Classic mafia

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Post Post #25 (ISO) » Tue Aug 19, 2003 4:06 pm

Post by mith »

A series of 2 vs. 10 games would be interesting, yeah. Expected value for the Mafia is only 35.2% with random play, but I suspect they'd do better at it in an actual game. If we were going for 50-50 with random play, we'd need 22 players, and I suspect that the games would be suspect one way or another just based on how long they'd take. (Just some random numbers to enlighten your life. :))
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Post Post #26 (ISO) » Tue Aug 19, 2003 9:49 pm

Post by Kerplunk »

mith wrote:Expected value for the Mafia is only 35.2% with random play, but I suspect they'd do better at it in an actual game.
You mean the town has 35% chance, right?
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Post Post #27 (ISO) » Tue Aug 19, 2003 9:59 pm

Post by gslamm »

Mafia win ~35% with random play by my math
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Post Post #28 (ISO) » Wed Aug 20, 2003 7:26 am

Post by PolarBoy »

mith wrote:The following lists probabilities for the town winning in different setups...
...
12 Players:
1 Mafia - 63.06%
2 Mafia - 35.21%
...
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Post Post #29 (ISO) » Wed Aug 20, 2003 9:14 am

Post by gslamm »

Ooops :oops:

My ~ was meant to be a >

Don't ask how I got those to symbols swapped ....
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Post Post #30 (ISO) » Sat Aug 30, 2003 1:36 pm

Post by Werebear »

In mini regular list, I've signed up to mod a game with no cops. We're going to test the "two role" mafia - there's going to be TOWN, and there's going to be MAFIA. that's it. :) We'll see who wins and why. I do know nights will be tremendously short. :)
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Post Post #31 (ISO) » Sun Aug 31, 2003 4:31 am

Post by Norinel »

As I said over there, PB's also signed up to run an MVT (My TLA for it- Mafia Versus Townies) game, but I don't think it'd hurt to have two. The short night thing might actually be a problem, though, as people might use metagame strategies like seeing who was/wasn't on mafiascum during the night. An easy but slower way to get around it would be to have the townies submit a null choice every night.

Mith, running a series of ten games would take a little while even if you had ten different mods to all be on the signup lists at the same time due to the sheer length of the normal mini list (13 mods at the moment), so perhaps someone who's expressed interest in the concept this thread who has the power to make an exception *coughyoucough* could do so to speed things up a bit.
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Post Post #32 (ISO) » Sun Aug 31, 2003 12:42 pm

Post by PolarBoy »

I'm calling my game "Black and White" because it's a more clear-cut setup of good versus evil, and because it's "classic" like a black and white film. I was planning on having one family of three mafias. How many were you planning Werebear?
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Post Post #33 (ISO) » Sun Sep 07, 2003 1:53 pm

Post by Leonidas »

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I'm running a classic, 'no cop', mafia game for 17 players (The Old Pond).

Join now !

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Post Post #34 (ISO) » Mon Sep 08, 2003 10:37 am

Post by Someone »

I can participate in the experiment as i am in the normal mod list now and I have no idea what im going to do.
This is just here so my posts don't look so ugly when I edit them.
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Post Post #35 (ISO) » Fri Sep 12, 2003 2:28 am

Post by indentureddjinn »

I enjoy normal mafia a lot, but I also enjoy variations of mafia. I really enjoy mafia "back from the grave", where dead people come back as ghosts or zombies in order to tell people who killed them, or in order to kill people. This is kind of lopsided towards the town though, because when you die you get to know the name of the person who killed you. But this is also balanced by the fact that we don't find out what the person was who we killed, so we might end up listening to a dead mafioso. Also, there are priests that exorcise and protect people from the dead (they are protected themselves), and they kill the dead spirit so that it can no longer play.
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Post Post #36 (ISO) » Fri Sep 12, 2003 10:49 am

Post by bloojay »

the first time i played, it was "real life" and was nothing like the mafias that are played here.
ahh, nostalgia...
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