Theme Test Market

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Post Post #4775 (ISO) » Sun Nov 17, 2019 4:54 pm

Post by Amrun »

In post 4761, Saladman27 wrote:Would anyone be interested in a game where the flavour is Polandball/MS Paint artwork? E.g. Nightkills are represented with dead clay, day starts are represented with an MS Paint sunrise. I’d like to refine my MS Paint skills plus I’ve never designed a mafia game before.
I ran an MS Paint themed game back in the day, but it was pretty specific. People seemed to enjoy it.

It was UPick death scenes which I recreated in MS Paint (very poorly).
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Post Post #4776 (ISO) » Mon Nov 18, 2019 12:16 am

Post by Gamma Emerald »

I thought Keely was the only who did that
Did he steal it from you?
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Post Post #4777 (ISO) » Mon Nov 18, 2019 1:58 am

Post by Alisae »

In post 4771, Varsoon wrote:One of my favorite people on this site ran a Persona 5 game awhile back and it was awesome
but I'd love to be in yours, too.
viewtopic.php?f=56&t=73578
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Post Post #4778 (ISO) » Mon Nov 18, 2019 11:24 am

Post by Amrun »

In post 4776, Gamma Emerald wrote:I thought Keely was the only who did that
Did he steal it from you?
No idea who that is. Mine was from silverbullet’s driving thread in f62 that was a site meme at the time, and was fairly specific. Could have just been independent genius. :cool: It’s definitely a repeatable idea.
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Post Post #4779 (ISO) » Mon Nov 18, 2019 11:28 am

Post by Amrun »

viewtopic.php?f=56&t=31262

I’m pretty sure this was the first GOT game on site. There were likely more later, but this is the first.
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Post Post #4780 (ISO) » Mon Nov 18, 2019 11:33 am

Post by Amrun »

In post 4776, Gamma Emerald wrote:I thought Keely was the only who did that
Did he steal it from you?
This is it. It’s so old it’s only partially archived. But like I said above, the idea could be done endlessly and it would still be fun so it hardly matters.

viewtopic.php?f=56&t=19472
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Post Post #4781 (ISO) » Thu Nov 21, 2019 5:41 am

Post by Maestro »

I wanna run a game again, idk what tho

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Post Post #4782 (ISO) » Thu Nov 21, 2019 10:50 pm

Post by Alduskkel »

Would anyone be interested if I modded another Knight-Errant game? It's an 18 player semi-open game that's been played twice, NY 166 and NY 173.
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Post Post #4783 (ISO) » Fri Nov 22, 2019 1:06 am

Post by Alisae »

its a cool setup you should run it!
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Post Post #4784 (ISO) » Tue Dec 17, 2019 9:38 pm

Post by Gamma Emerald »

In post 4782, Alduskkel wrote:Would anyone be interested if I modded another Knight-Errant game? It's an 18 player semi-open game that's been played twice, NY 166 and NY 173.
Yes
Probably use the open queue though
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Post Post #4785 (ISO) » Thu Jan 23, 2020 12:53 am

Post by Karnage »

Image

Putting together a game based on this awesome game with some non-traditional roles and mechanics. Anybody else ever play it?
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Post Post #4786 (ISO) » Sun Feb 23, 2020 6:46 am

Post by Tatsuya Kaname »

Gauging interest for mafiascum Ultimate Werewolf Legacy.


Ultimate Werewolf Legacy uses gameplay similar to Ultimate Werewolf, but you no longer have single standalone games as players and the village itself have attributes that are retained between games, with events that take place in the first games having effects that ripple through remaining games. Make a bad decision early on, and it can haunt the village for years to come! Players can earn titles, which provides them with special abilities in future games, regardless of their role. Players are each given a public family card in addition to their secret role card, and they team up with the other members of their family to work together...unless one or more of their family members is secretly working against them.

As for the village, there are multiple paths that the game may take, and as a result the experience you have playing through the entire game will differ from someone else who is playing with another set of people.

(Source: https://boardgamegeek.com/boardgame/206 ... olf-legacy)

There are 16 games in the campaign, split into 5 chapters and an introductory preface game. Players can jump in out between games, but you get the best experience when playing through all the games.

So the thing is, this would be a pretty damn long campaign if run in Forum but I would still think this would be fun.

I wanted to do this because I have the game box but no party to play it with.

If there's enough interest I will run this as 15-player games (maybe blitz deadline?). Players in Game 1 (preface) will be able to name and play one of the 15 villagers that will be played with throughout the whole campaign.
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Post Post #4787 (ISO) » Wed Feb 26, 2020 4:07 pm

Post by Amrun »

I’d play. Sounds awesome.
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Post Post #4788 (ISO) » Mon May 11, 2020 9:06 am

Post by Umlaut »

Has there been a Good Place themed game, and if not would anyone want to play one?

(It would probably just be a flavored nearly-normal)
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Post Post #4789 (ISO) » Thu May 14, 2020 1:11 pm

Post by Blair »

The Good Place would be a fantastic theme. I haven't seen it done here.
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Post Post #4790 (ISO) » Mon Jun 29, 2020 11:20 am

Post by Varsoon »

Gauging interest in theme game focused on Nier: Automata

Expect there to be heavy flavor, roles derived from that the original flavor, and at least one unique global mechanic for people to play around.
I'm set on running this soon as a part of a theme exchange with Alisae, who will be (hopefully) running a game based on the theme I gave them (Megaman BattleNetwork).
My biggest question for people is
1. Is this something you would be excited to play
and, much more importantly,
2. What size of a game should I make? Right now, I'm leaning towards either a 13 player mini-theme or a Large theme with no more than 18 players. Thoughts?
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Post Post #4791 (ISO) » Mon Jun 29, 2020 2:30 pm

Post by Looker »

/in Nier:Automata

I'm fond of mini's (so 13p is my vote)
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Post Post #4792 (ISO) » Thu Aug 06, 2020 4:12 am

Post by NoPowerOverMe »

Gauging interest in theme game where there is an alternating mod every day.

-The mod is a role and not the actual mod that runs the game.
-The mod is responsible for the vote count and determining when an elimination occurs. The mod does not know who the mafia players are.
-Day 1 a random player is the mod.
-Each night the mod is replaced by another town player, and the previous day's mod becomes a non aligned player in the game.
-The game will initially consist of 16 town, 2 mafia, and the mod.
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Post Post #4793 (ISO) » Sat Aug 08, 2020 5:07 pm

Post by Gamma Emerald »

is the mod able to win or no? also how do they post flips without inf on the mafia?
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Post Post #4794 (ISO) » Sun Aug 09, 2020 4:12 am

Post by The Bulge »

Would there be interest in a mini theme based on the Netflix show
Dead to Me
?
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Post Post #4795 (ISO) » Sun Aug 09, 2020 4:56 am

Post by NoPowerOverMe »

In post 4793, Gamma Emerald wrote:is the mod able to win or no? also how do they post flips without inf on the mafia?
The mod would be come a non aligned role and would win as their role says. For example, survivor making it to endgame or SK eliminating enemies. The actual mod would post the flip.
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Post Post #4796 (ISO) » Thu Oct 08, 2020 2:56 am

Post by PlusJOYED »

Has a S.T.A.L.K.E.R themed mini ever been done before?
that'd be something i'd like to try making/running in like a month
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Post Post #4797 (ISO) » Thu Oct 29, 2020 5:59 am

Post by Gypyx »

would there be interest for a darkest dungeon mini theme?


Basically everyone would be one of the various heroes of the game
I'd use a few mechanics from the game, positioning, stress and town events come to my mind first
And i'd try to reduce as much as possible the inherently random nature of the game it's taken from
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Post Post #4798 (ISO) » Tue Nov 03, 2020 5:23 am

Post by Guillotina »

In post 4786, Tatsuya Kaname wrote:
Gauging interest for mafiascum Ultimate Werewolf Legacy.


Ultimate Werewolf Legacy uses gameplay similar to Ultimate Werewolf, but you no longer have single standalone games as players and the village itself have attributes that are retained between games, with events that take place in the first games having effects that ripple through remaining games. Make a bad decision early on, and it can haunt the village for years to come! Players can earn titles, which provides them with special abilities in future games, regardless of their role. Players are each given a public family card in addition to their secret role card, and they team up with the other members of their family to work together...unless one or more of their family members is secretly working against them.

As for the village, there are multiple paths that the game may take, and as a result the experience you have playing through the entire game will differ from someone else who is playing with another set of people.

(Source: https://boardgamegeek.com/boardgame/206 ... olf-legacy)

There are 16 games in the campaign, split into 5 chapters and an introductory preface game. Players can jump in out between games, but you get the best experience when playing through all the games.

So the thing is, this would be a pretty damn long campaign if run in Forum but I would still think this would be fun.

I wanted to do this because I have the game box but no party to play it with.

If there's enough interest I will run this as 15-player games (maybe blitz deadline?). Players in Game 1 (preface) will be able to name and play one of the 15 villagers that will be played with throughout the whole campaign.
Oooh i would love to,play this. Sounds like an steroids version od my “Open World” mafia project.
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Post Post #4799 (ISO) » Sat Nov 14, 2020 9:49 am

Post by Jake The Wolfie »

Who'd be interested in a 2-parter Musroom Kindom vs Hyrule Kingdom?

In one part, The Mushroom Kingdon would be the Town and a few Hyrule scouts would be the Mafia, and in the other part, it would be vice versa.
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