/viewtopic.php?t=7024 Open 55 - Vanilla 2:10 (Abandoned) before 542

http://www.mafiascum.net/forum/viewtopic.php?t=6963 Open 56 - Masons and Monks (GAME OVER) before 542


open games found on page 2 of little italy
http://www.mafiascum.net/forum/viewtopic.php?t=7066 Open 57 - Quack Mafia (Game Over) before 545

http://www.mafiascum.net/forum/viewtopic.php?t=7078 Open 58-- Texas Showdown - Over - before 545

http://www.mafiascum.net/forum/viewtopic.php?t=7119 Open 59 - Daytalk 12! (Game Over) before 545

http://www.mafiascum.net/forum/viewtopic.php?t=7270 Open 61 - Mountainous Multiball (Game Over!) before 551

http://www.mafiascum.net/forum/viewtopic.php?t=7634 Open 62 - Strawberry Mafia - Game Over! before 568

http://www.mafiascum.net/forum/viewtopic.php?t=7505 Open 63 -- Friends and Enemies 2.0 (Denouement) before 562

http://www.mafiascum.net/forum/viewtopic.php?t=7334 Open 64 - Vengeful Mafia - (Game Over!!) before 551

http://www.mafiascum.net/forum/viewtopic.php?t=7864 Open 65 - Mini Love (Over!) before 578

http://www.mafiascum.net/forum/viewtopic.php?t=7930 Open 66 - Quack Multiball (Game over) before 584

http://www.mafiascum.net/forum/viewtopic.php?t=7847 Open 67 Two of Four (a7) Over! before 578

http://www.mafiascum.net/forum/viewtopic.php?t=8227 Open 68 - Two of Four (b7) Game Over before 592

http://www.mafiascum.net/forum/viewtopic.php?t=8471 Open 69 - Two of Four (a9) - Game Over before 592

http://www.mafiascum.net/forum/viewtopic.php?t=8307 Open 70 - Two of Four (b9) (Game Over!) before 595

http://www.mafiascum.net/forum/viewtopic.php?t=8142 Open 71 - Jester Mafia (FINISHED!!!) before 586

http://www.mafiascum.net/forum/viewtopic.php?t=8294 Open 72 - Mountainous Multiball (Game over) before 595

http://www.mafiascum.net/forum/viewtopic.php?t=8351 Open 73 - Assassin in the Palace (Game Over!) before 595

http://www.mafiascum.net/forum/viewtopic.php?t=8647 Open 73.5 - Assassin in the Palace Reset (Over!) before 595

http://www.mafiascum.net/forum/viewtopic.php?t=8381 Open 74 - C/9ths (Game Over!) before 601

http://www.mafiascum.net/forum/viewtopic.php?t=8447 Open 75 - Vengeful Mafia (Mod screwup ruins game) before 604

http://www.mafiascum.net/forum/viewtopic.php?t=8448 Open 76 - Polygamist Mafia (Over!) before 604

http://www.mafiascum.net/forum/viewtopic.php?t=8588 Open 77- Vengeful Mafia (Over) before 611

http://www.mafiascum.net/forum/viewtopic.php?t=8537 Open 78: Friends and Enemies (Over) - before 608

http://www.mafiascum.net/forum/viewtopic.php?t=8602 Open 79 - Nightless Vanilla (Town Win!) before 611

http://www.mafiascum.net/forum/viewtopic.php?t=8756 Open 82: Texas Justice Mafia (Game Over!) before 626

http://www.mafiascum.net/forum/viewtopic.php?t=8809 Open 83 - Polygamist Mafia (Game over!) before 628

http://www.mafiascum.net/forum/viewtopic.php?t=8873 Open 85 - Jester Mafia (Game over) before 630

http://www.mafiascum.net/forum/viewtopic.php?t=8924 Open 87 - Baby Too Much Scum - Over before 641
Last edited by Adel on Fri Mar 06, 2009 2:56 pm, edited 1 time in total.
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Post Post #78 (ISO) » Fri Mar 06, 2009 3:56 am

Post by mith »

Alright, I've picked a group of five to start with. Anyone not picked, please do feel free to contribute! The main reason for limiting the numbers is to keep the number with mod rights on this topic managable. We may adjust the numbers/membership later, though.

I'll give the group editing rights for this and the sticky thread shortly.
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Post Post #79 (ISO) » Fri Mar 06, 2009 4:51 am

Post by Korts »

As a starting point I suggest we review the following setups:

Two of Four (a7/b7/a9/b9?)
Vengeful (does it need a review at all?)
Crush
Friends and Enemies (and Enemies (and That Other Guy))
Carbon-14
Variations on C9?

These are all based on fairly simple concepts. I'll post my thoughts on each setup/variations when I get home or tomorrow.

Eventually we should probably review all the open setups that have been played, starting with the list in mith's post 43 and Adel's 76-77.
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Post Post #80 (ISO) » Fri Mar 06, 2009 5:43 am

Post by mith »

I'm going through Adel's posts now to update the list in post 43. I think while some of us work on wiki'ing the games, others can work on the setups themselves. (Setups that have been used will give us a starting point, and then at some point we can start going through the discussion threads for others that have been suggested.)
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Post Post #81 (ISO) » Fri Mar 06, 2009 6:05 am

Post by mith »

Ok, my list is updated through Open 87. Going to take a shower now, will try to finish before I leave this afternoon (though I've got some other things to get done...).
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Post Post #82 (ISO) » Fri Mar 06, 2009 7:34 am

Post by mith »

Members of the group should now have mod rights in this thread and the sticky. Test by editing this post, please.
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Post Post #83 (ISO) » Fri Mar 06, 2009 8:23 am

Post by mith »

The list in post 43 is now updated through Open 123 (except I can't find Open 95 anywhere... did it get skipped, or am I just blind?).

Leaving pretty soon, but a couple quick comments:

A first step in sorting through these should be to group variants together; for example, there are four different Two of Four setups, and we have several options as far as certifying them:

1. Don't.
2. Certify (some of/all of) them separately.
3. Certify (some of/all of) them as a group (so a Two of Four setup might be run about as often as C9, but each individual variant only half/a fourth as often).

There's also some on the list that are combinations of more basic ideas... Polygamist is really just a combination of the 6 player Lovers Nightless (2 Mafia Lovers and 4 Townies) and the Hydra concept (double the normal number of players, paired) seen in Lovers Multiball. It may be worth picking out some of these more basic ideas that pop up in various setups (or could potentially be applied to a variety) for classification purposes (Nightless, Hydra, Double Day, etc.).
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Post Post #84 (ISO) » Fri Mar 06, 2009 9:37 am

Post by Adel »

mith wrote:Members of the group should now have mod rights in this thread and the sticky. Test by editing this post, please.
I can't edit it.
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Post Post #85 (ISO) » Fri Mar 06, 2009 10:20 am

Post by Korts »

mith wrote:Members of the group should now have mod rights in this thread and the sticky. Test by editing this post, please.
Seems I can't yet.
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Post Post #86 (ISO) » Fri Mar 06, 2009 2:19 pm

Post by Adel »

Korts wrote:As a starting point I suggest we review the following setups:

Two of Four (a7/b7/a9/b9?)
Vengeful (does it need a review at all?)
Crush
Friends and Enemies (and Enemies (and That Other Guy))
Carbon-14
Variations on C9?

These are all based on fairly simple concepts. I'll post my thoughts on each setup/variations when I get home or tomorrow.

Eventually we should probably review all the open setups that have been played, starting with the list in mith's post 43 and Adel's 76-77.
could you give me about 10 days to finish compiling information? Having all of the links handy will probably help with the reviews.

I like the idea of sorting setups into group by characteristics.. and I think shaft.ed background in genetics might help us come up with a sensible classification system. Should we sort the setups before we review them?
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Post Post #87 (ISO) » Fri Mar 06, 2009 2:25 pm

Post by Lord Gurgi »

I'm in limbo at the moment, so I won't be able to talk, really. Would it be wise or feasible for us to get together on AIM to discuss this?

Anyway, I'd like to start this thing and make some suggestions. I'm going to start with the tiny setups.
  1. Vengeful. Either the five player or seven player version or both of Vengeful should be certified. It's a solid setup.
  2. California. This seems like a solid setup to me. I'd like to recommend it for certification.
  3. Carbon-14. Not a bad setup, IMHO. It has a following, even though it's not my cup of tea, I think it's balanced.
  4. Lovers Mafia. This needs to be certified, even if it's not my favourite.
  5. Gurgi EC8. Can we look at this? At least to satisfy my ego, at most because I think it's a good setup.
Just a start.
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Post Post #88 (ISO) » Fri Mar 06, 2009 2:35 pm

Post by Adel »

Lord Gurgi wrote: Would it be wise or feasible for us to get together on AIM to discuss this?
Tuesday or Wednesday.
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Post Post #89 (ISO) » Fri Mar 06, 2009 5:04 pm

Post by Lord Gurgi »

Adel wrote:
Lord Gurgi wrote: Would it be wise or feasible for us to get together on AIM to discuss this?
Tuesday or Wednesday.
I'm fine with either, you guys? Korts is also a consideration, timezone being an element.
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Post Post #90 (ISO) » Fri Mar 06, 2009 5:21 pm

Post by mith »

I have two ideas why you can't edit... one of which I can fix (but probably not until tomorrow at the earliest), the other I'll have to talk to jeep about. Anyway, should have that fixed in the next few days, and it shouldn't slow us down.
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Post Post #91 (ISO) » Fri Mar 06, 2009 5:30 pm

Post by Lord Gurgi »

Great!
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post Post #92 (ISO) » Fri Mar 06, 2009 7:06 pm

Post by Korts »

Lord Gurgi wrote:
Adel wrote:
Lord Gurgi wrote: Would it be wise or feasible for us to get together on AIM to discuss this?
Tuesday or Wednesday.
I'm fine with either, you guys? Korts is also a consideration, timezone being an element.
I could stay up late Wednesday, depending on what time approximately you intend to be up. I can be until 2-3 AM GMT+1 (8-9 PM East Coast Time, 5-6 PM West Coast Time I think) tops.
Last edited by Korts on Fri Mar 06, 2009 7:10 pm, edited 1 time in total.
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Post Post #93 (ISO) » Fri Mar 06, 2009 7:10 pm

Post by Lord Gurgi »

Korts wrote:
Lord Gurgi wrote:
Adel wrote:
Lord Gurgi wrote: Would it be wise or feasible for us to get together on AIM to discuss this?
Tuesday or Wednesday.
I'm fine with either, you guys? Korts is also a consideration, timezone being an element.
I could stay up late Wednesday, depending on what time approximately you intend to be up. I can be until 2-3 AM GMT+1 (8-9 PM East Coast Time) tops.
I get home at maybe 4 PM PST, that gives us 2 hours maximum window.
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Post Post #94 (ISO) » Sat Mar 07, 2009 1:42 pm

Post by Xylthixlm »

Lord Gurgi wrote:
Korts wrote:
Lord Gurgi wrote:
Adel wrote:
Lord Gurgi wrote: Would it be wise or feasible for us to get together on AIM to discuss this?
Tuesday or Wednesday.
I'm fine with either, you guys? Korts is also a consideration, timezone being an element.
I could stay up late Wednesday, depending on what time approximately you intend to be up. I can be until 2-3 AM GMT+1 (8-9 PM East Coast Time) tops.
I get home at maybe 4 PM PST, that gives us 2 hours maximum window.
I get home at 7 PM PST, and I can only use AIM from home. So... probably not going to work.
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Post Post #95 (ISO) » Sat Mar 07, 2009 1:57 pm

Post by Xylthixlm »

Before we charge into certifying setups, maybe we should do some thinking about what sort of stuff to look for.

* Breaking strategies - there are a few of these that pop up over and over. It would be good to make a checklist to consider. Pairing, circling, hypocop, having a certain role always claim immediately (usually with doc)... what else?

* EV - games which have very high or low EVs under random lynches tend to be broken, but what's "very high" or "very low"?

* Degenerate endgames - kingmaker situations, happily ever after, any others? Even if these don't disqualify the setup we should decide what would happen if they come up.

* Game length - sometimes the game can end very quickly due to night actions. Should that be considered? Should it ever be disqualifying by itself?

* Night vs day game - how much of a game can be decided by correct night choices?
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Post Post #96 (ISO) » Sat Mar 07, 2009 3:24 pm

Post by Adel »

Xylthixlm wrote:Before we charge into certifying setups, maybe we should do some thinking about what sort of stuff to look for.

* Breaking strategies - there are a few of these that pop up over and over. It would be good to make a checklist to consider. Pairing, circling, hypocop, having a certain role always claim immediately (usually with doc)... what else?
I agree, but with the prevision that a breaking strategy for a given setup should be realized before it acts as a disqualifier. Texas Justice and Assassins in the Palace have been broken, for example, but Carbon 14 only has a theoretical breaking tactic that has not been proven or used in a game. SensFan says that he has a breaking tactic for Lovers as mafia, but has not used that tactic yet. I think that attempting to break setups is a part of the game that we should not suppress. "Obviously Broken" games (like 2 goons vs. 4 sane cops) should be discarded, but when a game falls in a gray area (I think most of them will) I want to accept the risk a certified setup being broken in the future. Kudos to the player that breaks it!
* EV - games which have very high or low EVs under random lynches tend to be broken, but what's "very high" or "very low"?
I think the band should be wide. SK is a popular role, showing that EV isn't everything. For one scum faction, 35% to 60% should be fine. Setups that are near one extreme or another will either have redeeming characteristics, or we will discard them. Setups outside of that band would be so obviously broken that we would discard them before calculating EV.
* Degenerate endgames - kingmaker situations, happily ever after, any others? Even if these don't disqualify the setup we should decide what would happen if they come up.
Carefully worded role PMs can fix many of these problems, but these problems do need to be identified first.
* Game length - sometimes the game can end very quickly due to night actions. Should that be considered? Should it ever be disqualifying by itself?
I am of the opinion that as player time investment increases, tolerance for "swingyness" decreases. Games being too quick isn't a problem that I am aware of.
* Night vs day game - how much of a game can be decided by correct night choices?
This is a case where I think diversity is good.

I was thinking about this before you posted.
I would like to look at the setups that have run, and identify two groups:
A. those setups that are obviously good (like Pie E7 and C9)
B. those setups that are obviously bad (like Yoguraimee C9 and Texas Justice)

Fast tracking games from A for quick certification is probably a good idea.

Looking at B will help us identify which attributes should disqualify other setups.

Since we are essentially constructing a canon I think we should be aware of criticisms of canons from other fields:
- repression of diversity
- lack of accountability of those that determine the canon to those who are subjected to the canon
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Post Post #97 (ISO) » Sat Mar 07, 2009 4:21 pm

Post by Lord Gurgi »

I don't plan on repressing diversity, just stupidity. If people want to try a setup that we think shouldn't be certified, they can run it separately in the mini theme or mini normal. I don't think this will actually happen.

I think that the A's should definitely be fast-tracked.

On the subject of EV's, I think it really depends upon the game. I don't really want to set finite boundaries of what is and is not acceptable, because I can guarantee there will be games that do not follow an arbitrary rule.

I think that if we plan to improve the PMs, we should create the role PMs as well. There have been problems as a result of PMs in the past.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post Post #98 (ISO) » Sat Mar 07, 2009 5:51 pm

Post by shaft.ed »

If PM's and rulesets are going to be handed to the mods, I do not think that Open Games should be applicable for New Mod experience.
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Post Post #99 (ISO) » Sat Mar 07, 2009 5:54 pm

Post by Lord Gurgi »

shaft.ed wrote:If PM's and rulesets are going to be handed to the mods, I do not think that Open Games should be applicable for New Mod experience.
Who said anything about rulesets? Besides, writing a role PM is
hardly
all that the experience gives you. The most valuable aspect of moderation experience is the upkeep, because that's when it matters if they fold.
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